The default Stream implementation of this method has to rent an array so it can call the overload that accepts an array, and then copy the output over. This is because the array overload is required and the span overload was only added more recently. We can avoid the overhead of this by implementing the span overload and working with the destination span directly. Do so for all classes we have that derive from Stream, and redirect their array overload to the span overload for code reuse.
151 lines
3.9 KiB
C#
151 lines
3.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using NVorbis;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.AudioLoaders
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{
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public class OggLoader : ISoundLoader
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{
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bool ISoundLoader.TryParseSound(Stream stream, out ISoundFormat sound)
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{
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try
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{
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sound = new OggFormat(stream);
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return true;
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}
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catch
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{
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// Unsupported file
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}
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sound = null;
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return false;
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}
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}
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public sealed class OggFormat : ISoundFormat
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{
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public int SampleBits => 16;
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public int Channels => reader.Channels;
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public int SampleRate => reader.SampleRate;
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public float LengthInSeconds { get; }
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public Stream GetPCMInputStream() { return new OggStream(new OggFormat(this)); }
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public void Dispose() { reader.Dispose(); }
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readonly VorbisReader reader;
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readonly Stream stream;
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public OggFormat(Stream stream)
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{
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var startPosition = stream.Position;
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try
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{
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this.stream = stream;
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reader = new VorbisReader(stream, false);
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LengthInSeconds = (float)reader.TotalTime.TotalSeconds;
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}
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finally
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{
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stream.Position = startPosition;
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}
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}
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OggFormat(OggFormat cloneFrom)
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{
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stream = SegmentStream.CreateWithoutOwningStream(cloneFrom.stream, 0, (int)cloneFrom.stream.Length);
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reader = new VorbisReader(stream, false)
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{
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// Tell NVorbis to clip samples so we don't have to range-check during reading.
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ClipSamples = true
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};
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}
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public class OggStream : Stream
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{
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readonly OggFormat format;
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float[] conversionBuffer;
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public OggStream(OggFormat format)
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{
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this.format = format;
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}
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public override bool CanRead => true;
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public override bool CanSeek => false;
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public override bool CanWrite => false;
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public override long Length => format.reader.TotalSamples;
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public override long Position
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{
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get => format.reader.SamplePosition;
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set => throw new NotImplementedException();
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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return Read(buffer.AsSpan(offset, count));
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}
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public override int Read(Span<byte> buffer)
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{
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// Adjust count so it is in 16-bit samples instead of bytes.
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var count = buffer.Length / 2;
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// Make sure we don't have an odd count.
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count -= count % format.reader.Channels;
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var floatBuffer = EnsureArraySize(ref conversionBuffer, count);
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// Let NVorbis do the actual reading.
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var samples = format.reader.ReadSamples(floatBuffer);
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// Move the data back to the request buffer and convert to 16-bit signed samples for OpenAL.
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for (var i = 0; i < samples; i++)
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{
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var conversion = (short)(floatBuffer[i] * 32767);
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buffer[i * 2 + 0] = (byte)(conversion & 255);
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buffer[i * 2 + 1] = (byte)(conversion >> 8);
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}
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// Adjust count back to bytes.
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return samples * 2;
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}
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public override void Flush() { throw new NotImplementedException(); }
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public override long Seek(long offset, SeekOrigin origin) { throw new NotImplementedException(); }
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public override void SetLength(long value) { throw new NotImplementedException(); }
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public override void Write(byte[] buffer, int offset, int count) { throw new NotImplementedException(); }
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public override void Write(ReadOnlySpan<byte> buffer) { throw new NotImplementedException(); }
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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format.reader.Dispose();
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base.Dispose(disposing);
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}
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static Span<float> EnsureArraySize(ref float[] array, int desiredSize)
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{
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if (array == null || array.Length < desiredSize)
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array = new float[desiredSize];
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return array.AsSpan(..desiredSize);
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}
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}
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}
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}
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