668 lines
28 KiB
XML
668 lines
28 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<!-- allied gun turret -->
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<unit name="gun">
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<sequence name="idle" start="0" length="32" />
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<sequence name="recoil" start="32" length="32" />
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<sequence name="make" start="0" length="20" src="gunmake" />
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<sequence name="damaged-idle" start="64" length="32" />
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<sequence name="damaged-recoil" start="96" length="32" />
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</unit>
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<!-- AA gun -->
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<unit name="agun">
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<sequence name="idle" start="0" length="32" />
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<sequence name="damaged-idle" start="32" length="32" />
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<sequence name="make" start="0" length="*" src="agunmake" />
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</unit>
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<!-- sam site -->
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<unit name="sam">
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<sequence name="idle" start="0" length="32" />
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<sequence name="damaged-idle" start="34" length="32" />
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<sequence name="make" start="0" length="*" src="sammake" />
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</unit>
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<!-- pillbox -->
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<unit name="pbox">
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<sequence name="idle" start="0" />
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<sequence name="damaged-idle" start="1" />
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<sequence name="make" start="0" length="*" src="pboxmake" />
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</unit>
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<!-- camo pillbox -->
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<unit name="hbox">
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<sequence name="idle" start="0" />
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<sequence name="damaged-idle" start="1" />
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<sequence name="make" start="0" length="*" src="hboxmake" />
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</unit>
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<!-- truck -->
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<unit name="truk">
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<sequence name="idle" start="0" length="*" />
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</unit>
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<!-- light tank -->
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<unit name="1tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- medium tank -->
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<unit name="2tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- heavy tank -->
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<unit name="3tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- mammoth tank -->
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<unit name="4tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- v2 rocket launcher -->
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<unit name="v2rl">
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<sequence name="idle" start="0" length="32" />
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<sequence name="empty-idle" start="32" length="32" />
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<sequence name="aim" start="64" length="8" />
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<sequence name="empty-aim" start="72" length="8" />
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" length="32" />
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" length="32" />
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<sequence name="muzzle" start="0" length="48" src="minigun" />
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<sequence name="close" start="32" length="3" />
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<sequence name="unload" start="32" length="1" />
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</unit>
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<!-- rifle infantry -->
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<unit name="e1">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run-0" start="16" length="6" />
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<sequence name="run-1" start="22" length="6" />
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<sequence name="run-2" start="28" length="6" />
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<sequence name="run-3" start="34" length="6" />
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<sequence name="run-4" start="40" length="6" />
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<sequence name="run-5" start="46" length="6" />
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<sequence name="run-6" start="52" length="6" />
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<sequence name="run-7" start="58" length="6" />
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<sequence name="shoot-0" start="64" length="8" />
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<sequence name="shoot-1" start="72" length="8" />
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<sequence name="shoot-2" start="80" length="8" />
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<sequence name="shoot-3" start="88" length="8" />
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<sequence name="shoot-4" start="96" length="8" />
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<sequence name="shoot-5" start="104" length="8" />
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<sequence name="shoot-6" start="112" length="8" />
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<sequence name="shoot-7" start="120" length="8" />
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<sequence name="stand3" start="128" length="16" />
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<sequence name="crawl-0" start="144" length="4" />
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<sequence name="crawl-1" start="148" length="4" />
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<sequence name="crawl-2" start="152" length="4" />
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<sequence name="crawl-3" start="156" length="4" />
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<sequence name="crawl-4" start="160" length="4" />
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<sequence name="crawl-5" start="164" length="4" />
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<sequence name="crawl-6" start="168" length="4" />
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<sequence name="crawl-7" start="172" length="4" />
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<sequence name="standup-0" start="176" length="2" />
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<sequence name="standup-1" start="178" length="2" />
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<sequence name="standup-2" start="180" length="2" />
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<sequence name="standup-3" start="182" length="2" />
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<sequence name="standup-4" start="184" length="2" />
