Files
OpenRA/mods/ra/sequences/misc.yaml
reaperrr 55967035d9 Update RA wcrate.shp
Now uses the original colors again.
Also added back a frame without shadow (for
parachuting).
2021-04-03 16:22:27 +01:00

665 lines
8.0 KiB
YAML

clock:
idle:
Length: *
powerdown:
disabled: speed
Start: 3
ZOffset: 2047
120mm:
idle:
ZOffset: 1023
50cal:
idle:
ZOffset: 1023
explosion:
Defaults:
Length: *
ZOffset: 2047
piff: piff
piffs: piffpiff
water_piff: wpiff
water_piffs: wpifpif
small_explosion: veh-hit3
med_explosion: veh-hit2
flak_explosion_ground: flak
small_explosion_air: flak
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
med_explosion_air: veh-hit1
ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed
large_splash: h2o_exp1
napalm: napalm2
building_napalm: napalm2
FlipX: true
nuke: atomsfx
med_splash: h2o_exp2
self_destruct: art-exp1
artillery_explosion: art-exp1
building: fball1
Offset: 0,-9
small_splash: h2o_exp3
large_explosion: frag1
Offset: -2,0
small_napalm: napalm1
offset_napalm: napalm1 # Used for E4 Explosion
Offset: 0, -6
large_napalm: napalm3
corpse: corpse1
ZOffset: -512
Tick: 1600
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
INTERIOR: TEMPERAT
burn-l:
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-m:
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-s:
idle:
Length: *
ZOffset: 512
loop:
Start: 12
Length: 46
ZOffset: 512
end:
Start: 59
Length: 5
ZOffset: 512
pips:
groups:
Start: 8
Length: 10
Offset: 9, 5
medic:
Start: 20
Offset: 15, 1
#ready:
# Start: 3
#hold:
# Start: 4
tag-fake:
Start: 18
Offset: 0, 2
tag-primary:
Start: 2
Offset: 0, 2
tag-spy: tag-spy
pip-empty: pips2
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
pip-disguise: pip-disguise
Length: *
Tick: 300
Offset: 0, -6
v2:
idle:
Facings: 32
ZOffset: 1023
rallypoint:
flag: flagfly
Length: *
Offset: 11,-5
ZOffset: 2535
circles: fpls
Length: *
ZOffset: 2047
beacon:
Defaults:
ZOffset: 2535
arrow: mouse
Start: 5
Offset: 1,-12
circles: fpls
Length: *
ZOffset: 2047
atomicon: lores|atomicon
Length: *
Offset: 0,-42
pbmbicon: lores|pbmbicon
Length: *
Offset: 0,-42
camicon: lores|camicon
Length: *
Offset: 0,-42
pinficon: lores|pinficon
Length: *
Offset: 0,-42
clock: beaconclock
Length: *
Offset: 0,-42
smoke_m:
idle:
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Start: 26
Length: -26
Offset: 2, -5
ZOffset: 512
dragon:
idle:
Facings: 32
ZOffset: 1023
smokey:
idle:
Length: *
ZOffset: 1023
bomb:
idle:
Length: *
ZOffset: 1023
missile:
idle:
Facings: 32
ZOffset: 1023
torpedo:
idle: missile
Facings: 32
ZOffset: -1023
litning:
bright:
Length: 4
ZOffset: 1023
dim:
Start: 4
Length: 4
ZOffset: 1023
fb1:
idle:
Length: *
ZOffset: 1023
moveflsh:
idle:
Length: *
Tick: 80
ZOffset: 2047
UseTilesetExtension: true
TilesetOverrides:
DESERT: TEMPERAT
select:
repair:
Start: 2
poweroff:
offline:
Length: *
Tick: 160
ZOffset: 2047
allyrepair:
repair:
Length: *
Tick: 160
ZOffset: 2047
tabs:
left-normal:
left-pressed:
Start: 1
sputnik:
idle:
Length: *
Offset: -4,0
ZOffset: 1023
dd-crnr:
idle:
Length: *
top-left:
top-right:
Start: 1
bottom-left:
Start: 2
bottom-right:
Start: 3
fb2:
idle:
Length: *
ZOffset: 1023
fb3:
idle:
Facings: 32
ZOffset: 1023
fb4:
idle:
Length: *
ZOffset: 1023
scrate:
Defaults:
ZOffset: -511
idle:
land:
Start: 1
water:
Start: 2
Length: 4
Tick: 500
wcrate:
Defaults:
ZOffset: -511
idle:
land:
Start: 1
water: wwcrate
Length: *
Tick: 500
xcratea:
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcrateb:
