Files
OpenRA/OpenRA.Mods.Common/Traits/Crates/HealUnitsCrateAction.cs
Zimmermann Gyula cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00

38 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Heals all actors that belong to the owner of the collector.")]
class HealUnitsCrateActionInfo : CrateActionInfo
{
public override object Create(ActorInitializer init) { return new HealUnitsCrateAction(init.Self, this); }
}
class HealUnitsCrateAction : CrateAction
{
public HealUnitsCrateAction(Actor self, HealUnitsCrateActionInfo info)
: base(self, info) { }
public override void Activate(Actor collector)
{
foreach (var healable in collector.World.ActorsWithTrait<Health>().Where(tp => tp.Actor.Owner == collector.Owner))
if (!healable.Trait.IsDead)
healable.Trait.InflictDamage(healable.Actor, healable.Actor, new Damage(-(healable.Trait.MaxHP - healable.Trait.HP)), true);
base.Activate(collector);
}
}
}