Files
OpenRA/OpenRA.Game/Graphics/Minimap.cs

167 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Graphics
{
class Minimap
{
public static Bitmap RenderTerrainBitmap(Map map)
{
var tileset = Rules.TileSets[map.Tileset];
var size = Util.NextPowerOf2(Math.Max(map.Width, map.Height));
Bitmap terrain = new Bitmap(size, size);
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Width; x++)
for (var y = 0; y < map.Height; y++)
{
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
var type = tileset.GetTerrainType(map.MapTiles[mapX, mapY]);
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[type].Color.ToArgb();
}
}
terrain.UnlockBits(bitmapData);
return terrain;
}
// Add the static resources defined in the map; if the map lives
// in a world use AddCustomTerrain instead
public static Bitmap AddStaticResources(Map map, Bitmap terrainBitmap)
{
Bitmap terrain = new Bitmap(terrainBitmap);
var tileset = Rules.TileSets[map.Tileset];
var bitmapData = terrain.LockBits(new Rectangle(0, 0, terrain.Width, terrain.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Width; x++)
for (var y = 0; y < map.Height; y++)
{
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
if (map.MapResources[mapX, mapY].type == 0)
continue;
var res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
.Where(t => t.ResourceType == map.MapResources[mapX, mapY].type)
.Select(t => t.TerrainType).FirstOrDefault();
if (res == null)
continue;
*(c + (y * bitmapData.Stride >> 2) + x) = tileset.Terrain[res].Color.ToArgb();
}
}
terrain.UnlockBits(bitmapData);
return terrain;
}
public static Bitmap AddCustomTerrain(World world, Bitmap terrainBitmap)
{
var map = world.Map;
var bitmap = new Bitmap(terrainBitmap);
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var customTerrain = world.WorldActor.traits.WithInterface<ITerrainTypeModifier>();
unsafe
{
int* c = (int*)bitmapData.Scan0;
for (var x = 0; x < map.Width; x++)
for (var y = 0; y < map.Height; y++)
{
var xy = new int2(x + map.TopLeft.X, y + map.TopLeft.Y);
foreach (var t in customTerrain)
{
var tt = t.GetTerrainType(xy);
if (tt != null)
{
*(c + (xy.Y * bitmapData.Stride >> 2) + xy.X) = world.TileSet.Terrain[tt].Color.ToArgb();
break;
}
}
}
}
bitmap.UnlockBits(bitmapData);
return bitmap;
}
public static Bitmap AddActors(World world, Bitmap terrain)
{
var map = world.Map;
var bitmap = new Bitmap(terrain);
var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
var shroud = Color.Black.ToArgb();
var fogOpacity = 0.5f;
unsafe
{
int* c = (int*)bitmapData.Scan0;
foreach (var a in world.Queries.WithTrait<Unit>().Where(a => a.Actor.Owner != null && a.Actor.IsVisible()))
*(c + ((a.Actor.Location.Y - world.Map.TopLeft.Y)* bitmapData.Stride >> 2) + a.Actor.Location.X - world.Map.TopLeft.X) =
a.Actor.Owner.Color.ToArgb();
for (var x = 0; x < map.Width; x++)
for (var y = 0; y < map.Height; y++)
{
var mapX = x + map.TopLeft.X;
var mapY = y + map.TopLeft.Y;
if (!world.LocalPlayer.Shroud.IsExplored(mapX, mapY))
{
*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
continue;
}
if (!world.LocalPlayer.Shroud.IsVisible(mapX,mapY))
{
*(c + (y * bitmapData.Stride >> 2) + x) = Util.LerpARGBColor(fogOpacity, *(c + (y * bitmapData.Stride >> 2) + x), shroud);
continue;
}
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(mapX, mapY));
if (b != null)
*(c + (y * bitmapData.Stride >> 2) + x) = b.Owner.Color.ToArgb();
}
}
bitmap.UnlockBits(bitmapData);
return bitmap;
}
public static Bitmap RenderMapPreview(Map map)
{
Bitmap terrain = RenderTerrainBitmap(map);
return AddStaticResources(map, terrain);
}
}
}