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<sequence name="standup-5" start="186" length="2" />
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<sequence name="standup-6" start="188" length="2" />
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<sequence name="standup-7" start="190" length="2" />
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<sequence name="prone-shoot-0" start="192" length="8" />
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<sequence name="prone-shoot-1" start="200" length="8" />
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<sequence name="prone-shoot-2" start="208" length="8" />
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<sequence name="prone-shoot-3" start="216" length="8" />
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<sequence name="prone-shoot-4" start="224" length="8" />
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<sequence name="prone-shoot-5" start="232" length="8" />
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<sequence name="prone-shoot-6" start="240" length="8" />
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<sequence name="prone-shoot-7" start="248" length="8" />
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<sequence name="idle1" start="256" length="16" />
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<sequence name="idle2" start="272" length="16" />
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<sequence name="die1" start="288" length="8" />
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<sequence name="die2" start="296" length="8" />
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<sequence name="die3" start="304" length="8" />
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<sequence name="die4" start="312" length="12" />
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<sequence name="die5" start="324" length="18" />
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<sequence name="die6" start="0" length="14" src="electro" />
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</unit>
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<!-- build clock - hacked in -->
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<unit name="clock">
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<sequence name="idle" start="0" length="*" />
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</unit>
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<cursor src="mouse">
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<sequence name="default" start="0" />
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<sequence name="scroll" start="1" length="8" />
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<sequence name="generic-blocked" start="9" />
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<sequence name="move" start="10" length="1" x="12" y="12" />
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<sequence name="move-blocked" start="11" x="12" y="12" />
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<sequence name="select" start="12" length="6" x="12" y="12" />
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<sequence name="attackmove" start="18" length="8" x="12" y="12" />
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<sequence name="move-minimap" start="26" length="1" />
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<sequence name="blocked-minimap" start="27" length="1" />
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<sequence name="repair" start="29" length="24" x="12" y="12" />
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<sequence name="deploy" start="53" length="9" x="12" y="12" />
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<sequence name="sell" start="62" length="24" x="12" y="12" />
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<sequence name="default-minimap" start="86" length="1" />
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<sequence name="ability" start="88" length="8" x="12" y="12" />
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<sequence name="nuke" start="96" length="7" x="12" y="12" />
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<sequence name="ioncannon" start="103" length="16" x="12" y="12" />
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<sequence name="enter" start="119" length="3" x="12" y="12" />
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<sequence name="c4" start="122" length="3" x="12" y="12" />
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<sequence name="sell-blocked" start="125" length="1" x="12" y="12" />
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<sequence name="repair-blocked" start="126" length="1" x="12" y="12" />
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<sequence name="c4-minimap" start="127" length="3" />
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<sequence name="scroll-blocked" start="130" length="8" />
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<sequence name="attackmove-minimap" start="140" length="8" />
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<sequence name="enter-minimap" start="148" length="3" />
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<sequence name="guard-minimap" start="152" length="1" />
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<sequence name="guard" start="153" length="1" x="12" y="12" />
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<sequence name="sell-vehicle" start="154" length="24" />
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<!-- These are not defined uniquely in the cnc mouse shp-->
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<sequence name="capture" start="119" length="3" />
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<sequence name="capture-minimap" start="148" length="3" />
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<sequence name="repair2" start="29" length="24" />
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<sequence name="attack" start="18" length="8" x="12" y="12" />
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<sequence name="attack-minimap" start="140" length="8" />
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<sequence name="deploy-blocked" start="11" length="1" x="12" y="12" />
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<sequence name="enter-blocked" start="11" length="1" />
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<sequence name="repair2-blocked" start="11" length="1" />
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<sequence name="ability-minimap" start="138" length="2" />
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<sequence name="heal" start="1" length="4" x="12" y="12" />
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<sequence name="heal-minimap" start="1" length="1" />
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</cursor>
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<unit name="120mm">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="e3">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run-0" start="16" length="6" />
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<sequence name="run-1" start="22" length="6" />
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<sequence name="run-2" start="28" length="6" />
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<sequence name="run-3" start="34" length="6" />
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<sequence name="run-4" start="40" length="6" />
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<sequence name="run-5" start="46" length="6" />
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<sequence name="run-6" start="52" length="6" />
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<sequence name="run-7" start="58" length="6" />
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<sequence name="shoot-0" start="64" length="8" />
