For example, to place actors with changed footprint correctly. Use it to ensure correct positioning of several RA and TD structures as well as TD tiberium trees.
244 lines
6.0 KiB
C#
244 lines
6.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.Mods.Common.FileFormats;
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using OpenRA.Mods.Common.UtilityCommands;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.RA.UtilityCommands
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{
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class ImportRedAlertLegacyMapCommand : ImportLegacyMapCommand, IUtilityCommand
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{
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// TODO: 128x128 is probably not true for "mega maps" from the expansions.
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public ImportRedAlertLegacyMapCommand() : base(128) { }
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public string Name { get { return "--import-ra-map"; } }
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[Desc("FILENAME", "Convert a legacy Red Alert INI/MPR map to the OpenRA format.")]
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public override void Run(ModData modData, string[] args)
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{
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base.Run(modData, args);
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}
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public override void ValidateMapFormat(int format)
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{
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if (format < 2)
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{
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Console.WriteLine("ERROR: Detected NewINIFormat {0}. Are you trying to import a Tiberian Dawn map?".F(format));
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return;
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}
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}
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// Mapping from RA95 overlay index to type string
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static string[] redAlertOverlayNames =
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static Dictionary<string, Pair<byte, byte>> overlayResourceMapping = new Dictionary<string, Pair<byte, byte>>()
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{
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// RA ore & crystals
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{ "gold01", new Pair<byte, byte>(1, 0) },
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{ "gold02", new Pair<byte, byte>(1, 1) },
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{ "gold03", new Pair<byte, byte>(1, 2) },
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{ "gold04", new Pair<byte, byte>(1, 3) },
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{ "gem01", new Pair<byte, byte>(2, 0) },
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{ "gem02", new Pair<byte, byte>(2, 1) },
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{ "gem03", new Pair<byte, byte>(2, 2) },
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{ "gem04", new Pair<byte, byte>(2, 3) },
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};
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void UnpackTileData(MemoryStream ms)
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{
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var types = new ushort[MapSize, MapSize];
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for (var j = 0; j < MapSize; j++)
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{
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for (var i = 0; i < MapSize; i++)
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{
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var tileID = ms.ReadUInt16();
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types[i, j] = tileID == 0 ? (ushort)255 : tileID; // RAED weirdness
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}
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}
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for (var j = 0; j < MapSize; j++)
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for (var i = 0; i < MapSize; i++)
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Map.Tiles[new CPos(i, j)] = new TerrainTile(types[i, j], ms.ReadUInt8());
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}
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static string[] overlayActors = new string[]
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{
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// Fences
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"sbag", "cycl", "brik", "fenc", "wood", "wood",
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// Fields
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"v12", "v13", "v14", "v15", "v16", "v17", "v18"
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};
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void UnpackOverlayData(MemoryStream ms)
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{
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for (var j = 0; j < MapSize; j++)
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{
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for (var i = 0; i < MapSize; i++)
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{
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var o = ms.ReadUInt8();
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var res = Pair.New((byte)0, (byte)0);
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if (o != 255 && overlayResourceMapping.ContainsKey(redAlertOverlayNames[o]))
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res = overlayResourceMapping[redAlertOverlayNames[o]];
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var cell = new CPos(i, j);
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Map.Resources[cell] = new ResourceTile(res.First, res.Second);
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if (o != 255 && overlayActors.Contains(redAlertOverlayNames[o]))
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{
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var ar = new ActorReference(redAlertOverlayNames[o])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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};
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var actorCount = Map.ActorDefinitions.Count;
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Map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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}
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}
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}
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}
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public override string ParseTreeActor(string input)
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{
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return input.ToLowerInvariant();
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}
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public override CPos ParseActorLocation(string input, int loc)
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{
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var newLoc = new CPos(loc % MapSize, loc / MapSize);
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var vectorDown = new CVec(0, 1);
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if (input == "tsla" || input == "agun" || input == "gap" || input == "apwr" || input == "iron")
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newLoc += vectorDown;
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return newLoc;
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}
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public override void LoadPlayer(IniFile file, string section)
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{
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string color;
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string faction;
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switch (section)
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{
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case "Spain":
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color = "gold";
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faction = "allies";
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break;
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case "England":
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color = "green";
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faction = "allies";
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break;
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case "Ukraine":
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color = "orange";
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faction = "soviet";
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break;
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case "Germany":
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color = "black";
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faction = "allies";
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break;
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case "France":
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color = "teal";
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faction = "allies";
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break;
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case "Turkey":
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color = "salmon";
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faction = "allies";
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break;
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case "Greece":
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case "GoodGuy":
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color = "blue";
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faction = "allies";
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break;
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case "USSR":
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case "BadGuy":
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color = "red";
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faction = "soviet";
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break;
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case "Special":
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case "Neutral":
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default:
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color = "neutral";
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faction = "allies";
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break;
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}
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SetMapPlayers(section, faction, color, file, Players, MapPlayers);
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}
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public static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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var sb = new StringBuilder();
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for (var i = 1;; i++)
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{
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var line = mapPackSection.GetValue(i.ToString(), null);
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if (line == null)
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break;
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sb.Append(line.Trim());
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}
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var data = Convert.FromBase64String(sb.ToString());
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var chunks = new List<byte[]>();
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var reader = new BinaryReader(new MemoryStream(data));
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try
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{
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while (true)
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{
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var length = reader.ReadUInt32() & 0xdfffffff;
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var dest = new byte[8192];
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var src = reader.ReadBytes((int)length);
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LCWCompression.DecodeInto(src, dest);
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chunks.Add(dest);
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}
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}
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catch (EndOfStreamException) { }
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var ms = new MemoryStream();
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foreach (var chunk in chunks)
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ms.Write(chunk, 0, chunk.Length);
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ms.Position = 0;
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return ms;
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}
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public override void ReadPacks(IniFile file, string filename)
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{
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UnpackTileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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}
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public override void ReadActors(IniFile file)
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{
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base.ReadActors(file);
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LoadActors(file, "SHIPS", Players, MapSize, Map);
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}
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}
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}
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