47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class CaptureBuilding : IActivity
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{
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Actor target;
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public CaptureBuilding(Actor target) { this.target = target; }
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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{
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if (target == null || target.IsDead) return NextActivity;
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if (target.Owner == self.Owner)
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{
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if (target.Health == target.Info.Traits.Get<OwnedActorInfo>().HP)
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return NextActivity;
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target.InflictDamage(self, -EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
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}
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else
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{
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if (target.Health - EngineerCapture.EngineerDamage <= 0)
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{
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target.Owner = self.Owner;
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target.InflictDamage(self, target.Health - EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
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}
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else
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target.InflictDamage(self, EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
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}
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// the engineer is sacrificed.
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self.Health = 0;
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Game.world.AddFrameEndTask(w => w.Remove(self));
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return NextActivity;
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}
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public void Cancel(Actor self) { target = null; NextActivity = null; }
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}
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}
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