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<sequence name="shoot-1" start="72" length="8" />
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<sequence name="shoot-2" start="80" length="8" />
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<sequence name="shoot-3" start="88" length="8" />
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<sequence name="shoot-4" start="96" length="8" />
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<sequence name="shoot-5" start="104" length="8" />
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<sequence name="shoot-6" start="112" length="8" />
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<sequence name="shoot-7" start="120" length="8" />
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<sequence name="die1" start="304" length="8" />
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<sequence name="die2" start="312" length="8" />
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<sequence name="die3" start="320" length="8" />
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<sequence name="die4" start="328" length="12" />
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<sequence name="die5" start="340" length="18" />
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<sequence name="die6" start="0" length="14" src="electro" />
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<sequence name="crawl-0" start="144" length="4" />
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<sequence name="crawl-1" start="148" length="4" />
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<sequence name="crawl-2" start="152" length="4" />
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<sequence name="crawl-3" start="156" length="4" />
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<sequence name="crawl-4" start="160" length="4" />
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<sequence name="crawl-5" start="164" length="4" />
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<sequence name="crawl-6" start="168" length="4" />
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<sequence name="crawl-7" start="172" length="4" />
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<sequence name="prone-shoot-0" start="192" length="10" />
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<sequence name="prone-shoot-1" start="202" length="10" />
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<sequence name="prone-shoot-2" start="212" length="10" />
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<sequence name="prone-shoot-3" start="222" length="10" />
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<sequence name="prone-shoot-4" start="232" length="10" />
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<sequence name="prone-shoot-5" start="242" length="10" />
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<sequence name="prone-shoot-6" start="252" length="10" />
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<sequence name="prone-shoot-7" start="262" length="10" />
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</unit>
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<unit name="e6">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run-0" start="16" length="6" />
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<sequence name="run-1" start="22" length="6" />
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<sequence name="run-2" start="28" length="6" />
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<sequence name="run-3" start="34" length="6" />
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<sequence name="run-4" start="40" length="6" />
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<sequence name="run-6" start="54" length="6" />
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<sequence name="run-7" start="60" length="6" />
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<sequence name="die1" start="146" length="8" />
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<sequence name="die2" start="154" length="8" />
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<sequence name="die3" start="162" length="8" />
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<sequence name="die4" start="170" length="12" />
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<sequence name="die5" start="182" length="18" />
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<sequence name="run-5" start="46" length="8" />
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<sequence name="die6" start="0" length="14" src="electro" />
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<sequence name="crawl-0" start="82" length="4" />
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<sequence name="crawl-1" start="86" length="4" />
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<sequence name="crawl-2" start="90" length="4" />
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<sequence name="crawl-3" start="94" length="4" />
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<sequence name="crawl-4" start="98" length="4" />
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<sequence name="crawl-5" start="102" length="4" />
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<sequence name="crawl-6" start="106" length="4" />
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<sequence name="crawl-7" start="110" length="4" />
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</unit>
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<unit name="ca">
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<sequence name="idle" start="0" length="16" />
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<sequence name="turret" start="0" length="32" src="turr" />
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</unit>
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<unit name="dd">
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<sequence name="idle" start="0" length="16" />
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<sequence name="turret" start="0" length="32" src="ssam" />
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</unit>
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<unit name="pt">
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<sequence name="idle" start="0" length="16" />
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<sequence name="turret" start="0" length="32" src="mgun" />
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</unit>
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<unit name="explosion">
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<sequence name="1" start="0" length="4" src="piff" />
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<sequence name="2" start="0" length="8" src="piffpiff" />
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<sequence name="3" start="0" length="14" src="napalm2" />
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<sequence name="4" start="0" length="14" src="veh-hit3" />
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<sequence name="5" start="0" length="22" src="veh-hit2" />
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<sequence name="6w" start="0" length="27" src="atomsfx" />
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<sequence name="1w" start="0" length="10" src="h2o_exp3" />
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<sequence name="5w" start="0" length="10" src="h2o_exp1" />
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<sequence name="3w" start="0" length="14" src="napalm2" />
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<sequence name="6" start="0" length="27" src="atomsfx" />
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<sequence name="4w" start="0" length="10" src="h2o_exp2" />
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<sequence name="2w" start="0" length="10" src="h2o_exp3" />
