Files
OpenRA/OpenRA.Mods.Common/Traits/Multipliers/DamageMultiplier.cs
Zimmermann Gyula cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00

32 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Damage taken by this actor is multiplied based on upgrade level.",
"Decrease to increase actor's apparent strength.",
"Use 0 to make actor invulnerable.")]
public class DamageMultiplierInfo : UpgradeMultiplierTraitInfo
{
public override object Create(ActorInitializer init) { return new DamageMultiplier(this, init.Self.Info.Name); }
}
public class DamageMultiplier : UpgradeMultiplierTrait, IDamageModifier
{
public DamageMultiplier(DamageMultiplierInfo info, string actorType)
: base(info, "DamageMultiplier", actorType) { }
public int GetDamageModifier(Actor attacker, Damage damage) { return GetModifier(); }
}
}