Files
OpenRA/glsl/world-line.vert
2010-11-21 13:10:18 +13:00

9 lines
195 B
GLSL

uniform vec2 Scroll;
uniform vec2 r1, r2; // matrix elements
void main()
{
vec2 p = (gl_Vertex.xy - Scroll.xy)*r1 + r2;
gl_Position = vec4(p.x,p.y,0,1);
gl_FrontColor = gl_MultiTexCoord0;
}