Files
OpenRA/OpenRA.TilesetBuilder/Form1.cs
2010-07-18 16:48:21 +12:00

394 lines
12 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using System.Xml;
using OpenRA.FileFormats;
namespace OpenRA.TilesetBuilder
{
public partial class Form1 : Form
{
string srcfile;
public Form1( string src )
{
srcfile = src;
InitializeComponent();
surface1.Image = (Bitmap)Image.FromFile(src);
surface1.TerrainTypes = new int[surface1.Image.Width / 24, surface1.Image.Height / 24]; /* all passable by default */
surface1.Templates = new List<Template>();
surface1.Size = surface1.Image.Size;
/* todo: load stuff from previous session */
Load();
}
public new void Load()
{
try
{
var doc = new XmlDocument();
doc.Load(Path.ChangeExtension(srcfile, "tsx"));
foreach (var e in doc.SelectNodes("//terrain").OfType<XmlElement>())
surface1.TerrainTypes[
int.Parse(e.GetAttribute("x")),
int.Parse(e.GetAttribute("y"))] = int.Parse(e.GetAttribute("t"));
foreach (var e in doc.SelectNodes("//template").OfType<XmlElement>())
surface1.Templates.Add(new Template
{
Cells = e.SelectNodes("./cell").OfType<XmlElement>()
.Select(f => new int2(int.Parse(f.GetAttribute("x")), int.Parse(f.GetAttribute("y"))))
.ToDictionary(a => a, a => true)
});
}
catch { }
}
public void Save()
{
using (var w = XmlWriter.Create(Path.ChangeExtension(srcfile, "tsx"),
new XmlWriterSettings { Indent = true, IndentChars = " " }))
{
w.WriteStartDocument();
w.WriteStartElement("tileset");
for( var i = 0; i <= surface1.TerrainTypes.GetUpperBound(0); i++ )
for( var j = 0; j <= surface1.TerrainTypes.GetUpperBound(1); j++ )
if (surface1.TerrainTypes[i, j] != 0)
{
w.WriteStartElement("terrain");
w.WriteAttributeString("x", i.ToString());
w.WriteAttributeString("y", j.ToString());
w.WriteAttributeString("t", surface1.TerrainTypes[i, j].ToString());
}
foreach (var t in surface1.Templates)
{
w.WriteStartElement("template");
foreach (var c in t.Cells.Keys)
{
w.WriteStartElement("cell");
w.WriteAttributeString("x", c.X.ToString());
w.WriteAttributeString("y", c.Y.ToString());
w.WriteEndElement();
}
w.WriteEndElement();
}
w.WriteEndElement();
w.WriteEndDocument();
}
}
void TerrainTypeSelectorClicked(object sender, EventArgs e)
{
surface1.InputMode = (sender as ToolStripButton).Tag as string;
foreach (var tsb in (sender as ToolStripButton).Owner.Items.OfType<ToolStripButton>())
tsb.Checked = false;
(sender as ToolStripButton).Checked = true;
}
void SaveClicked(object sender, EventArgs e) { Save(); }
void ShowOverlaysClicked(object sender, EventArgs e) { surface1.ShowTerrainTypes ^= true; }
void ExportClicked(object sender, EventArgs e)
{
var dir = Path.Combine(Path.GetDirectoryName(srcfile), "output");
Directory.CreateDirectory(dir);
// Create a Tileset definition
// Todo: Pull this info from the gui
var tilesetFile = "tileset-arrakis.yaml";
var mixFile = "arrakis.mix";
var tileset = new TileSet()
{
Name = "Arrakis",
Id = "ARRAKIS",
Palette = "arrakis.pal",
Extensions = new string[] {".arr", ".shp"}
};
// List of files to add to the mix file
List<string> fileList = new List<string>();
// Export palette (use the embedded palette)
var p = surface1.Image.Palette.Entries.ToList();
fileList.Add(ExportPalette(p, Path.Combine(dir, tileset.Palette)));
// Export tile artwork
