Files
OpenRA/OpenRA.Game/GameRules/SoundInfo.cs
2015-01-02 12:11:01 +01:00

77 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.GameRules
{
public class SoundInfo
{
[FieldLoader.Ignore] public readonly Dictionary<string, string[]> Variants;
[FieldLoader.Ignore] public readonly Dictionary<string, string[]> Prefixes;
[FieldLoader.Ignore] public readonly Dictionary<string, string[]> Voices;
[FieldLoader.Ignore] public readonly Dictionary<string, string[]> Notifications;
public readonly string DefaultVariant = ".aud";
public readonly string DefaultPrefix = "";
public readonly string[] DisableVariants = { };
public readonly string[] DisablePrefixes = { };
static Dictionary<string, string[]> Load(MiniYaml y, string name)
{
var nd = y.ToDictionary();
return nd.ContainsKey(name)
? nd[name].ToDictionary(my => FieldLoader.GetValue<string[]>("(value)", my.Value))
: new Dictionary<string, string[]>();
}
public readonly Lazy<Dictionary<string, SoundPool>> VoicePools;
public readonly Lazy<Dictionary<string, SoundPool>> NotificationsPools;
public SoundInfo(MiniYaml y)
{
FieldLoader.Load(this, y);
Variants = Load(y, "Variants");
Prefixes = Load(y, "Prefixes");
Voices = Load(y, "Voices");
Notifications = Load(y, "Notifications");
VoicePools = Exts.Lazy(() => Voices.ToDictionary(a => a.Key, a => new SoundPool(a.Value)));
NotificationsPools = Exts.Lazy(() => Notifications.ToDictionary(a => a.Key, a => new SoundPool(a.Value)));
}
}
public class SoundPool
{
readonly string[] clips;
readonly List<string> liveclips = new List<string>();
public SoundPool(params string[] clips)
{
this.clips = clips;
}
public string GetNext()
{
if (liveclips.Count == 0)
liveclips.AddRange(clips);
if (liveclips.Count == 0)
return null; /* avoid crashing if there's no clips at all */
var i = Game.CosmeticRandom.Next(liveclips.Count);
var s = liveclips[i];
liveclips.RemoveAt(i);
return s;
}
}
}