Files
OpenRA/OpenRA.Game/Widgets/Delegates/LobbyDelegate.cs
2010-10-07 07:41:14 +13:00

426 lines
14 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Network;
namespace OpenRA.Widgets.Delegates
{
public class LobbyDelegate : IWidgetDelegate
{
Widget Players, LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost;
Dictionary<string, string> CountryNames;
string MapUid;
MapStub Map;
public static Color CurrentColorPreview1;
public static Color CurrentColorPreview2;
[ObjectCreator.UseCtor]
public LobbyDelegate( [ObjectCreator.Param( "widget" )] Widget lobby )
{
Game.LobbyInfoChanged += UpdateCurrentMap;
UpdateCurrentMap();
CurrentColorPreview1 = Game.Settings.Player.Color1;
CurrentColorPreview2 = Game.Settings.Player.Color2;
Players = lobby.GetWidget("PLAYERS");
LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
EmptySlotTemplate = Players.GetWidget("TEMPLATE_EMPTY");
EmptySlotTemplateHost = Players.GetWidget("TEMPLATE_EMPTY_HOST");
var mapPreview = lobby.GetWidget<MapPreviewWidget>("LOBBY_MAP_PREVIEW");
mapPreview.Map = () => Map;
mapPreview.OnSpawnClick = sp =>
{
if (Game.LocalClient.State == Session.ClientState.Ready) return;
var owned = Game.LobbyInfo.Clients.Any(c => c.SpawnPoint == sp);
if (sp == 0 || !owned)
Game.IssueOrder(Order.Command("spawn {0}".F(sp)));
};
mapPreview.SpawnColors = () =>
{
var spawns = Map.SpawnPoints;
var sc = new Dictionary<int2, Color>();
for (int i = 1; i <= spawns.Count(); i++)
{
var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i);
if (client == null)
continue;
sc.Add(spawns.ElementAt(i - 1), client.Color1);
}
return sc;
};
CountryNames = Rules.Info["world"].Traits.WithInterface<OpenRA.Traits.CountryInfo>().ToDictionary(a => a.Race, a => a.Name);
CountryNames.Add("random", "Random");
var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON");
mapButton.OnMouseUp = mi =>
{
Widget.OpenWindow("MAP_CHOOSER").SpecialOneArg(MapUid); // WTF
return true;
};
mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
var disconnectButton = lobby.GetWidget("DISCONNECT_BUTTON");
disconnectButton.OnMouseUp = mi =>
{
Game.Disconnect();
return true;
};
var lockTeamsCheckbox = lobby.GetWidget<CheckboxWidget>("LOCKTEAMS_CHECKBOX");
lockTeamsCheckbox.IsVisible = () => lockTeamsCheckbox.Visible && true;
lockTeamsCheckbox.Checked = () => Game.LobbyInfo.GlobalSettings.LockTeams;
lockTeamsCheckbox.OnMouseDown = mi =>
{
if (Game.IsHost)
Game.IssueOrder(Order.Command(
"lockteams {0}".F(!Game.LobbyInfo.GlobalSettings.LockTeams)));
return true;
};
var startGameButton = lobby.GetWidget("START_GAME_BUTTON");
startGameButton.OnMouseUp = mi =>
{
mapButton.Visible = false;
disconnectButton.Visible = false;
lockTeamsCheckbox.Visible = false;
Game.IssueOrder(Order.Command("startgame"));
return true;
};
startGameButton.IsVisible = () => Game.IsHost;
Game.LobbyInfoChanged += JoinedServer;
Game.ConnectionStateChanged += ResetConnectionState;
Game.LobbyInfoChanged += UpdatePlayerList;
Game.AddChatLine += lobby.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine;
bool teamChat = false;
var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.GetWidget<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
var order = (teamChat) ? Order.TeamChat(chatTextField.Text) : Order.Chat(chatTextField.Text);
Game.IssueOrder(order);
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
teamChat ^= true;
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
return true;
};
var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
{
colorChooser.IsVisible = () => false;
