Files
OpenRA/OpenRa.Game/Traits/RenderInfantry.cs
2009-12-12 19:58:44 +13:00

62 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RenderInfantry : RenderSimple, INotifyAttack
{
public RenderInfantry(Actor self)
: base(self)
{
anim.PlayFacing("stand",
() => self.traits.Get<Unit>().Facing);
}
bool ChooseMoveAnim(Actor self)
{
if (!(self.GetCurrentActivity() is Activities.Move))
return false;
var mobile = self.traits.Get<Mobile>();
if (float2.WithinEpsilon(self.CenterLocation, Util.CenterOfCell(mobile.toCell), 2)) return false;
var dir = Util.QuantizeFacing(self.traits.Get<Unit>().Facing, 8);
if (anim.CurrentSequence.Name.StartsWith("run-"))
anim.ReplaceAnim("run-" + dir);
else
anim.PlayRepeating("run-" + dir);
return true;
}
bool inAttack = false;
public void Attacking(Actor self)
{
var dir = Util.QuantizeFacing(self.traits.Get<Unit>().Facing, 8);
inAttack = true;
anim.PlayThen("shoot-" + dir, () => inAttack = false);
}
public override void Tick(Actor self)
{
base.Tick(self);
if (inAttack) return;
if (ChooseMoveAnim(self)) return;
/* todo: idle anims, etc */
anim.PlayFacing("stand",
() => self.traits.Get<Unit>().Facing);
}
public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
{
yield return Util.Centered(self, anim.Image, self.CenterLocation);
}
}
}