Files
OpenRA/OpenRa.Game/Effects/InvulnEffect.cs
2010-01-17 09:30:53 +13:00

31 lines
574 B
C#
Executable File

using System.Collections.Generic;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Effects
{
class InvulnEffect : IEffect
{
Actor a;
IronCurtainable b;
public InvulnEffect(Actor a)
{
this.a = a;
this.b = a.traits.Get<IronCurtainable>();
}
public void Tick()
{
if (a.IsDead || b.GetDamageModifier() > 0)
Game.world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render()
{
foreach (var r in a.Render())
yield return r.WithPalette(PaletteType.Invuln);
}
}
}