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
return true;
};
}
void UpdatePlayerColor(float hf, float sf, float lf, float r)
{
var c1 = ColorFromHSL(hf, sf, lf);
var c2 = ColorFromHSL(hf, sf, r*lf);
Game.Settings.Player.Color1 = c1;
Game.Settings.Player.Color2 = c2;
Game.Settings.Save();
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
}
void UpdateColorPreview(float hf, float sf, float lf, float r)
{
CurrentColorPreview1 = ColorFromHSL(hf, sf, lf);
CurrentColorPreview2 = ColorFromHSL(hf, sf, r*lf);
Game.viewport.RefreshPalette();
}
// hk is hue in the range [0,1] instead of [0,360]
public static Color ColorFromHSL(float hk, float s, float l)
{
// Convert from HSL to RGB
var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
var p = 2 * l - q;
float[] trgb = { hk + 1 / 3.0f,
hk,
hk - 1/3.0f };
float[] rgb = { 0, 0, 0 };
for (int k = 0; k < 3; k++)
{
while (trgb[k] < 0) trgb[k] += 1.0f;
while (trgb[k] > 1) trgb[k] -= 1.0f;
}
for (int k = 0; k < 3; k++)
{
if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
else { rgb[k] = p; }
}
return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
}
void UpdateCurrentMap()
{
if (MapUid == Game.LobbyInfo.GlobalSettings.Map) return;
MapUid = Game.LobbyInfo.GlobalSettings.Map;
Map = Game.modData.AvailableMaps[MapUid];
}
bool hasJoined = false;
void JoinedServer()
{
if (hasJoined)
return;
hasJoined = true;
if (Game.LocalClient.Name != Game.Settings.Player.Name)
Game.IssueOrder(Order.Command("name " + Game.Settings.Player.Name));
var c1 = Game.Settings.Player.Color1;
var c2 = Game.Settings.Player.Color2;
if (Game.LocalClient.Color1 != c1 || Game.LocalClient.Color2 != c2)
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
}
void ResetConnectionState()
{
if (Game.orderManager.Connection.ConnectionState == ConnectionState.PreConnecting)
hasJoined = false;
}
static Session.Client GetClientInSlot(Session.Slot slot)
{
return Game.LobbyInfo.Clients.FirstOrDefault(c => c.Slot == slot.Index);
}
void UpdatePlayerList()
{
// This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them)
// Todo: handle this nicer
Players.Children.Clear();
int offset = 0;
foreach (var slot in Game.LobbyInfo.Slots)
{
var s = slot;
var c = GetClientInSlot(s);
Widget template;
if (c == null)
{
if (Game.IsHost)
{
template = EmptySlotTemplateHost.Clone();
var name = template.GetWidget<ButtonWidget>("NAME");
name.GetText = () => s.Closed ? "Closed" : (s.Bot == null)? "Open" : "Bot: " + s.Bot;
name.OnMouseUp = _ =>
{
if (s.Closed)
{
s.Bot = null;
Game.IssueOrder(Order.Command("slot_open " + s.Index));
}
else
{
if (s.Bot == null)
Game.IssueOrder(Order.Command("slot_bot {0} HackyAI".F(s.Index)));
else
Game.IssueOrder(Order.Command("slot_close " + s.Index));
}
return true;
};
}
else
{
template = EmptySlotTemplate.Clone();
var name = template.GetWidget<LabelWidget>("NAME");
name.GetText = () => s.Closed ? "Closed" : "Open";
}
var join = template.GetWidget<ButtonWidget>("JOIN");
if (join != null)
{
join.OnMouseUp = _ => { Game.IssueOrder(Order.Command("slot " + s.Index)); return true; };
join.IsVisible = () => !s.Closed && s.Bot == null;
}
}
else if (c.Index == Game.LocalClient.Index && c.State != Session.ClientState.Ready)
{
template = LocalPlayerTemplate.Clone();
var name = template.GetWidget<TextFieldWidget>("NAME");
name.Text = c.Name;
name.OnEnterKey = () =>
{
name.Text = name.Text.Trim();
if (name.Text.Length == 0)
name.Text = c.Name;
name.LoseFocus();
if (name.Text == c.Name)
return true;
