Files
OpenRA/OpenRa.Game/Effects/FlashTarget.cs
2010-01-17 09:30:53 +13:00

36 lines
765 B
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Traits;
using OpenRa.Graphics;
namespace OpenRa.Effects
{
class FlashTarget : IEffect
{
Actor target;
int remainingTicks = 4;
public FlashTarget(Actor target)
{
this.target = target;
foreach (var e in Game.world.Effects.OfType<FlashTarget>().Where(a => a.target == target).ToArray())
Game.world.Remove(e);
}
public void Tick()
{
if (--remainingTicks == 0)
Game.world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render()
{
if (remainingTicks % 2 == 0)
foreach (var r in target.Render())
yield return r.WithPalette(PaletteType.Highlight);
}
}
}