Files
OpenRA/OpenRa.Game/Traits/Activities/TransformIntoActor.cs

48 lines
1.2 KiB
C#

using System;
namespace OpenRa.Traits.Activities
{
class TransformIntoActor : IActivity
{
string actor = null;
int2 offset;
string[] sounds = null;
bool transferPercentage;
bool isCanceled;
public TransformIntoActor(string actor, int2 offset, bool transferHealthPercentage, string[] sounds)
{
this.actor = actor;
this.offset = offset;
this.sounds = sounds;
this.transferPercentage = transferHealthPercentage;
}
public IActivity NextActivity { get; set; }
public IActivity Tick( Actor self )
{
if (isCanceled) return NextActivity;
self.World.AddFrameEndTask( _ =>
{
var oldHP = self.GetMaxHP();
var newHP = Rules.Info[actor].Traits.Get<OwnedActorInfo>().HP;
var newHealth = (transferPercentage) ? (int)((float)self.Health/oldHP*newHP) : Math.Min(self.Health, newHP);
self.Health = 0;
self.World.Remove( self );
foreach (var s in sounds)
Sound.PlayToPlayer(self.Owner, s);
var a = self.World.CreateActor( actor, self.Location + offset, self.Owner );
a.Health = newHealth;
} );
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}