The dog will now always leap to the target subcell (even if the target dies or moves), and will kill whatever happens to be in the target cell when it lands.
518 lines
15 KiB
C#
Executable File
518 lines
15 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Mods.RA.Activities;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Move
|
|
{
|
|
[Desc("Unit is able to move.")]
|
|
public class MobileInfo : ITraitInfo, IFacingInfo, UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
|
|
{
|
|
[FieldLoader.LoadUsing("LoadSpeeds")]
|
|
[Desc("Set Water: 0 for ground units and lower the value on rough terrain.")]
|
|
public readonly Dictionary<string, TerrainInfo> TerrainSpeeds;
|
|
[Desc("e.g. crate, wall, infantry")]
|
|
public readonly string[] Crushes;
|
|
public readonly int WaitAverage = 5;
|
|
public readonly int WaitSpread = 2;
|
|
public readonly int InitialFacing = 128;
|
|
[Desc("Rate of Turning")]
|
|
public readonly int ROT = 255;
|
|
public readonly int Speed = 1;
|
|
public readonly bool OnRails = false;
|
|
[Desc("Allow multiple (infantry) units in one cell.")]
|
|
public readonly bool SharesCell = false;
|
|
public readonly int Altitude;
|
|
|
|
public virtual object Create(ActorInitializer init) { return new Mobile(init, this); }
|
|
|
|
static object LoadSpeeds(MiniYaml y)
|
|
{
|
|
Dictionary<string, TerrainInfo> ret = new Dictionary<string, TerrainInfo>();
|
|
foreach (var t in y.NodesDict["TerrainSpeeds"].Nodes)
|
|
{
|
|
var speed = FieldLoader.GetValue<decimal>("speed", t.Value.Value);
|
|
var cost = t.Value.NodesDict.ContainsKey("PathingCost")
|
|
? FieldLoader.GetValue<int>("cost", t.Value.NodesDict["PathingCost"].Value)
|
|
: (int)(10000 / speed);
|
|
ret.Add(t.Key, new TerrainInfo { Speed = speed, Cost = cost });
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public class TerrainInfo
|
|
{
|
|
public int Cost = int.MaxValue;
|
|
public decimal Speed = 0;
|
|
}
|
|
|
|
public int MovementCostForCell(World world, CPos cell)
|
|
{
|
|
if (!world.Map.IsInMap(cell.X, cell.Y))
|
|
return int.MaxValue;
|
|
|
|
var type = world.GetTerrainType(cell);
|
|
if (!TerrainSpeeds.ContainsKey(type))
|
|
return int.MaxValue;
|
|
|
|
return TerrainSpeeds[type].Cost;
|
|
}
|
|
|
|
public int GetMovementClass(TileSet tileset)
|
|
{
|
|
/* collect our ability to cross *all* terraintypes, in a bitvector */
|
|
var passability = tileset.Terrain.OrderBy(t => t.Key)
|
|
.Select(t => TerrainSpeeds.ContainsKey(t.Key) && TerrainSpeeds[t.Key].Cost < int.MaxValue);
|
|
|
|
return passability.ToBits();
|
|
}
|
|
|
|
public static readonly Dictionary<SubCell, PVecInt> SubCellOffsets = new Dictionary<SubCell, PVecInt>()
|
|
{
|
|
{SubCell.TopLeft, new PVecInt(-7,-6)},
|
|
{SubCell.TopRight, new PVecInt(6,-6)},
|
|
{SubCell.Center, new PVecInt(0,0)},
|
|
{SubCell.BottomLeft, new PVecInt(-7,6)},
|
|
{SubCell.BottomRight, new PVecInt(6,6)},
|
|
{SubCell.FullCell, new PVecInt(0,0)},
|
|
};
|
|
|
|
static bool IsMovingInMyDirection(Actor self, Actor other)
|
|
{
|
|
if (!other.IsMoving()) return false;
|
|
if (self == null) return true;
|
|
|
|
var selfMobile = self.TraitOrDefault<Mobile>();
|
|
if (selfMobile == null) return false;
|
|
|
|
var otherMobile = other.TraitOrDefault<Mobile>();
|
|
if (otherMobile == null) return false;
|
|
|
|
// Sign of dot-product indicates (roughly) if vectors are facing in same or opposite directions:
|
|
var dp = CVec.Dot((selfMobile.toCell - self.Location), (otherMobile.toCell - other.Location));
|
|
if (dp <= 0) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor, bool checkTransientActors, bool blockedByMovers)
|
|
{
|
|
if (MovementCostForCell(world, cell) == int.MaxValue)
|
|
return false;
|
|
|
|
if (SharesCell && world.ActorMap.HasFreeSubCell(cell))
|
|
return true;
|
|
|
|
var blockingActors = world.ActorMap.GetUnitsAt(cell)
|
|
.Where(x => x != ignoreActor)
|
|
// Neutral/enemy units are blockers. Allied units that are moving are not blockers.
