Files
OpenRA/OpenRa.Game/Smudge.cs
2010-01-17 09:30:53 +13:00

47 lines
1.2 KiB
C#

using OpenRa.GameRules;
namespace OpenRa
{
static class Smudge
{
const int firstScorch = 11;
const int firstCrater = 17;
const int framesPerCrater = 5;
public static void AddSmudge(bool isCrater, int x, int y)
{
var smudge = Rules.Map.MapTiles[x, y].smudge;
if (smudge == 0)
Rules.Map.MapTiles[x, y].smudge = (byte) (isCrater
? (firstCrater + framesPerCrater * ChooseSmudge())
: (firstScorch + ChooseSmudge()));
if (smudge < firstCrater || !isCrater) return; /* bib or scorch; don't change */
/* deepen the crater */
var amount = (smudge - firstCrater) % framesPerCrater;
if (amount < framesPerCrater - 1)
Rules.Map.MapTiles[x, y].smudge++;
}
public static void AddSmudge(int2 targetTile, WarheadInfo warhead)
{
switch (warhead.Explosion) /* todo: push the scorch/crater behavior into data */
{
case 4:
case 5:
Smudge.AddSmudge(true, targetTile.X, targetTile.Y);
break;
case 3:
case 6:
Smudge.AddSmudge(false, targetTile.X, targetTile.Y);
break;
}
}
static int lastSmudge = 0;
static int ChooseSmudge() { lastSmudge = (lastSmudge + 1) % 6; return lastSmudge; }
}
}