Files
OpenRA/OpenRA.Mods.RA/Missions/Allies02Script.cs
2012-08-16 21:46:51 +12:00

263 lines
7.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Missions
{
class Allies02ScriptInfo : TraitInfo<Allies02Script>, Requires<SpawnMapActorsInfo> { }
class Allies02Script : IWorldLoaded, ITick
{
static readonly string[] objectives =
{
"Destroy the SAM sites. Tanya and Einstein must survive.",
"Wait for the helicopter and extract Einstein. Tanya and Einstein must survive."
};
int currentObjective;
Actor sam1;
Actor sam2;
Actor sam3;
Actor sam4;
Actor tanya;
Actor einstein;
Actor chinookHusk;
Actor allies2BasePoint;
Actor reinforcementsEntryPoint;
World world;
Player allies1;
Player allies2;
Player soviets;
void DisplayObjective()
{
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
Sound.Play("bleep6.aud");
}
void MissionFailed(Actor self, string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Lost;
Game.AddChatLine(Color.Red, "Mission failed", text);
Sound.Play("misnlst1.aud");
}
void MissionAccomplished(Actor self, string text)
{
if (allies1.WinState != WinState.Undefined)
{
return;
}
allies1.WinState = allies2.WinState = WinState.Won;
Game.AddChatLine(Color.Blue, "Mission accomplished", text);
Sound.Play("misnwon1.aud");
}
public void Tick(Actor self)
{
// display current objective every so often
if (self.World.FrameNumber % 3500 == 1)
{
DisplayObjective();
}
if (currentObjective == 0)
{
if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
{
currentObjective++;
DisplayObjective();
StartChinookTimer();
}
}
else if (currentObjective == 1)
{
}
if (tanya.Destroyed)
{
MissionFailed(self, "Tanya was killed.");
}
if (einstein.Destroyed)
{
MissionFailed(self, "Einstein was killed.");
}
}
CountdownTimerWidget reinforcementsTimer;
const string ReinforcementsTimerHeader = "Reinforcements arrive in";
const int ReinforcementsTimerTicks = 1500 * 12;
static readonly float2 reinforcementsTimerPosition = new float2(128, 64);
static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
CountdownTimerWidget chinookTimer;
const string ChinookTimerHeader = "Extraction in";
const int ChinookTimerTicks = 1500 * 6;
static readonly float2 chinookTimerPosition = new float2(128, 96);
void StartReinforcementsTimer()
{
reinforcementsTimer.IsVisible = () => true;
Sound.Play("timergo1.aud");
}
void StartChinookTimer()
{
chinookTimer.IsVisible = () => true;
Sound.Play("timergo1.aud");
}
void ReinforcementsTimerExpired()
{
reinforcementsTimer.IsVisible = () => false;
SendReinforcements();
}
void ChinookTimerExpired()
{
chinookTimer.IsVisible = () => false;
SendChinook();
}
void SendReinforcements()
{
Sound.Play("reinfor1.aud");
for (int i = 0; i < reinforcements.Length; i++)
{
var actor = world.CreateActor(reinforcements[i], new TypeDictionary { new LocationInit(reinforcementsEntryPoint.Location + new CVec(i, 0)), new FacingInit(0), new OwnerInit(allies2) });
actor.QueueActivity(new Move.Move(allies2BasePoint.Location));
}
}
void SendChinook()
{
}
public void WorldLoaded(World w)
{
world = w;
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
allies2 = w.Players.Single(p => p.InternalName == "Allies2");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
chinookHusk = actors["ChinookHusk"];
sam1 = actors["SAM1"];
sam2 = actors["SAM2"];
sam3 = actors["SAM3"];
sam4 = actors["SAM4"];
tanya = actors["Tanya"];
einstein = actors["Einstein"];
allies2BasePoint = actors["Allies2BasePoint"];
reinforcementsEntryPoint = actors["ReinforcementsEntryPoint"];
w.WorldActor.Trait<Shroud>().Explore(w, sam1.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
reinforcementsTimer = new CountdownTimerWidget(ReinforcementsTimerHeader, ReinforcementsTimerTicks, reinforcementsTimerPosition)
{
IsVisible = () => false,
OnExpired = ReinforcementsTimerExpired
};
Ui.Root.AddChild(reinforcementsTimer);
chinookTimer = new CountdownTimerWidget(ChinookTimerHeader, ChinookTimerTicks, chinookTimerPosition)
{
IsVisible = () => false,
OnExpired = ChinookTimerExpired
};
Ui.Root.AddChild(chinookTimer);
Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
StartReinforcementsTimer();
}
}
public class CountdownTimerWidget : Widget
{
public string Header { get; set; }
public int TicksLeft { get; set; }
public float2 Position { get; set; }
public CountdownTimerWidget(string header, int ticksLeft, float2 position)
{
Header = header;
TicksLeft = ticksLeft;
Position = position;
OnOneMinuteRemaining = () => Sound.Play("1minr.aud");
OnTwoMinutesRemaining = () => Sound.Play("2minr.aud");
OnThreeMinutesRemaining = () => Sound.Play("3minr.aud");
OnFourMinutesRemaining = () => Sound.Play("4minr.aud");
OnFiveMinutesRemaining = () => Sound.Play("5minr.aud");
OnTenMinutesRemaining = () => Sound.Play("10minr.aud");
OnTwentyMinutesRemaining = () => Sound.Play("20minr.aud");
OnThirtyMinutesRemaining = () => Sound.Play("30minr.aud");
OnFortyMinutesRemaining = () => Sound.Play("40minr.aud");
}
public Action OnExpired;
public Action OnOneMinuteRemaining { get; set; }
public Action OnTwoMinutesRemaining { get; set; }
public Action OnThreeMinutesRemaining { get; set; }
public Action OnFourMinutesRemaining { get; set; }
public Action OnFiveMinutesRemaining { get; set; }
public Action OnTenMinutesRemaining { get; set; }
public Action OnTwentyMinutesRemaining { get; set; }
public Action OnThirtyMinutesRemaining { get; set; }
public Action OnFortyMinutesRemaining { get; set; }
public override void Tick()
{
if (!IsVisible())
{
return;
}
if (TicksLeft > 0)
{
TicksLeft--;
switch (TicksLeft)
{
case 1500 * 00: OnExpired(); break;
case 1500 * 01: OnOneMinuteRemaining(); break;
case 1500 * 02: OnTwoMinutesRemaining(); break;
case 1500 * 03: OnThreeMinutesRemaining(); break;
case 1500 * 04: OnFourMinutesRemaining(); break;
case 1500 * 05: OnFiveMinutesRemaining(); break;
case 1500 * 10: OnTenMinutesRemaining(); break;
case 1500 * 20: OnTwentyMinutesRemaining(); break;
case 1500 * 30: OnThirtyMinutesRemaining(); break;
case 1500 * 40: OnFortyMinutesRemaining(); break;
}
}
}
public override void Draw()
{
if (!IsVisible())
{
return;
}
var font = Game.Renderer.Fonts["Bold"];
var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft));
font.DrawTextWithContrast(text, Position, TicksLeft == 0 && Game.LocalTick % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
}
}
}