|
|
.Where(x => blockedByMovers || ((self.Owner.Stances[x.Owner] != Stance.Ally) || !IsMovingInMyDirection(self, x)))
|
|
.ToList();
|
|
|
|
if (checkTransientActors && blockingActors.Count > 0)
|
|
{
|
|
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
|
|
if (Crushes == null)
|
|
return false;
|
|
|
|
if (blockingActors.Any(a => !(a.HasTrait<ICrushable>() &&
|
|
a.TraitsImplementing<ICrushable>().Any(b => b.CrushableBy(Crushes, self.Owner)))))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public int GetInitialFacing() { return InitialFacing; }
|
|
}
|
|
|
|
public class Mobile : IIssueOrder, IResolveOrder, IOrderVoice, IOccupySpace, IMove, IFacing, ISync
|
|
{
|
|
public readonly Actor self;
|
|
public readonly MobileInfo Info;
|
|
public bool IsMoving { get; internal set; }
|
|
|
|
int __facing;
|
|
CPos __fromCell, __toCell;
|
|
public SubCell fromSubCell, toSubCell;
|
|
|
|
//int __altitude;
|
|
|
|
[Sync] public int Facing
|
|
{
|
|
get { return __facing; }
|
|
set { __facing = value; }
|
|
}
|
|
|
|
[Sync] public int Altitude { get; set; }
|
|
|
|
public int ROT { get { return Info.ROT; } }
|
|
|
|
[Sync] public PPos PxPosition { get; set; }
|
|
[Sync] public CPos fromCell { get { return __fromCell; } }
|
|
[Sync] public CPos toCell { get { return __toCell; } }
|
|
|
|
[Sync] public int PathHash; // written by Move.EvalPath, to temporarily debug this crap.
|
|
|
|
public void SetLocation(CPos from, SubCell fromSub, CPos to, SubCell toSub)
|
|
{
|
|
if (fromCell == from && toCell == to && fromSubCell == fromSub && toSubCell == toSub)
|
|
return;
|
|
|
|
RemoveInfluence();
|
|
__fromCell = from;
|
|
__toCell = to;
|
|
fromSubCell = fromSub;
|
|
toSubCell = toSub;
|
|
AddInfluence();
|
|
}
|
|
|
|
const int avgTicksBeforePathing = 5;
|
|
const int spreadTicksBeforePathing = 5;
|
|
internal int ticksBeforePathing = 0;
|
|
|
|
public Mobile(ActorInitializer init, MobileInfo info)
|
|
{
|
|
this.self = init.self;
|
|
this.Info = info;
|
|
|
|
toSubCell = fromSubCell = info.SharesCell ? SubCell.Center : SubCell.FullCell;
|
|
if (init.Contains<SubCellInit>())
|
|
{
|
|
this.fromSubCell = this.toSubCell = init.Get<SubCellInit, SubCell>();
|
|
}
|
|
|
|
if (init.Contains<LocationInit>())
|
|
{
|
|
this.__fromCell = this.__toCell = init.Get<LocationInit, CPos>();
|
|
this.PxPosition = Util.CenterOfCell(fromCell) + MobileInfo.SubCellOffsets[fromSubCell];
|
|
}
|
|
|
|
this.Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : info.InitialFacing;
|
|
this.Altitude = init.Contains<AltitudeInit>() ? init.Get<AltitudeInit, int>() : 0;
|
|
}
|
|
|
|
public void SetPosition(Actor self, CPos cell)
|
|
{
|
|
SetLocation(cell,fromSubCell, cell,fromSubCell);
|
|
PxPosition = Util.CenterOfCell(fromCell) + MobileInfo.SubCellOffsets[fromSubCell];
|
|
FinishedMoving(self);
|
|
}
|
|
|
|
public void SetPxPosition(Actor self, PPos px)
|
|
{
|
|
var cell = px.ToCPos();
|
|
SetLocation(cell,fromSubCell, cell,fromSubCell);
|
|
PxPosition = px;
|
|
FinishedMoving(self);
|
|
}
|
|
|
|
