200 lines
3.5 KiB
YAML
200 lines
3.5 KiB
YAML
Sniper:
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Report: RAMGUN2.AUD
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ValidTargets: Infantry
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ReloadDelay: 40
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Range: 6c0
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 100
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ValidTargets: Infantry
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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HighV:
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ReloadDelay: 25
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Range: 6c0
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Report: GUN8.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 683
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Damage: 30
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Versus:
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None: 100
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Wood: 50
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Light: 70
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Heavy: 35
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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HeliAGGun:
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ReloadDelay: 20
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Burst: 2
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BurstDelay: 0
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Range: 4c0
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MinRange: 0c768
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ValidTargets: Ground
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Report: gun5.aud
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 20
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ValidTargets: Ground
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Versus:
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None: 100
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Wood: 50
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Light: 75
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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HeliAAGun:
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ReloadDelay: 20
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Burst: 2
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BurstDelay: 0
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Range: 4c0
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MinRange: 0c768
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ValidTargets: Air
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Report: gun5.aud
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 20
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ValidTargets: Air
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Versus:
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None: 100
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Wood: 50
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Light: 50
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Pistol:
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ReloadDelay: 7
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Range: 3c0
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InvalidTargets: Wall
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Report: GUN18.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 1
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InvalidTargets: Wall
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Versus:
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None: 100
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Wood: 50
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Light: 50
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piff
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M16:
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ReloadDelay: 20
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Range: 4c0
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InvalidTargets: Wall
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Report: MGUN2.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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InvalidTargets: Wall
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Versus:
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None: 100
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Wood: 25
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Light: 30
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Heavy: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piff
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MachineGun:
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ReloadDelay: 20
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Burst: 5
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InvalidTargets: Wall
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Range: 4c0
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Report: MGUN11.AUD
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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InvalidTargets: Wall
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Versus:
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None: 100
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Wood: 20
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Light: 50
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Heavy: 15
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Concrete: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Vulcan:
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ValidTargets: Ground, Water
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ReloadDelay: 2
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Range: 6c0
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Report: gun5.aud
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 100
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ValidTargets: Ground, Water
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Versus:
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None: 100
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Wood: 25
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Light: 100
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Heavy: 35
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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APCGun:
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ReloadDelay: 18
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Range: 5c0
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Report: gun20.aud
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 1c682
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 15
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ValidTargets: Ground
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_poof
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APCGun.AA:
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ReloadDelay: 18
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Range: 7c0
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Report: gun20.aud
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ValidTargets: Air
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 25
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ValidTargets: Air
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Versus:
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_frag
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