28 lines
638 B
C#
28 lines
638 B
C#
using System.Linq;
|
|
|
|
namespace OpenRa.Game.Traits
|
|
{
|
|
class RenderUnitReloadInfo : RenderUnitInfo
|
|
{
|
|
public override object Create(Actor self) { return new RenderUnitReload(self); }
|
|
}
|
|
|
|
class RenderUnitReload : RenderUnit
|
|
{
|
|
public RenderUnitReload(Actor self)
|
|
: base(self) { }
|
|
|
|
public override void Tick(Actor self)
|
|
{
|
|
var isAttacking = self.GetCurrentActivity() is Activities.Attack;
|
|
|
|
var attack = self.traits.GetOrDefault<AttackBase>();
|
|
|
|
if (attack != null)
|
|
anim.ReplaceAnim((attack.IsReloading() ? "empty-" : "")
|
|
+ (isAttacking ? "aim" : "idle"));
|
|
base.Tick(self);
|
|
}
|
|
}
|
|
}
|