public void AdjustPxPosition(Actor self, PPos px) /* visual hack only */
|
|
{
|
|
PxPosition = px;
|
|
}
|
|
|
|
public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter(Info); } }
|
|
|
|
// Note: Returns a valid order even if the unit can't move to the target
|
|
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
|
{
|
|
if (order is MoveOrderTargeter)
|
|
{
|
|
if (Info.OnRails) return null;
|
|
return new Order("Move", self, queued) { TargetLocation = target.CenterLocation.ToCPos() };
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public CPos NearestMoveableCell(CPos target)
|
|
{
|
|
return NearestMoveableCell(target, 1, 10);
|
|
}
|
|
|
|
public CPos NearestMoveableCell(CPos target, int minRange, int maxRange)
|
|
{
|
|
if (CanEnterCell(target))
|
|
return target;
|
|
|
|
var searched = new List<CPos>();
|
|
// Limit search to a radius of 10 tiles
|
|
for (int r = minRange; r < maxRange; r++)
|
|
foreach (var tile in self.World.FindTilesInCircle(target, r).Except(searched))
|
|
{
|
|
if (CanEnterCell(tile))
|
|
return tile;
|
|
|
|
searched.Add(tile);
|
|
}
|
|
|
|
// Couldn't find a cell
|
|
return target;
|
|
}
|
|
|
|
public CPos NearestCell(CPos target, Func<CPos, bool> check, int minRange, int maxRange)
|
|
{
|
|
if (check(target))
|
|
return target;
|
|
|
|
var searched = new List<CPos>();
|
|
for (int r = minRange; r < maxRange; r++)
|
|
foreach (var tile in self.World.FindTilesInCircle(target, r).Except(searched))
|
|
{
|
|
if (check(tile))
|
|
return tile;
|
|
|
|
searched.Add(tile);
|
|
}
|
|
|
|
// Couldn't find a cell
|
|
return target;
|
|
}
|
|
|
|
void PerformMoveInner(Actor self, CPos targetLocation, bool queued)
|
|
{
|
|
var currentLocation = NearestMoveableCell(targetLocation);
|
|
|
|
if (!CanEnterCell(currentLocation))
|
|
{
|
|
if (queued) self.CancelActivity();
|
|
return;
|
|
}
|
|
|
|
if (!queued) self.CancelActivity();
|
|
|
|
ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
|
|
|
|
self.QueueActivity(new Move(currentLocation, 8));
|
|
|
|
self.SetTargetLine(Target.FromCell(currentLocation), Color.Green);
|
|
}
|
|
|
|
protected void PerformMove(Actor self, CPos targetLocation, bool queued)
|
|
{
|
|
if (queued)
|
|
self.QueueActivity(new CallFunc(() => PerformMoveInner(self, targetLocation, true)));
|
|
else
|
|
PerformMoveInner(self, targetLocation, false);
|
|
}
|
|
|
|
public void ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (order.OrderString == "Move")
|
|
PerformMove(self, self.World.ClampToWorld(order.TargetLocation),
|
|
order.Queued && !self.IsIdle);
|
|
|
|
if (order.OrderString == "Stop")
|
|
self.CancelActivity();
|
|
|
|
if (order.OrderString == "Scatter")
|
|
Nudge(self, self, true);
|
|
}
|
|
|
|
public string VoicePhraseForOrder(Actor self, Order order)
|
|
{
|
|
switch( order.OrderString )
|
|
{
|
|
case "Move":
|
|
case "Scatter":
|
|
case "Stop":
|
|
return "Move";
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public CPos TopLeft { get { return toCell; } }
|
|
|
|
public IEnumerable<Pair<CPos, SubCell>> OccupiedCells()
|
|
{
|
|
