Files
OpenRA/OpenRA.Mods.Common/Scripting/Properties/HealthProperties.cs
Zimmermann Gyula cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00

45 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("General")]
public class HealthProperties : ScriptActorProperties, Requires<HealthInfo>
{
Health health;
public HealthProperties(ScriptContext context, Actor self)
: base(context, self)
{
health = self.Trait<Health>();
}
[Desc("Current health of the actor.")]
public int Health
{
get { return health.HP; }
set { health.InflictDamage(Self, Self, new Damage(health.HP - value), true); }
}
[Desc("Maximum health of the actor.")]
public int MaxHealth { get { return health.MaxHP; } }
[Desc("Kill the actor.")]
public void Kill()
{
health.InflictDamage(Self, Self, new Damage(health.MaxHP), true);
}
}
}