Files
OpenRA/OpenRa.Game/Traits/RenderUnitReload.cs

28 lines
638 B
C#

using System.Linq;
namespace OpenRa.Game.Traits
{
class RenderUnitReloadInfo : RenderUnitInfo
{
public override object Create(Actor self) { return new RenderUnitReload(self); }
}
class RenderUnitReload : RenderUnit
{
public RenderUnitReload(Actor self)
: base(self) { }
public override void Tick(Actor self)
{
var isAttacking = self.GetCurrentActivity() is Activities.Attack;
var attack = self.traits.GetOrDefault<AttackBase>();
if (attack != null)
anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
+ (isAttacking ? "aim" : "idle"));
base.Tick(self);
}
}
}