Game.IssueOrder(Order.Command("name " + name.Text));
Game.Settings.Player.Name = name.Text;
Game.Settings.Save();
return true;
};
name.OnLoseFocus = () => name.OnEnterKey();
var color = template.GetWidget<ButtonWidget>("COLOR");
color.OnMouseUp = mi =>
{
var colorChooser = Widget.RootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
hueSlider.SetOffset(Game.LocalClient.Color1.GetHue()/360f);
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
satSlider.SetOffset(Game.LocalClient.Color1.GetSaturation());
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
lumSlider.SetOffset(Game.LocalClient.Color1.GetBrightness());
var rangeSlider = colorChooser.GetWidget<SliderWidget>("RANGE_SLIDER");
rangeSlider.SetOffset(Game.LocalClient.Color1.GetBrightness() == 0 ? 0 : Game.LocalClient.Color2.GetBrightness()/Game.LocalClient.Color1.GetBrightness());
UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset());
colorChooser.IsVisible = () => true;
return true;
};
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
colorBlock.GetColor = () => c.Color1;
var faction = template.GetWidget<ButtonWidget>("FACTION");
faction.OnMouseUp = CycleRace;
var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
factionname.GetText = () => CountryNames[c.Country];
var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
factionflag.GetImageName = () => c.Country;
factionflag.GetImageCollection = () => "flags";
var team = template.GetWidget<ButtonWidget>("TEAM");
team.OnMouseUp = CycleTeam;
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
var status = template.GetWidget<CheckboxWidget>("STATUS");
status.Checked = () => c.State == Session.ClientState.Ready;
status.OnMouseDown = CycleReady;
}
else
{
template = RemotePlayerTemplate.Clone();
template.GetWidget<LabelWidget>("NAME").GetText = () => c.Name;
var color = template.GetWidget<ColorBlockWidget>("COLOR");
color.GetColor = () => c.Color1;
var faction = template.GetWidget<LabelWidget>("FACTION");
var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
factionname.GetText = () => CountryNames[c.Country];
var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
factionflag.GetImageName = () => c.Country;
factionflag.GetImageCollection = () => "flags";
var team = template.GetWidget<LabelWidget>("TEAM");
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
var status = template.GetWidget<CheckboxWidget>("STATUS");
status.Checked = () => c.State == Session.ClientState.Ready;
if (c.Index == Game.LocalClient.Index) status.OnMouseDown = CycleReady;
}
template.Id = "SLOT_{0}".F(s.Index);
template.Parent = Players;
template.Bounds = new Rectangle(0, offset, template.Bounds.Width, template.Bounds.Height);
template.IsVisible = () => true;
Players.AddChild(template);
offset += template.Bounds.Height;
}
}
bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
bool CycleRace(MouseInput mi)
{
var countries = CountryNames.Select(a => a.Key);
if (mi.Button == MouseButton.Right)
countries = countries.Reverse();
var nextCountry = countries
.SkipWhile(c => c != Game.LocalClient.Country)
.Skip(1)
.FirstOrDefault();
if (nextCountry == null)
nextCountry = countries.First();
Game.IssueOrder(Order.Command("race " + nextCountry));
return true;
}
bool CycleReady(MouseInput mi)
{
Game.IssueOrder(Order.Command("ready"));
return true;
}
bool CycleTeam(MouseInput mi)
{
var d = (mi.Button == MouseButton.Left) ? +1 : Map.PlayerCount;
var newIndex = (Game.LocalClient.Team + d) % (Map.PlayerCount + 1);
Game.IssueOrder(
Order.Command("team " + newIndex));
return true;
}
}
}