176 lines
3.7 KiB
YAML
176 lines
3.7 KiB
YAML
Player:
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ProductionQueue:
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BuildSpeed: .4
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LowPowerSlowdown: 3
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PlaceBuilding:
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TechTreeCache:
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NukePower:
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Image: atomicnh
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ChargeTime: 5
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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Prerequisites: TMPL
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TechLevel: 12
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BeginChargeSound:
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EndChargeSound: nukavail.aud
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SelectTargetSound: select1.aud
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LaunchSound: nukemisl.aud
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IonCannonPower:
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Image: ionicnh
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ChargeTime: 3
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Description: Ion Cannon
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LongDesc: Discharges the orbital Ion Cannon at your target.
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Prerequisites: EYE
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TechLevel: 12
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BeginChargeSound: ionchrg1.aud
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EndChargeSound: ionredy1.aud
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LaunchSound: ion1.aud
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SelectTargetSound: select1.aud
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AirstrikePower:
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Image: bombicnh
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ChargeTime: 4
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Description: Airstrike
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LongDesc: Delivers a load of napalm on your target.
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Prerequisites: hq
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TechLevel: 8
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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UnitType: a10
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ConquestVictoryConditions:
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PlayerResources:
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InitialCash: 5000
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ActorGroupProxy:
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DeveloperMode:
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World:
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ScreenShaker:
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ColorPickerPaletteModifier:
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WaterPaletteRotation:
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CncMode: true
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BuildingInfluence:
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UnitInfluence:
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BridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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PaletteFromCurrentTheatre:
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Name: terrain
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PlayerColorPalette:
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BasePalette: terrain
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SplitRamp: yes
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PaletteFromFile@chrome:
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Name: chrome
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Filename: temperat.pal
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PaletteFromFile@effect:
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Name: effect
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Filename: temperat.pal
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PaletteFromFile@cursor:
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Name: cursor
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Filename: temperat.pal
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Transparent: no
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PaletteFromFile@cursor2:
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Name: cursor2
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Filename: mouse3.pal
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Transparent: no
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PaletteFromRGBA@shadow:
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Name: shadow
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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Name: highlight
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R: 255
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G: 255
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B: 255
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A: 128
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ShroudPalette@shroud:
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ShroudPalette@fog:
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IsFog: yes
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Name: fog
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Country@gdi:
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Name: GDI
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Race: gdi
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Country@nod:
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Name: Nod
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Race: nod
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ChoosePaletteOnSelect:
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BibLayer:
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ResourceLayer:
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ResourceType@green-tib:
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ResourceType: 1
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Palette: terrain
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SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
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ValuePerUnit: 30
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Name: Tiberium
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SmudgeLayer@SCORCH:
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Type:Scorch
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Types:sc1,sc2,sc3,sc4,sc5,sc6
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Depths:1,1,1,1,1,1
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SmudgeLayer@CRATER:
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Type:Crater
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Types:cr1,cr2,cr3,cr4,cr5,cr6
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Depths:5,5,5,5,5,5
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CreateMapPlayers:
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SpawnMapActors:
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CreateMPPlayers:
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SpawnMPUnits:
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EvaAlerts:
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RadarUp: comcntr1.aud
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RadarDown: powrdn1.aud
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BuildingSelectAudio: bldging1.aud
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BuildingReadyAudio: constru1.aud
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BuildingCannotPlaceAudio: deploy1.aud
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UnitSelectAudio: bldging1.aud
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UnitReadyAudio: unitredy.aud
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OnHoldAudio: onhold1.aud
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CancelledAudio: cancel1.aud
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CashTickUp:
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CashTickDown:
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LowPower: lopower1.aud
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SilosNeeded: silos1.aud
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PrimaryBuildingSelected: pribldg1.aud
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AbilityInsufficientPower: nopower1.aud
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LevelUp: text2.aud
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SpatialBins:
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BinSize: 4
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Shroud:
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CrateSpawner:
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Minimum: 1
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Maximum: 3
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SpawnInterval: 120
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WaterChance: 0
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CRATE:
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Valued:
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Cost: 0
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Description: Crate
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Crate:
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Lifetime: 120
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TerrainTypes: Clear, Rough, Road, Ore, Beach
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 50
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Effect: dollar
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RevealMapCrateAction:
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SelectionShares: 1
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Effect: reveal-map
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HideMapCrateAction:
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SelectionShares: 5
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Effect: hide-map
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LevelUpCrateAction:
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SelectionShares: 40
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CloakCrateAction:
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SelectionShares: 5
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InitialDelay: .4
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CloakDelay: 2.0
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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Effect: stealth
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RenderUnit:
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BelowUnits:
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