185 lines
4.6 KiB
C#
185 lines
4.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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namespace OpenRA.Graphics
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{
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public interface IPalette
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{
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uint this[int index] { get; }
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void CopyToArray(Array destination, int destinationOffset);
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}
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public interface IPaletteRemap { Color GetRemappedColor(Color original, int index); }
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public static class Palette
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{
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public const int Size = 256;
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public static Color GetColor(this IPalette palette, int index)
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{
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return Color.FromArgb((int)palette[index]);
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}
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public static ColorPalette AsSystemPalette(this IPalette palette)
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{
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ColorPalette pal;
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using (var b = new Bitmap(1, 1, PixelFormat.Format8bppIndexed))
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pal = b.Palette;
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for (var i = 0; i < Size; i++)
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pal.Entries[i] = palette.GetColor(i);
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// hack around a mono bug -- the palette flags get set wrong.
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if (Platform.CurrentPlatform != PlatformType.Windows)
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typeof(ColorPalette).GetField("flags",
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BindingFlags.Instance | BindingFlags.NonPublic).SetValue(pal, 1);
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return pal;
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}
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public static Bitmap AsBitmap(this IPalette palette)
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{
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var b = new Bitmap(Size, 1, PixelFormat.Format32bppArgb);
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var data = b.LockBits(new Rectangle(0, 0, b.Width, b.Height),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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var temp = new uint[Palette.Size];
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palette.CopyToArray(temp, 0);
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Marshal.Copy((int[])(object)temp, 0, data.Scan0, Size);
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b.UnlockBits(data);
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return b;
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}
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public static IPalette AsReadOnly(this IPalette palette)
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{
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if (palette is ImmutablePalette)
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return palette;
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return new ReadOnlyPalette(palette);
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}
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class ReadOnlyPalette : IPalette
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{
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IPalette palette;
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public ReadOnlyPalette(IPalette palette) { this.palette = palette; }
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public uint this[int index] { get { return palette[index]; } }
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public void CopyToArray(Array destination, int destinationOffset)
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{
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palette.CopyToArray(destination, destinationOffset);
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}
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}
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}
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public class ImmutablePalette : IPalette
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{
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readonly uint[] colors = new uint[Palette.Size];
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public uint this[int index]
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{
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get { return colors[index]; }
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}
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public void CopyToArray(Array destination, int destinationOffset)
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{
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Buffer.BlockCopy(colors, 0, destination, destinationOffset * 4, Palette.Size * 4);
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}
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public ImmutablePalette(string filename, int[] remap)
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{
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using (var s = File.OpenRead(filename))
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LoadFromStream(s, remap);
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}
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public ImmutablePalette(Stream s, int[] remapShadow)
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{
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LoadFromStream(s, remapShadow);
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}
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void LoadFromStream(Stream s, int[] remapShadow)
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{
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using (var reader = new BinaryReader(s))
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for (var i = 0; i < Palette.Size; i++)
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{
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var r = (byte)(reader.ReadByte() << 2);
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var g = (byte)(reader.ReadByte() << 2);
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var b = (byte)(reader.ReadByte() << 2);
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colors[i] = (uint)((255 << 24) | (r << 16) | (g << 8) | b);
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}
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colors[0] = 0; // Convert black background to transparency.
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foreach (var i in remapShadow)
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colors[i] = 140u << 24;
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}
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public ImmutablePalette(IPalette p, IPaletteRemap r)
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: this(p)
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{
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for (var i = 0; i < Palette.Size; i++)
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colors[i] = (uint)r.GetRemappedColor(this.GetColor(i), i).ToArgb();
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}
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public ImmutablePalette(IPalette p)
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{
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for (int i = 0; i < Palette.Size; i++)
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colors[i] = p[i];
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}
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public ImmutablePalette(IEnumerable<uint> sourceColors)
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{
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var i = 0;
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foreach (var sourceColor in sourceColors)
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colors[i++] = sourceColor;
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}
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}
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public class MutablePalette : IPalette
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{
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readonly uint[] colors = new uint[Palette.Size];
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public uint this[int index]
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{
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get { return colors[index]; }
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set { colors[index] = value; }
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}
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public void CopyToArray(Array destination, int destinationOffset)
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{
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Buffer.BlockCopy(colors, 0, destination, destinationOffset * 4, Palette.Size * 4);
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}
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public MutablePalette(IPalette p)
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{
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SetFromPalette(p);
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}
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public void SetColor(int index, Color color)
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{
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colors[index] = (uint)color.ToArgb();
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}
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public void SetFromPalette(IPalette p)
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{
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p.CopyToArray(colors, 0);
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}
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public void ApplyRemap(IPaletteRemap r)
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{
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for (var i = 0; i < Palette.Size; i++)
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colors[i] = (uint)r.GetRemappedColor(this.GetColor(i), i).ToArgb();
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}
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}
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}
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