Files
OpenRA/OpenRA.Game/Traits/ActivityUtils.cs
reaperrr aa834db1e3 Make perf.log output for ticking things opt-in
Both writing to perf.log frequently as well as GetTimestamp
aren't free and hurt performance particularly on slower systems
(which can have notably higher output to perf.log, further
amplifying the problem).
Therefore we make simulation perf logging opt-in.

Additionally, logging of the current tick and tick type
(local/net) is removed from debug.log, and some
remnant debug logging for kills and pips is removed
to keep performance-sensitive logging limited to
perf.log.
2021-04-10 15:59:24 +02:00

42 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Support;
using Activity = OpenRA.Activities.Activity;
namespace OpenRA.Traits
{
public static class ActivityUtils
{
public static Activity RunActivity(Actor self, Activity act)
{
// PERF: This is a hot path and must run with minimal added overhead.
// If there are no activities we can bail straight away and save ourselves the overhead of setting up the perf logging.
if (act == null)
return act;
var perfLogger = new PerfTickLogger();
perfLogger.Start();
while (act != null)
{
var prev = act;
act = act.TickOuter(self);
perfLogger.LogTickAndRestartTimer("Activity", prev);
if (act == prev)
break;
}
return act;
}
}
}