Files
OpenRA/mods/cnc/maps/gdi04c/rules.yaml
2021-11-26 23:39:41 +01:00

48 lines
1.1 KiB
YAML

World:
LuaScript:
Scripts: campaign.lua, utils.lua, gdi04c.lua
MusicPlaylist:
StartingMusic: ind
MissionData:
Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4a.vqa
StartVideo: nodsweep.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
SmudgeLayer@SCORCH:
InitialSmudges:
58,38: sc5,0
55,37: sc6,0
56,34: sc5,0
47,34: sc5,0
54,33: sc6,0
47,33: sc3,0
46,33: sc4,0
55,32: sc2,0
48,31: sc3,0
47,31: sc2,0
SmudgeLayer@CRATER:
InitialSmudges:
23,32: cr1,0
Player:
PlayerResources:
DefaultCash: 0
^Palettes:
IndexedPlayerPalette:
PlayerIndex:
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
IndexedPlayerPalette@units:
PlayerIndex:
Civilians: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198
^CivInfantry:
Health:
HP: 12500
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0