Files
OpenRA/OpenRA.Mods.Common/Activities/RepairBuilding.cs
Zimmermann Gyula cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00

43 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
class RepairBuilding : Enter
{
readonly Actor target;
readonly Health health;
public RepairBuilding(Actor self, Actor target, EnterBehaviour enterBehaviour)
: base(self, target, enterBehaviour)
{
this.target = target;
health = target.Trait<Health>();
}
protected override bool CanReserve(Actor self)
{
return health.DamageState != DamageState.Undamaged;
}
protected override void OnInside(Actor self)
{
if (health.DamageState == DamageState.Undamaged)
return;
target.InflictDamage(self, new Damage(-health.MaxHP));
}
}
}