if (fromCell == toCell)
|
|
yield return Pair.New(fromCell, fromSubCell);
|
|
else if (CanEnterCell(toCell))
|
|
yield return Pair.New(toCell, toSubCell);
|
|
else
|
|
{
|
|
yield return Pair.New(fromCell, fromSubCell);
|
|
yield return Pair.New(toCell, toSubCell);
|
|
}
|
|
}
|
|
|
|
public SubCell GetDesiredSubcell(CPos a, Actor ignoreActor)
|
|
{
|
|
if (!Info.SharesCell)
|
|
return SubCell.FullCell;
|
|
|
|
// Prioritise the current subcell
|
|
return new[]{ fromSubCell, SubCell.TopLeft, SubCell.TopRight, SubCell.Center,
|
|
SubCell.BottomLeft, SubCell.BottomRight}.First(b =>
|
|
{
|
|
var blockingActors = self.World.ActorMap.GetUnitsAt(a,b).Where(c => c != ignoreActor);
|
|
if (blockingActors.Any())
|
|
{
|
|
// Non-sharable unit can enter a cell with shareable units only if it can crush all of them
|
|
if (Info.Crushes == null)
|
|
return false;
|
|
|
|
if (blockingActors.Any(c => !(c.HasTrait<ICrushable>() &&
|
|
c.TraitsImplementing<ICrushable>().Any(d => d.CrushableBy(Info.Crushes, self.Owner)))))
|
|
return false;
|
|
}
|
|
return true;
|
|
});
|
|
}
|
|
|
|
public bool CanEnterCell(CPos p)
|
|
{
|
|
return CanEnterCell(p, null, true);
|
|
}
|
|
|
|
public bool CanEnterCell(CPos cell, Actor ignoreActor, bool checkTransientActors)
|
|
{
|
|
return Info.CanEnterCell(self.World, self, cell, ignoreActor, checkTransientActors, true);
|
|
}
|
|
|
|
public void EnteringCell(Actor self)
|
|
{
|
|
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
|
|
foreach (var a in crushable)
|
|
{
|
|
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner));
|
|
foreach (var b in crushActions)
|
|
b.WarnCrush(self);
|
|
}
|
|
}
|
|
|
|
public void FinishedMoving(Actor self)
|
|
{
|
|
var crushable = self.World.ActorMap.GetUnitsAt(toCell).Where(a => a != self && a.HasTrait<ICrushable>());
|
|
foreach (var a in crushable)
|
|
{
|
|
var crushActions = a.TraitsImplementing<ICrushable>().Where(b => b.CrushableBy(Info.Crushes, self.Owner));
|
|
foreach (var b in crushActions)
|
|
b.OnCrush(self);
|
|
}
|
|
}
|
|
|
|
public int MovementSpeedForCell(Actor self, CPos cell)
|
|
{
|
|
var type = self.World.GetTerrainType(cell);
|
|
|
|
if (!Info.TerrainSpeeds.ContainsKey(type))
|
|
return 0;
|
|
|
|
decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed;
|
|
foreach (var t in self.TraitsImplementing<ISpeedModifier>())
|
|
speed *= t.GetSpeedModifier();
|
|
return (int)(speed / 100);
|
|
}
|
|
|
|
public void AddInfluence()
|
|
{
|
|
if (self.IsInWorld)
|
|
self.World.ActorMap.Add(self, this);
|
|
}
|
|
|
|
public void RemoveInfluence()
|
|
{
|
|
if (self.IsInWorld)
|
|
self.World.ActorMap.Remove(self, this);
|
|
}
|
|
|
|
public void Nudge(Actor self, Actor nudger, bool force)
|
|
{
|
|
/* initial fairly braindead implementation. */
|
|
if (!force && self.Owner.Stances[nudger.Owner] != Stance.Ally)
|
|
return; /* don't allow ourselves to be pushed around
|
|
* by the enemy! */
|
|
|
|
if (!force && !self.IsIdle)
|
|
return; /* don't nudge if we're busy doing something! */
|
|
|
|
// pick an adjacent available cell.
