Files
OpenRA/mods/cnc/rules/misc.yaml
reaperrr 13a101f11f Add a frame with shadow to both TD crate types
And remove the crate.shp in return
(which was just scrate.shp with shadow).

Also fixes WCRATE actor to actually use the correct .shp.
2021-04-03 16:22:27 +01:00

147 lines
2.5 KiB
YAML

CRATE.plain:
Inherits: ^Crate
ScriptTriggers:
CRATE:
Inherits: ^Crate
Crate:
Lifetime: 240
GiveCashCrateAction:
Amount: 1000
SelectionShares: 20
UseCashTick: true
RevealMapCrateAction:
SelectionShares: 1
Sequence: reveal-map
ExplodeCrateAction@fire:
Weapon: Napalm.Crate
SelectionShares: 5
GrantExternalConditionCrateAction@cloak:
SelectionShares: 5
Sequence: cloak
Condition: cloak-crate-collected
GiveMcvCrateAction:
SelectionShares: 0
NoBaseSelectionShares: 50
Units: mcv
ExplodeCrateAction:
Weapon: Atomic
SelectionShares: 1
GiveUnitCrateAction:
Units: vice
Owner: Creeps
SelectionShares: 10
LevelUpCrateAction:
Levels: 4
SelectionShares: 12
WCRATE:
Inherits: ^Crate
Tooltip:
Name: Wooden Crate
RenderSprites:
Image: wcrate
SCRATE:
Inherits: ^Crate
Tooltip:
Name: Steel Crate
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
AlwaysVisible:
Immobile:
OccupiesSpace: false
WithSpriteBody:
RenderSpritesEditorOnly:
BodyOrientation:
QuantizedFacings: 1
MapEditorData:
Categories: System
RequiresSpecificOwners:
ValidOwnerNames: Neutral
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
AlwaysVisible:
Immobile:
OccupiesSpace: false
WithSpriteBody:
RenderSpritesEditorOnly:
BodyOrientation:
QuantizedFacings: 1
MapEditorData:
Categories: System
fact.colorpicker:
Inherits: FACT
-Buildable:
-MapEditorData:
RenderSprites:
Image: fact
Palette: colorpicker
CAMERA:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
AlwaysVisible:
WithSpriteBody:
RenderSpritesEditorOnly:
BodyOrientation:
QuantizedFacings: 1
Immobile:
OccupiesSpace: false
RevealsShroud:
Range: 10c0
Type: CenterPosition
MapEditorData:
Categories: System
CAMERA.small:
Interactable:
EditorOnlyTooltip:
Name: (reveals small area to owner)
AlwaysVisible:
WithSpriteBody:
RenderSpritesEditorOnly:
Image: camera
BodyOrientation:
QuantizedFacings: 1
Immobile:
OccupiesSpace: false
Health:
HP: 100000
HitShape:
RevealsShroud:
Range: 6c0
Type: CenterPosition
MapEditorData:
Categories: System
FLARE:
Immobile:
OccupiesSpace: false
RevealsShroud:
Range: 3c0
Type: CenterPosition
RenderSprites:
Image: smokland
Palette: terrain
WithSpriteBody:
StartSequence: open
HiddenUnderFog:
Type: CenterPosition
Tooltip:
Name: Flare
ShowOwnerRow: false
BodyOrientation:
QuantizedFacings: 1
MapEditorData:
Categories: System
Interactable: