Files
OpenRA/OpenRA.Mods.Common/Scripting/Global/MediaGlobal.cs
RoosterDragon 595717fff0 Enable Code Quality Rules
Enforces a variety of CAxxxx rules that do not have existing violations.

For the benefit of dotnet_code_quality.CA2241.try_determine_additional_string_formatting_methods_automatically = true, rename parameters of methods that forward to string.Format so format issues will get detected automatically.
2023-04-08 23:15:40 +02:00

186 lines
5.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using Eluant;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptGlobal("Media")]
public class MediaGlobal : ScriptGlobal
{
readonly World world;
readonly MusicPlaylist playlist;
public MediaGlobal(ScriptContext context)
: base(context)
{
world = context.World;
playlist = world.WorldActor.Trait<MusicPlaylist>();
}
[Desc("Play an announcer voice listed in notifications.yaml")]
public void PlaySpeechNotification(Player player, string notification)
{
Game.Sound.PlayNotification(world.Map.Rules, player, "Speech", notification, player?.Faction.InternalName);
}
[Desc("Play a sound listed in notifications.yaml")]
public void PlaySoundNotification(Player player, string notification)
{
Game.Sound.PlayNotification(world.Map.Rules, player, "Sounds", notification, player?.Faction.InternalName);
}
[Desc("Play a sound file")]
public void PlaySound(string file)
{
// TODO: Investigate how scripts use this function, and think about exposing the UI vs World distinction if needed
Game.Sound.Play(SoundType.World, file);
}
[Desc("Play track defined in music.yaml or map.yaml, or keep track empty for playing a random song.")]
public void PlayMusic(string track = null, LuaFunction onPlayComplete = null)
{
if (!playlist.IsMusicAvailable)
return;
var musicInfo = !string.IsNullOrEmpty(track)
? GetMusicTrack(track)
: playlist.GetNextSong();
var onComplete = WrapOnPlayComplete(onPlayComplete);
playlist.Play(musicInfo, onComplete);
}
[Desc("Play track defined in music.yaml or map.yaml as background music." +
" If music is already playing use Media.StopMusic() to stop it" +
" and the background music will start automatically." +
" Keep the track empty to disable background music.")]
public void SetBackgroundMusic(string track = null)
{
if (!playlist.IsMusicAvailable)
return;
playlist.SetBackgroundMusic(string.IsNullOrEmpty(track) ? null : GetMusicTrack(track));
}
MusicInfo GetMusicTrack(string track)
{
var music = world.Map.Rules.Music;
if (music.ContainsKey(track))
return music[track];
Log.Write("lua", "Missing music track: " + track);
return null;
}
[Desc("Stop the current song.")]
public void StopMusic()
{
playlist.Stop();
}
[Desc("Play a video fullscreen. File name has to include the file extension.")]
public void PlayMovieFullscreen(string videoFileName, LuaFunction onPlayComplete = null)
{
var onComplete = WrapOnPlayComplete(onPlayComplete);
Media.PlayFMVFullscreen(world, videoFileName, onComplete);
}
[Desc("Play a video in the radar window. File name has to include the file extension.")]
public void PlayMovieInRadar(string videoFileName, LuaFunction onPlayComplete = null)
{
var onComplete = WrapOnPlayComplete(onPlayComplete);
Media.PlayFMVInRadar(videoFileName, onComplete);
}
[Desc("Display a text message to all players.")]
public void DisplayMessage(string text, string prefix = "Mission", Color? color = null)
{
if (string.IsNullOrEmpty(text))
return;
var c = color ?? Color.White;
TextNotificationsManager.AddMissionLine(prefix, text, c);
}
[Desc("Display a text message only to this player.")]
public void DisplayMessageToPlayer(Player player, string text, string prefix = "Mission", Color? color = null)
{
if (world.LocalPlayer != player)
return;
DisplayMessage(text, prefix, color);
}
[Desc("Display a system message to the player. If 'prefix' is nil the default system prefix is used.")]
public void DisplaySystemMessage(string text, string prefix = null)
{
if (string.IsNullOrEmpty(text))
return;
if (string.IsNullOrEmpty(prefix))
TextNotificationsManager.AddSystemLine(text);
else
TextNotificationsManager.AddSystemLine(prefix, text);
}
[Desc("Displays a debug message to the player, if \"Show Map Debug Messages\" is checked in the settings.")]
public void Debug(string format)
{
if (string.IsNullOrEmpty(format) || !Game.Settings.Debug.LuaDebug)
return;
TextNotificationsManager.Debug(format);
}
[Desc("Display a text message at the specified location.")]
public void FloatingText(string text, WPos position, int duration = 30, Color? color = null)
{
if (string.IsNullOrEmpty(text) || !world.Map.Contains(world.Map.CellContaining(position)))
return;
var c = color ?? Color.White;
world.AddFrameEndTask(w => w.Add(new FloatingText(position, c, text, duration)));
}
Action WrapOnPlayComplete(LuaFunction onPlayComplete)
{
Action onComplete;
if (onPlayComplete != null)
{
var f = (LuaFunction)onPlayComplete.CopyReference();
onComplete = () =>
{
try
{
using (f)
f.Call().Dispose();
}
catch (LuaException e)
{
Context.FatalError(e.Message);
}
};
}
else
onComplete = () => { };
return onComplete;
}
}
}