Files
OpenRA/OpenRA.Mods.Cnc/Widgets/Logic/CncServerBrowserLogic.cs
2011-10-21 18:16:07 +13:00

159 lines
4.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Widgets.Logic;
using OpenRA.Network;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
public class CncServerBrowserLogic
{
GameServer currentServer;
ScrollItemWidget serverTemplate;
enum SearchStatus { Fetching, Failed, NoGames, Hidden }
SearchStatus searchStatus = SearchStatus.Fetching;
public string ProgressLabelText()
{
switch (searchStatus)
{
case SearchStatus.Fetching:
return "Fetching game list...";
case SearchStatus.Failed:
return "Failed to contact master server.";
case SearchStatus.NoGames:
return "No games found.";
default:
return "";
}
}
[ObjectCreator.UseCtor]
public CncServerBrowserLogic(Widget widget, Action openLobby, Action onExit)
{
var panel = widget.GetWidget("SERVERBROWSER_PANEL");
var sl = panel.GetWidget<ScrollPanelWidget>("SERVER_LIST");
// Menu buttons
var refreshButton = panel.GetWidget<ButtonWidget>("REFRESH_BUTTON");
refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
refreshButton.OnClick = () =>
{
searchStatus = SearchStatus.Fetching;
sl.RemoveChildren();
currentServer = null;
ServerList.Query(games => RefreshServerList(panel, games));
};
var join = panel.GetWidget<ButtonWidget>("JOIN_BUTTON");
join.IsDisabled = () => currentServer == null || !currentServer.CanJoin();
join.OnClick = () =>
{
if (currentServer == null)
return;
var host = currentServer.Address.Split(':')[0];
var port = int.Parse(currentServer.Address.Split(':')[1]);
Widget.CloseWindow();
CncConnectingLogic.Connect(host, port, openLobby, onExit);
};
panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); };
// Server list
serverTemplate = sl.GetWidget<ScrollItemWidget>("SERVER_TEMPLATE");
// Display the progress label over the server list
// The text is only visible when the list is empty
var progressText = panel.GetWidget<LabelWidget>("PROGRESS_LABEL");
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
// Map preview
var preview = panel.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
preview.Map = () => CurrentMap();
preview.IsVisible = () => CurrentMap() != null;
// Server info
var infoPanel = panel.GetWidget("SERVER_INFO");
infoPanel.IsVisible = () => currentServer != null;
infoPanel.GetWidget<LabelWidget>("SERVER_IP").GetText = () => currentServer.Address;
infoPanel.GetWidget<LabelWidget>("SERVER_MODS").GetText = () => ServerBrowserLogic.GenerateModsLabel(currentServer);
infoPanel.GetWidget<LabelWidget>("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown";
infoPanel.GetWidget<LabelWidget>("MAP_PLAYERS").GetText = () => GetPlayersLabel(currentServer);
ServerList.Query(games => RefreshServerList(panel, games));
}
string GetPlayersLabel(GameServer game)
{
if (game == null)
return "";
var map = Game.modData.FindMapByUid(game.Map);
return map == null ? "{0}".F(currentServer.Players) : "{0} / {1}".F(currentServer.Players, map.PlayerCount);
}
Map CurrentMap()
{
return (currentServer == null) ? null : Game.modData.FindMapByUid(currentServer.Map);
}
public void RefreshServerList(Widget panel, IEnumerable<GameServer> games)
{
var sl = panel.GetWidget<ScrollPanelWidget>("SERVER_LIST");
sl.RemoveChildren();
currentServer = null;
if (games == null)
{
searchStatus = SearchStatus.Failed;
return;
}
var gamesWaiting = games.Where(g => g.CanJoin());
if (gamesWaiting.Count() == 0)
{
searchStatus = SearchStatus.NoGames;
return;
}
searchStatus = SearchStatus.Hidden;
currentServer = gamesWaiting.FirstOrDefault();
foreach (var loop in gamesWaiting)
{
var game = loop;
var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game);
item.GetWidget<LabelWidget>("TITLE").GetText = () => game.Name;
// TODO: Use game.MapTitle once the server supports it
item.GetWidget<LabelWidget>("MAP").GetText = () =>
{
var map = Game.modData.FindMapByUid(game.Map);
return map == null ? "Unknown" : map.Title;
};
// TODO: Use game.MaxPlayers once the server supports it
item.GetWidget<LabelWidget>("PLAYERS").GetText = () => GetPlayersLabel(game);
item.GetWidget<LabelWidget>("IP").GetText = () => game.Address;
sl.AddChild(item);
}
}
}
}