Files
OpenRA/OpenRa.Game/UnitSheetBuilder.cs
chrisf 58be529e32 ConstructionYard.cs!
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1286 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-16 10:29:03 +00:00

50 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using System.Drawing;
using BluntDirectX.Direct3D;
namespace OpenRa.Game
{
static class UnitSheetBuilder
{
static readonly Package unitsPackage = new Package( "../../../conquer.mix" );
static readonly Package otherUnitsPackage = new Package("../../../hires.mix");
public static readonly List<Sprite> sprites = new List<Sprite>();
static Dictionary<string, Range<int>> sequences = new Dictionary<string, Range<int>>();
static ShpReader Load(string filename)
{
foreach( Package p in new Package[] { unitsPackage, otherUnitsPackage } )
try { return new ShpReader(p.GetContent(filename)); }
catch { }
throw new NotImplementedException();
}
public static Range<int> GetUnit(string name)
{
Range<int> result;
if (sequences.TryGetValue(name, out result))
return result;
return AddUnit(name);
}
static Range<int> AddUnit( string name )
{
int low = sprites.Count;
ShpReader reader = Load(name + ".shp");
foreach (ImageHeader h in reader)
sprites.Add(SheetBuilder.Add(h.Image, reader.Size));
Range<int> sequence = new Range<int>(low, sprites.Count - 1);
sequences.Add(name, sequence);
return sequence;
}
}
}