Files
OpenRA/OpenRA.Game/Graphics/SpriteLoader.cs
RoosterDragon bcfa0c9ae9 Review StyleCop rules.
- Enforce SA1604 ElementDocumentationShouldHaveSummary.
- Enforce SA1629 DocumentationTextShouldEndWithAPeriod.
- Turn off some rules covered by IDExxxx rules.
- Remaining rules are treated as part of OpenRA style.
2023-03-18 12:46:10 +02:00

105 lines
2.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.IO;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
/// <summary>
/// Describes the format of the pixel data in a ISpriteFrame.
/// Note that the channel order is defined for little-endian bytes, so BGRA corresponds
/// to a 32bit ARGB value, such as that returned by Color.ToArgb().
/// </summary>
public enum SpriteFrameType
{
// 8 bit index into an external palette
Indexed8,
// 32 bit color such as returned by Color.ToArgb() or the bmp file format
// (remember that little-endian systems place the little bits in the first byte!)
Bgra32,
// Like BGRA, but without an alpha channel
Bgr24,
// 32 bit color in big-endian format, like png
Rgba32,
// Like RGBA, but without an alpha channel
Rgb24
}
public interface ISpriteLoader
{
bool TryParseSprite(Stream s, string filename, out ISpriteFrame[] frames, out TypeDictionary metadata);
}
public interface ISpriteFrame
{
SpriteFrameType Type { get; }
/// <summary>
/// Size of the frame's `Data`.
/// </summary>
Size Size { get; }
/// <summary>
/// Size of the entire frame including the frame's `Size`.
/// Think of this like a picture frame.
/// </summary>
Size FrameSize { get; }
float2 Offset { get; }
byte[] Data { get; }
bool DisableExportPadding { get; }
}
public class FrameCache
{
readonly Cache<string, ISpriteFrame[]> frames;
public FrameCache(IReadOnlyFileSystem fileSystem, ISpriteLoader[] loaders)
{
frames = new Cache<string, ISpriteFrame[]>(filename => FrameLoader.GetFrames(fileSystem, filename, loaders, out _));
}
public ISpriteFrame[] this[string filename] => frames[filename];
}
public static class FrameLoader
{
public static ISpriteFrame[] GetFrames(IReadOnlyFileSystem fileSystem, string filename, ISpriteLoader[] loaders, out TypeDictionary metadata)
{
using (var stream = fileSystem.Open(filename))
{
var spriteFrames = GetFrames(stream, loaders, filename, out metadata);
if (spriteFrames == null)
throw new InvalidDataException(filename + " is not a valid sprite file!");
return spriteFrames;
}
}
public static ISpriteFrame[] GetFrames(Stream stream, ISpriteLoader[] loaders, string filename, out TypeDictionary metadata)
{
metadata = null;
foreach (var loader in loaders)
if (loader.TryParseSprite(stream, filename, out var frames, out metadata))
return frames;
return null;
}
}
}