foreach (var t in surface1.Templates)
fileList.Add(ExportTemplate(t, surface1.Templates.IndexOf(t), tileset.Extensions.First(), dir));
// Add the terraintypes
// Todo: add support for multiple/different terraintypes
var terraintype = new TerrainTypeInfo()
{
Type = "clear",
Buildable = true,
AcceptSmudge = true,
IsWater = false,
Color = Color.White
};
tileset.Terrain.Add("clear", terraintype);
// Add the templates
ushort cur = 0;
foreach (var tp in surface1.Templates)
{
var template = new TileTemplate()
{
Id = cur,
Image = "t{0:00}".F(cur),
Size = new int2(tp.Width,tp.Height),
};
// Todo: add support for different terraintypes
// Todo: restrict cells? this doesn't work: .Where( c => surface1.TerrainTypes[c.Key.X, c.Key.Y] != 0 )
foreach (var t in tp.Cells)
template.Tiles.Add((byte)((t.Key.X - tp.Left) + tp.Width * (t.Key.Y - tp.Top)), "clear");
tileset.Templates.Add(cur, template);
cur++;
}
tileset.Save(Path.Combine(dir, tilesetFile));
PackageWriter.CreateMix(Path.Combine(dir, mixFile),fileList);
// Cleanup
foreach (var file in fileList)
File.Delete(file);
Console.WriteLine("Finished export");
}
string ExportPalette(List<Color> p, string file)
{
while (p.Count < 256) p.Add(Color.Black); // pad the palette out with extra blacks
var paletteData = p.Take(256).SelectMany(
c => new byte[] { (byte)(c.R >> 2), (byte)(c.G >> 2), (byte)(c.B >> 2) }).ToArray();
File.WriteAllBytes(file, paletteData);
return file;
}
string ExportTemplate(Template t, int n, string suffix, string dir)
{
var filename = Path.Combine(dir, "t{0:00}{1}".F(n, suffix));
var totalTiles = t.Width * t.Height;
var ms = new MemoryStream();
using (var bw = new BinaryWriter(ms))
{
bw.Write((ushort)24);
bw.Write((ushort)24);
bw.Write((uint)totalTiles);
bw.Write((ushort)t.Width);
bw.Write((ushort)t.Height);
bw.Write((uint)0); // filesize placeholder
bw.Flush();
bw.Write((uint)ms.Position + 24); // image start
bw.Write((uint)0); // 0 (32bits)
bw.Write((uint)0x2c730f8a); // magic?
bw.Write((uint)0); // flags start
bw.Write((uint)0); // walk start
bw.Write((uint)0); // index start
var src = surface1.Image;
var data = src.LockBits(new Rectangle(0, 0, src.Width, src.Height),
ImageLockMode.ReadOnly, PixelFormat.Format8bppIndexed);
unsafe
{
byte* p = (byte*)data.Scan0;
for (var v = 0; v < t.Height; v++)
for (var u = 0; u < t.Width; u++)
{
if (t.Cells.ContainsKey(new int2(u + t.Left, v + t.Top)))
{
byte* q = p + data.Stride * 24 * (v + t.Top) + 24 * (u + t.Left);
for (var j = 0; j < 24; j++)
for (var i = 0; i < 24; i++)
bw.Write(q[i + j * data.Stride]);
}
else
for (var x = 0; x < 24 * 24; x++)
bw.Write((byte)0); /* todo: don't fill with air */
}
}
src.UnlockBits(data);
bw.Flush();
var indexStart = ms.Position;
for (var v = 0; v < t.Height; v++)
for (var u = 0; u < t.Width; u++)
bw.Write(t.Cells.ContainsKey(new int2(u + t.Left, v + t.Top))
? (byte)(u + t.Width * v)
: (byte)0xff);
bw.Flush();
var flagsStart = ms.Position;
for (var x = 0; x < totalTiles; x++ )
bw.Write((byte)0);
bw.Flush();
var walkStart = ms.Position;
for (var x = 0; x < totalTiles; x++)
bw.Write((byte)0x8);
var bytes = ms.ToArray();
Array.Copy(BitConverter.GetBytes((uint)bytes.Length), 0, bytes, 12, 4);
Array.Copy(BitConverter.GetBytes(flagsStart), 0, bytes, 28, 4);
Array.Copy(BitConverter.GetBytes(walkStart), 0, bytes, 32, 4);
