108 lines
2.9 KiB
C#
108 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenRa.FileFormats;
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using System.Drawing;
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using BluntDirectX.Direct3D;
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namespace OpenRa.Game
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{
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static class Util
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{
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public static float Constrain(float x, Range<float> range)
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{
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return x < range.Start ? range.Start : x > range.End ? range.End : x;
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}
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static float2 EncodeVertexAttributes(TextureChannel channel, int paletteLine)
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{
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Converter<TextureChannel, float> channelEncoder = delegate(TextureChannel c)
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{
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switch (c)
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{
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case TextureChannel.Red: return 0.75f;
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case TextureChannel.Green: return 0.25f;
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case TextureChannel.Blue: return -0.25f;
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case TextureChannel.Alpha: return -0.75f;
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default:
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throw new ArgumentException();
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}
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};
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return new float2(paletteLine / 16.0f, channelEncoder(channel));
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}
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public static Vertex MakeVertex(float2 o, float2 uv, Sprite r, int palette)
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{
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return new Vertex(
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float2.Lerp( o, o + new float2(r.bounds.Size), uv ),
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r.MapTextureCoords(uv),
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EncodeVertexAttributes(r.channel, palette));
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}
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static float Lerp(float a, float b, float t)
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{
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return (1 - t) * a + t * b;
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}
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public static T[] MakeArray<T>(int count, Converter<int, T> f)
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{
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T[] result = new T[count];
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for (int i = 0; i < count; i++)
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result[i] = f(i);
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return result;
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}
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static float2[] uv =
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{
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new float2( 0,0 ),
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new float2( 1,0 ),
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new float2( 0,1 ),
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new float2( 1,1 ),
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};
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public static void CreateQuad(List<Vertex> vertices, List<ushort> indices, float2 o, Sprite r, int palette)
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{
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ushort offset = (ushort)vertices.Count;
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foreach( float2 p in uv )
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vertices.Add(Util.MakeVertex(o, p, r, palette));
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indices.Add(offset);
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indices.Add((ushort)(offset + 1));
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indices.Add((ushort)(offset + 2));
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indices.Add((ushort)(offset + 1));
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indices.Add((ushort)(offset + 3));
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indices.Add((ushort)(offset + 2));
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}
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public static void CopyIntoChannel(Sprite dest, byte[] src)
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{
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for (int i = 0; i < dest.bounds.Width; i++)
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for (int j = 0; j < dest.bounds.Height; j++)
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{
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Point p = new Point(dest.bounds.Left + i, dest.bounds.Top + j);
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byte b = src[i + dest.bounds.Width * j];
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Color original = dest.sheet.bitmap.GetPixel(p.X, p.Y);
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dest.sheet.bitmap.SetPixel(p.X, p.Y, ReplaceChannel(original, dest.channel, b));
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}
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}
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static Color ReplaceChannel(Color o, TextureChannel channel, byte p)
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{
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switch (channel)
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{
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case TextureChannel.Red: return Color.FromArgb(o.A, p, o.G, o.B);
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case TextureChannel.Green: return Color.FromArgb(o.A, o.R, p, o.B);
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case TextureChannel.Blue: return Color.FromArgb(o.A, o.R, o.G, p);
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case TextureChannel.Alpha: return Color.FromArgb(p, o.R, o.G, o.B);
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default:
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throw new ArgumentException();
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}
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}
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}
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}
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