Files
OpenRA/OpenRA.Mods.Common/Activities/DeliverResources.cs
2015-02-13 02:32:49 +13:00

79 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class DeliverResources : Activity
{
const int NextChooseTime = 100;
bool isDocking;
int chosenTicks;
public override Activity Tick(Actor self)
{
if (NextActivity != null)
return NextActivity;
var movement = self.Trait<IMove>();
var harv = self.Trait<Harvester>();
// Find the nearest best refinery if not explicitly ordered to a specific refinery:
if (harv.OwnerLinkedProc == null || !harv.OwnerLinkedProc.IsInWorld)
{
// Maybe we lost the owner-linked refinery:
harv.OwnerLinkedProc = null;
if (self.World.WorldTick - chosenTicks > NextChooseTime)
{
harv.ChooseNewProc(self, null);
chosenTicks = self.World.WorldTick;
}
}
else
harv.LinkProc(self, harv.OwnerLinkedProc);
if (harv.LinkedProc == null || !harv.LinkedProc.IsInWorld)
harv.ChooseNewProc(self, null);
if (harv.LinkedProc == null) // no procs exist; check again in 1s.
return Util.SequenceActivities(new Wait(25), this);
var proc = harv.LinkedProc;
var iao = proc.Trait<IAcceptResources>();
self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
if (self.Location != proc.Location + iao.DeliveryOffset)
{
var notify = self.TraitsImplementing<INotifyHarvesterAction>();
var next = new DeliverResources();
foreach (var n in notify)
n.MovingToRefinery(self, proc.Location + iao.DeliveryOffset, next);
return Util.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), this);
}
if (!isDocking)
{
isDocking = true;
iao.OnDock(self, this);
}
return Util.SequenceActivities(new Wait(10), this);
}
// Cannot be cancelled
public override void Cancel(Actor self) { }
}
}