Files
OpenRA/mods/cnc/defaults.yaml

94 lines
1.5 KiB
YAML

^Vehicle:
Category: Vehicle
Unit:
ROT: 5
Mobile:
MovementType: Wheel
Selectable:
Voice: VehicleVoice
Repairable:
Chronoshiftable:
Passenger:
IronCurtainable:
HiddenUnderFog:
RevealsShroud:
^Infantry:
Category: Infantry
Unit:
Armor: none
Sight: 4
Mobile:
MovementType: Foot
Selectable:
RenderInfantry:
SquishByTank:
AutoTarget:
Passenger:
HiddenUnderFog:
PoisonedByTiberium:
RevealsShroud:
^Ship:
Category: Ship
Unit:
Mobile:
MovementType: Float
Selectable:
HiddenUnderFog:
RevealsShroud:
^Plane:
Category: Plane
Unit:
Selectable:
HiddenUnderFog:
RevealsShroud:
^Building:
Category: Building
Selectable:
Priority: 3
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: constru2.aud, hvydoor1.aud
SellSounds: cashturn.aud
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
RenderBuilding:
CriticalBuildingState:
EmitInfantryOnSell:
ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
MustBeDestroyed:
^Tree:
Category: Building
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
^Wall:
Category: Building
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: hvydoor1.aud
SellSounds: cashturn.aud
Capturable: false
BaseNormal: no
Crewed: no
Sight: 0
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Wall:
LineBuild:
Selectable:
Priority: 1
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
DamageStates: 2