Files
OpenRA/OpenRa.Game/Util.cs
chrisf 58be529e32 ConstructionYard.cs!
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1286 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-16 10:29:03 +00:00

108 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using System.Drawing;
using BluntDirectX.Direct3D;
namespace OpenRa.Game
{
static class Util
{
public static float Constrain(float x, Range<float> range)
{
return x < range.Start ? range.Start : x > range.End ? range.End : x;
}
static float2 EncodeVertexAttributes(TextureChannel channel, int paletteLine)
{
Converter<TextureChannel, float> channelEncoder = delegate(TextureChannel c)
{
switch (c)
{
case TextureChannel.Red: return 0.75f;
case TextureChannel.Green: return 0.25f;
case TextureChannel.Blue: return -0.25f;
case TextureChannel.Alpha: return -0.75f;
default:
throw new ArgumentException();
}
};
return new float2(paletteLine / 16.0f, channelEncoder(channel));
}
public static Vertex MakeVertex(float2 o, float2 uv, Sprite r, int palette)
{
return new Vertex(
float2.Lerp( o, o + new float2(r.bounds.Size), uv ),
r.MapTextureCoords(uv),
EncodeVertexAttributes(r.channel, palette));
}
static float Lerp(float a, float b, float t)
{
return (1 - t) * a + t * b;
}
public static T[] MakeArray<T>(int count, Converter<int, T> f)
{
T[] result = new T[count];
for (int i = 0; i < count; i++)
result[i] = f(i);
return result;
}
static float2[] uv =
{
new float2( 0,0 ),
new float2( 1,0 ),
new float2( 0,1 ),
new float2( 1,1 ),
};
public static void CreateQuad(List<Vertex> vertices, List<ushort> indices, float2 o, Sprite r, int palette)
{
ushort offset = (ushort)vertices.Count;
foreach( float2 p in uv )
vertices.Add(Util.MakeVertex(o, p, r, palette));
indices.Add(offset);
indices.Add((ushort)(offset + 1));
indices.Add((ushort)(offset + 2));
indices.Add((ushort)(offset + 1));
indices.Add((ushort)(offset + 3));
indices.Add((ushort)(offset + 2));
}
public static void CopyIntoChannel(Sprite dest, byte[] src)
{
for (int i = 0; i < dest.bounds.Width; i++)
for (int j = 0; j < dest.bounds.Height; j++)
{
Point p = new Point(dest.bounds.Left + i, dest.bounds.Top + j);
byte b = src[i + dest.bounds.Width * j];
Color original = dest.sheet.bitmap.GetPixel(p.X, p.Y);
dest.sheet.bitmap.SetPixel(p.X, p.Y, ReplaceChannel(original, dest.channel, b));
}
}
static Color ReplaceChannel(Color o, TextureChannel channel, byte p)
{
switch (channel)
{
case TextureChannel.Red: return Color.FromArgb(o.A, p, o.G, o.B);
case TextureChannel.Green: return Color.FromArgb(o.A, o.R, p, o.B);
case TextureChannel.Blue: return Color.FromArgb(o.A, o.R, o.G, p);
case TextureChannel.Alpha: return Color.FromArgb(p, o.R, o.G, o.B);
default:
throw new ArgumentException();
}
}
}
}