Array.Copy(BitConverter.GetBytes(indexStart), 0, bytes, 36, 4);
File.WriteAllBytes(filename, bytes);
}
return filename;
}
}
class Template
{
public Dictionary<int2, bool> Cells = new Dictionary<int2, bool>();
public int Left { get { return Cells.Keys.Min(c => c.X); } }
public int Top { get { return Cells.Keys.Min(c => c.Y); } }
public int Right { get { return Cells.Keys.Max(c => c.X) + 1; } }
public int Bottom { get { return Cells.Keys.Max(c => c.Y) + 1; } }
public int Width { get { return Right - Left; } }
public int Height { get { return Bottom - Top; } }
}
class Surface : Control
{
public Bitmap Image;
public int[,] TerrainTypes;
public List<Template> Templates = new List<Template>();
public bool ShowTerrainTypes = true;
public string InputMode;
Template CurrentTemplate;
public Surface()
{
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
SetStyle(ControlStyles.ResizeRedraw, true);
UpdateStyles();
}
Brush currentBrush = new SolidBrush(Color.FromArgb(60, Color.White));
protected override void OnPaint(PaintEventArgs e)
{
if (Image == null || TerrainTypes == null || Templates == null)
return;
/* draw the background */
e.Graphics.DrawImageUnscaled(Image, 0, 0);
/* draw terrain type overlays */
if (ShowTerrainTypes)
for (var i = 0; i <= TerrainTypes.GetUpperBound(0); i++)
for (var j = 0; j <= TerrainTypes.GetUpperBound(1); j++)
if (TerrainTypes[i, j] != 0)
{
e.Graphics.FillRectangle(Brushes.Black, 24 * i + 10, 24 * j + 10, 10, 10);
e.Graphics.DrawString(TerrainTypes[i, j].ToString(),
Font, Brushes.LimeGreen, 24 * i + 10, 24 * j + 10);
}
/* draw template outlines */
foreach (var t in Templates)
{
foreach (var c in t.Cells.Keys)
{
if (CurrentTemplate == t)
e.Graphics.FillRectangle(currentBrush, 24 * c.X, 24 * c.Y, 24, 24);
if (!t.Cells.ContainsKey(c + new int2(-1, 0)))
e.Graphics.DrawLine(Pens.Red, (24 * c).ToPoint(), (24 * (c + new int2(0, 1))).ToPoint());
if (!t.Cells.ContainsKey(c + new int2(+1, 0)))
e.Graphics.DrawLine(Pens.Red, (24 * (c + new int2(1, 0))).ToPoint(), (24 * (c + new int2(1, 1))).ToPoint());
if (!t.Cells.ContainsKey(c + new int2(0, +1)))
e.Graphics.DrawLine(Pens.Red, (24 * (c + new int2(0, 1))).ToPoint(), (24 * (c + new int2(1, 1))).ToPoint());
if (!t.Cells.ContainsKey(c + new int2(0, -1)))
e.Graphics.DrawLine(Pens.Red, (24 * c).ToPoint(), (24 * (c + new int2(1, 0))).ToPoint());
}
}
}
protected override void OnMouseDown(MouseEventArgs e)
{
var pos = new int2( e.X / 24, e.Y / 24 );
if (InputMode == null)
{
if (e.Button == MouseButtons.Left)
{
CurrentTemplate = Templates.FirstOrDefault(t => t.Cells.ContainsKey(pos));
if (CurrentTemplate == null)
Templates.Add(CurrentTemplate = new Template { Cells = new Dictionary<int2, bool> { { pos, true } } });
Invalidate();
}
if (e.Button == MouseButtons.Right)
{
Templates.RemoveAll(t => t.Cells.ContainsKey(pos));
CurrentTemplate = null;
Invalidate();
}
}
else
{
TerrainTypes[pos.X, pos.Y] = int.Parse(InputMode);
Invalidate();
}
}
protected override void OnMouseMove(MouseEventArgs e)
{
var pos = new int2(e.X / 24, e.Y / 24);
if (InputMode == null)
{
if (e.Button == MouseButtons.Left && CurrentTemplate != null)
{
if (!CurrentTemplate.Cells.ContainsKey(pos))
{
CurrentTemplate.Cells[pos] = true;
Invalidate();
}
}
}
}
}
}