Files
OpenRA/OpenRa.Game/Traits/RenderBuildingWarFactory.cs

77 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RenderWarFactoryInfo : ITraitInfo
{
public object Create(Actor self) { return new RenderWarFactory(self); }
}
class RenderWarFactory : IRender, INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction
{
public Animation roof;
[Sync]
bool doneBuilding;
[Sync]
bool isOpen;
public readonly Actor self;
string GetPrefix(Actor self)
{
return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
}
public RenderWarFactory(Actor self)
{
this.self = self;
roof = new Animation(self.traits.Get<RenderSimple>().GetImage(self));
}
public void BuildingComplete( Actor self )
{
doneBuilding = true;
roof.Play( GetPrefix(self) + "idle-top" );
}
public IEnumerable<Renderable> Render(Actor self)
{
if (doneBuilding)
yield return new Renderable(roof.Image,
Game.CellSize * (float2)self.Location, self.Owner.Palette, 2);
}
public void Tick(Actor self)
{
if (doneBuilding) roof.Tick();
var b = self.GetBounds(false);
if (isOpen && !Game.UnitInfluence.GetUnitsAt(((1/24f) * self.CenterLocation).ToInt2()).Any())
{
isOpen = false;
roof.PlayBackwardsThen(GetPrefix(self) + "build-top", () => roof.Play(GetPrefix(self) + "idle-top"));
}
}
public void Damaged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
switch (e.DamageState)
{
case DamageState.Normal:
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
break;
case DamageState.Half:
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
break;
}
}
public void UnitProduced(Actor self, Actor other)
{
roof.PlayThen(GetPrefix(self) + "build-top", () => isOpen = true);
}
}
}