Files
OpenRA/OpenRA.Mods.Cnc/IonCannonPower.cs

76 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class IonCannonPowerInfo : SupportPowerInfo
{
[ActorReference]
[Desc("Actor to spawn when the attack starts")]
public readonly string CameraActor = null;
[Desc("Amount of time to keep the camera alive")]
public readonly int CameraRemoveDelay = 25;
[Desc("Effect sequence to display")]
public readonly string Effect = "ionsfx";
public readonly string EffectPalette = "effect";
[Desc("Which weapon to fire")]
public readonly string Weapon = "IonCannon";
[Desc("Apply the weapon impact this many ticks into the effect")]
public readonly int WeaponDelay = 7;
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
}
class IonCannonPower : SupportPower
{
public IonCannonPower(Actor self, IonCannonPowerInfo info) : base(self, info) { }
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
return new SelectGenericPowerTarget(order, manager, "ioncannon", MouseButton.Left);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
self.World.AddFrameEndTask(w =>
{
var info = Info as IonCannonPowerInfo;
Sound.Play(Info.LaunchSound, self.World.Map.CenterOfCell(order.TargetLocation));
w.Add(new IonCannon(self.Owner, info.Weapon, w, order.TargetLocation, info.Effect, info.EffectPalette, info.WeaponDelay));
if (info.CameraActor == null)
return;
var camera = w.CreateActor(info.CameraActor, new TypeDictionary
{
new LocationInit(order.TargetLocation),
new OwnerInit(self.Owner),
});
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
camera.QueueActivity(new RemoveSelf());
});
}
}
}