Files
OpenRA/OpenRA.Mods.Common/Graphics/UITextRenderable.cs
2021-01-29 00:24:27 +01:00

70 lines
2.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Graphics
{
public class UITextRenderable : IRenderable, IFinalizedRenderable
{
readonly SpriteFont font;
readonly WPos effectiveWorldPos;
readonly int2 screenPos;
readonly int zOffset;
readonly Color color;
readonly Color bgDark;
readonly Color bgLight;
readonly string text;
public UITextRenderable(SpriteFont font, WPos effectiveWorldPos, int2 screenPos, int zOffset, Color color, Color bgDark, Color bgLight, string text)
{
this.font = font;
this.effectiveWorldPos = effectiveWorldPos;
this.screenPos = screenPos;
this.zOffset = zOffset;
this.color = color;
this.bgDark = bgDark;
this.bgLight = bgLight;
this.text = text;
}
public UITextRenderable(SpriteFont font, WPos effectiveWorldPos, int2 screenPos, int zOffset, Color color, string text)
: this(font, effectiveWorldPos, screenPos, zOffset, color,
ChromeMetrics.Get<Color>("TextContrastColorDark"),
ChromeMetrics.Get<Color>("TextContrastColorLight"),
text) { }
public WPos Pos { get { return effectiveWorldPos; } }
public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } }
public IRenderable WithZOffset(int newOffset) { return new UITextRenderable(font, effectiveWorldPos, screenPos, zOffset, color, text); }
public IRenderable OffsetBy(WVec vec) { return new UITextRenderable(font, effectiveWorldPos + vec, screenPos, zOffset, color, text); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
font.DrawTextWithContrast(text, screenPos, color, bgDark, bgLight, 1);
}
public void RenderDebugGeometry(WorldRenderer wr)
{
var size = font.Measure(text).ToFloat2();
Game.Renderer.RgbaColorRenderer.DrawRect(screenPos - 0.5f * size, screenPos + 0.5f * size, 1, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}