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcratec:
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
xcrated:
idle:
ZOffset: -511
land:
Start: 1
ZOffset: -511
water:
Start: 2
Length: 4
Tick: 500
ZOffset: -511
crate-effects:
Defaults:
ZOffset: 2047
Length: *
speed: speed
dollar: dollar
reveal-map: earth
hide-map: empulse
fpower: fpower
gps: gpsbox
invuln: invulbox
heal: invun
nuke: missile2
parabombs: parabox
sonar: sonarbox
stealth: stealth2
timequake: tquake
armor: armor
chrono: chronbox
airstrike: deviator
levelup: levelup
Tick: 200
parach:
open:
Length: 5
idle:
Start: 5
Length: 11
parach-shadow:
idle:
Length: *
bomblet:
idle:
Length: *
ZOffset: 1023
parabomb:
open:
Length: 8
ZOffset: 1023
idle:
Start: 8
Length: 5
ZOffset: 1023
smokland:
open: playersmoke
Length: 72
Tick: 120
ZOffset: 1023
idle: playersmoke
Start: 72
Length: 20
Tick: 120
ZOffset: 1023
fire:
1: fire1
Length: *
Offset: 0,-3
ZOffset: 1023
2: fire2
Length: *
Offset: 0,-3
ZOffset: 1023
3: fire3
Length: *
Offset: 0,-3
ZOffset: 1023
4: fire4
Length: *
Offset: 0,-3
ZOffset: 1023
rank:
Defaults:
Offset: 0, 3
rank-veteran-1:
rank-veteran-2:
Start: 1
rank-veteran-3:
Start: 2
rank-elite:
Start: 3
Offset: 1, 3
iconchevrons:
veteran:
Offset: 2, 2
atomic:
up: atomicup
Length: *
ZOffset: 1023
down: atomicdn
Length: *
ZOffset: 1023
bubbles:
idle:
Length: *
Tick: 220
mpspawn:
idle:
Length: *
waypoint:
idle:
Length: *
camera:
idle:
Length: *
gpsdot:
Infantry:
Vehicle:
Start: 1
Ship:
Start: 2
Helicopter:
Start: 3
Plane:
Start: 4
Harvester:
Start: 5
Structure:
Start: 6
Oil:
Start: 7
Hospital:
Start: 8
Biohazard:
Start: 9
Communications:
Start: 10
Forward:
Start: 11
icon:
abomb: atomicon
invuln: infxicon
chrono: warpicon
spyplane: smigicon
paratroopers: pinficon
gps: gpssicon
parabombs: pbmbicon
sonar: sonricon
quee:
idle:
Length: 10
damaged-idle:
Start: 10
Length: 10
lar1:
idle:
lar2:
idle:
minp:
idle:
ZOffset: -512
icon: jmin
minv:
idle:
ZOffset: -512
icon: jmin
overlay:
Defaults: trans.icn
AddExtension: False
build-valid:
build-invalid:
Start: 2
target-valid:
target-select:
Start: 1
target-invalid:
Start: 2
editor-overlay:
Defaults: trans.icn
AddExtension: False
copy:
paste:
Start: 2
resources:
Defaults:
Length: *
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
DESERT: TEMPERAT
gold01: gold01
gold02: gold02
gold03: gold03
gold04: gold04
gem01: gem01
gem02: gem02
gem03: gem03
gem04: gem04
shroud:
shroud: shadow
Length: *
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
Length: *
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
sc1: sc1
sc2: sc2
sc3: sc3
sc4: sc4
sc5: sc5
sc6: sc6
craters:
Defaults:
Length: *
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
cr1: cr1
cr2: cr2
cr3: cr3
cr4: cr4
cr5: cr5
cr6: cr6
mine:
idle:
UseTilesetExtension: true
ZOffset: -2c512
gmine:
idle:
ZOffset: -2c512
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
railmine:
idle:
ZOffset: -512
UseTilesetExtension: true
TilesetOverrides:
INTERIOR: TEMPERAT
ctflag:
idle:
Length: 9
Tick: 50
Offset: 0,-12
bib: mbGAP
Length: *
UseTilesetExtension: true
paradirection:
arrow-t: mouse
Start: 1
Y: -7
Offset: 0, -19, 0
arrow-tr: mouse
Start: 2
X: 6
Y: -5
Offset: 15, -15, 0
arrow-r: mouse
Start: 3
X: 7
Offset: 19, 0, 0
arrow-br: mouse
Start: 4
X: 6
Y: 5
Offset: 15, 15, 0
arrow-b: mouse
Start: 5
Y: 7
Offset: 0, 19, 0
arrow-bl: mouse
Start: 6
X: -6
Y: 5
Offset: -15, 15, 0
arrow-l: mouse
Start: 7
X: -8
Offset: -19, 0, 0
arrow-tl: mouse
Start: 8
X: -6
y: 5
Offset: -15, -15, 0