|
|
var availCells = new List<CPos>();
|
|
var notStupidCells = new List<CPos>();
|
|
|
|
for (var i = -1; i < 2; i++)
|
|
for (var j = -1; j < 2; j++)
|
|
{
|
|
var p = toCell + new CVec(i, j);
|
|
if (CanEnterCell(p))
|
|
availCells.Add(p);
|
|
else
|
|
if (p != nudger.Location && p != toCell)
|
|
notStupidCells.Add(p);
|
|
}
|
|
|
|
var moveTo = availCells.Any() ? availCells.Random(self.World.SharedRandom) :
|
|
notStupidCells.Any() ? notStupidCells.Random(self.World.SharedRandom) : (CPos?)null;
|
|
|
|
if (moveTo.HasValue)
|
|
{
|
|
self.CancelActivity();
|
|
self.SetTargetLine(Target.FromCell(moveTo.Value), Color.Green, false);
|
|
self.QueueActivity(new Move(moveTo.Value, 0));
|
|
|
|
Log.Write("debug", "OnNudge #{0} from {1} to {2}",
|
|
self.ActorID, self.Location, moveTo.Value);
|
|
}
|
|
else
|
|
Log.Write("debug", "OnNudge #{0} refuses at {1}",
|
|
self.ActorID, self.Location);
|
|
}
|
|
|
|
class MoveOrderTargeter : IOrderTargeter
|
|
{
|
|
readonly MobileInfo unitType;
|
|
|
|
public MoveOrderTargeter(MobileInfo unitType)
|
|
{
|
|
this.unitType = unitType;
|
|
}
|
|
|
|
public string OrderID { get { return "Move"; } }
|
|
public int OrderPriority { get { return 4; } }
|
|
public bool IsQueued { get; protected set; }
|
|
|
|
public bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public bool CanTargetLocation(Actor self, CPos location, List<Actor> actorsAtLocation, TargetModifiers modifiers, ref string cursor)
|
|
{
|
|
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
|
|
cursor = "move";
|
|
|
|
if (self.Owner.Shroud.IsExplored(location))
|
|
cursor = self.World.GetTerrainInfo(location).CustomCursor ?? cursor;
|
|
|
|
if (!self.World.Map.IsInMap(location) || (self.Owner.Shroud.IsExplored(location) &&
|
|
unitType.MovementCostForCell(self.World, location) == int.MaxValue))
|
|
cursor = "move-blocked";
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public Activity ScriptedMove(CPos cell) { return new Move(cell); }
|
|
public Activity MoveTo(CPos cell, int nearEnough) { return new Move(cell, nearEnough); }
|
|
public Activity MoveTo(CPos cell, Actor ignoredActor) { return new Move(cell, ignoredActor); }
|
|
public Activity MoveWithinRange(Target target, int range) { return new Move(target, range); }
|
|
public Activity MoveTo(Func<List<CPos>> pathFunc) { return new Move(pathFunc); }
|
|
}
|
|
}
|