Files
OpenRA/OpenRA.Mods.RA/ShroudPalette.cs
2010-05-20 18:47:22 +12:00

44 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ShroudPaletteInfo : ITraitInfo
{
public readonly string Name = "shroud";
public readonly bool IsFog = false;
public object Create(Actor self) { return new ShroudPalette(self, this); }
}
class ShroudPalette
{
public ShroudPalette(Actor self, ShroudPaletteInfo info)
{
// TODO: This shouldn't rely on a base palette
var wr = self.World.WorldRenderer;
var pal = wr.GetPalette("terrain");
wr.AddPalette(info.Name, new Palette(pal, new ShroudPaletteRemap(info.IsFog)));
}
}
}