Files
OpenRA/OpenRa.Game/Traits/Activities/CaptureBuilding.cs

47 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits.Activities
{
class CaptureBuilding : IActivity
{
Actor target;
public CaptureBuilding(Actor target) { this.target = target; }
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || target.IsDead) return NextActivity;
if (target.Owner == self.Owner)
{
if (target.Health == target.Info.Traits.Get<OwnedActorInfo>().HP)
return NextActivity;
target.InflictDamage(self, -EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}
else
{
if (target.Health - EngineerCapture.EngineerDamage <= 0)
{
target.Owner = self.Owner;
target.InflictDamage(self, target.Health - EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}
else
target.InflictDamage(self, EngineerCapture.EngineerDamage, Rules.WarheadInfo["Super"]);
}
// the engineer is sacrificed.
self.Health = 0;
Game.world.AddFrameEndTask(w => w.Remove(self));
return NextActivity;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}