Files
OpenRA/OpenRA.Renderer.SdlCommon/Texture.cs
2013-12-09 19:49:39 +13:00

155 lines
4.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using OpenRA.FileFormats.Graphics;
using Tao.OpenGl;
namespace OpenRA.Renderer.SdlCommon
{
public class Texture : ITexture
{
int texture;
public int ID { get { return texture; } }
Size size;
public Size Size { get { return size; } }
public Texture()
{
Gl.glGenTextures(1, out texture);
ErrorHandler.CheckGlError();
}
public Texture(Bitmap bitmap)
{
Gl.glGenTextures(1, out texture);
ErrorHandler.CheckGlError();
SetData(bitmap);
}
void FinalizeInner() { Gl.glDeleteTextures(1, ref texture); }
~Texture() { Game.RunAfterTick(FinalizeInner); }
void PrepareTexture()
{
ErrorHandler.CheckGlError();
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
ErrorHandler.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_NEAREST);
ErrorHandler.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_NEAREST);
ErrorHandler.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_S, Gl.GL_CLAMP_TO_EDGE);
ErrorHandler.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_WRAP_T, Gl.GL_CLAMP_TO_EDGE);
ErrorHandler.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
ErrorHandler.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
ErrorHandler.CheckGlError();
}
public void SetData(byte[] colors, int width, int height)
{
if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
size = new Size(width, height);
unsafe
{
fixed (byte* ptr = &colors[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
ErrorHandler.CheckGlError();
}
}
}
// An array of RGBA
public void SetData(uint[,] colors)
{
int width = colors.GetUpperBound(1) + 1;
int height = colors.GetUpperBound(0) + 1;
if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
size = new Size(width, height);
unsafe
{
fixed (uint* ptr = &colors[0, 0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
ErrorHandler.CheckGlError();
}
}
}
public void SetData(Bitmap bitmap)
{
if (!Exts.IsPowerOf2(bitmap.Width) || !Exts.IsPowerOf2(bitmap.Height))
bitmap = new Bitmap(bitmap, bitmap.Size.NextPowerOf2());
size = new Size(bitmap.Width, bitmap.Height);
var bits = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
ErrorHandler.CheckGlError();
bitmap.UnlockBits(bits);
}
public byte[] GetData()
{
var data = new byte[4 * size.Width * size.Height];
ErrorHandler.CheckGlError();
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
unsafe
{
fixed (byte* ptr = &data[0])
{
IntPtr intPtr = new IntPtr((void*)ptr);
Gl.glGetTexImage(Gl.GL_TEXTURE_2D, 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
}
}
ErrorHandler.CheckGlError();
return data;
}
public void SetEmpty(int width, int height)
{
if (!Exts.IsPowerOf2(width) || !Exts.IsPowerOf2(height))
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
size = new Size(width, height);
PrepareTexture();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, null);
ErrorHandler.CheckGlError();
}
}
}