Files
OpenRA/glsl/chrome-shp.frag
Paul Chote 37edd072a6 shp shaders
2010-11-21 13:10:18 +13:00

8 lines
213 B
GLSL

uniform sampler2D DiffuseTexture, Palette;
void main()
{
vec4 x = texture2D(DiffuseTexture, gl_TexCoord[0].st);
vec2 p = vec2( dot(x, gl_TexCoord[1]), gl_TexCoord[0].p );
gl_FragColor = texture2D(Palette,p);
}