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<sequence name="7" start="0" length="18" src="fball1" />
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<sequence name="8" start="0" length="22" src="art-exp1" />
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</unit>
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<unit name="pips">
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<sequence name="groups" start="8" length="10" />
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<sequence name="medic" start="20" length="1" />
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<sequence name="ready" start="3" length="1" />
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<sequence name="hold" start="4" length="1" />
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<sequence name="pip-empty" start="0" length="1" />
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<sequence name="pip-green" start="1" length="1" />
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<sequence name="pip-yellow" start="5" length="1" />
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<sequence name="pip-gray" start="6" length="1" />
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<sequence name="pip-red" start="7" length="1" />
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<sequence name="tag-fake" start="18" length="1" />
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<sequence name="tag-primary" start="2" length="1" />
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</unit>
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<unit name="heli">
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<sequence name="idle" start="0" length="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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</unit>
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<unit name="hind">
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<sequence name="idle" start="0" length="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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</unit>
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<unit name="tran">
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<sequence name="idle" start="0" length="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="rotor2" start="0" length="4" src="rrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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<sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
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<sequence name="open" start="32" length="4" />
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<sequence name="unload" start="35" length="1" />
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</unit>
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<unit name="v2">
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<sequence name="idle" start="0" length="32" />
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</unit>
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<unit name="flagfly">
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<sequence name="idle" start="0" length="14" />
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</unit>
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<unit name="smoke_m">
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<sequence name="idle" start="0" length="91" />
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<sequence name="loop" start="49" length="42" />
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<sequence name="end" start="0" length="26" />
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</unit>
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<unit name="tc04">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="tc05">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="tc03">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="tc02">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="tc01">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t17">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t16">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t15">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="10" />
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</unit>
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<unit name="t14">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t13">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t12">
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<sequence name="idle" start="0" length="1" />
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<sequence name="burn" start="1" length="9" />
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</unit>
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<unit name="t11">
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<sequence name="idle" start="0" length="1" />
|
|
<sequence name="burn" start="1" length="10" />
|
|
</unit>
|
|
<unit name="t10">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="burn" start="1" length="9" />
|
|
</unit>
|
|
<unit name="t08">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="burn" start="1" length="9" />
|
|
</unit>
|
|
<unit name="t07">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="burn" start="1" length="9" />
|
|
</unit>
|
|
<unit name="t06">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="burn" start="1" length="9" />
|
|
</unit>
|
|
<unit name="t05">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="burn" start="1" length="9" />
|
|
</unit>
|
|
<unit name="t03">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="burn" start="1" length="9" />
|
|
</unit>
|
|
<unit name="t02">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="burn" start="1" length="9" />
|
|
</unit>
|
|
<unit name="t01">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="burn" start="1" length="9" />
|
|
</unit>
|
|
<unit name="boxes01">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="boxes02">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="boxes03">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="boxes04">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="boxes05">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="boxes06">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="boxes07">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="boxes08">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="boxes09">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="mine">
|
|
<sequence name="idle" start="0" length="1" />
|
|
</unit>
|
|
<unit name="dragon">
|
|
<sequence name="idle" start="0" length="32" />
|
|
</unit>
|
|
<unit name="smokey">
|
|
<sequence name="idle" start="0" length="7" />
|
|
</unit>
|
|
<unit name="e2">
|
|
<sequence name="stand" start="0" length="8" />
|
|
<sequence name="stand2" start="8" length="8" />
|
|
<sequence name="run-0" start="16" length="6" />
|
|
<sequence name="run-1" start="22" length="6" />
|
|
<sequence name="run-2" start="28" length="6" />
|
|
<sequence name="run-3" start="34" length="6" />
|
|
<sequence name="run-4" start="40" length="6" />
|
|
<sequence name="run-5" start="46" length="6" />
|
|
<sequence name="run-6" start="52" length="6" />
|
|
<sequence name="run-7" start="58" length="6" />
|
|
<sequence name="shoot-0" start="64" length="20" />
|
|
<sequence name="shoot-1" start="84" length="20" />
|
|
<sequence name="shoot-2" start="104" length="20" />
|
|
<sequence name="shoot-3" start="124" length="20" />
|
|
<sequence name="shoot-4" start="144" length="20" />
|
|
<sequence name="shoot-5" start="164" length="20" />
|
|
<sequence name="shoot-6" start="184" length="20" />
|
|
<sequence name="shoot-7" start="204" length="20" />
|
|
<sequence name="die1" start="416" length="8" />
|
|
<sequence name="die2" start="424" length="8" />
|
|
<sequence name="die3" start="432" length="8" />
|
|
<sequence name="die4" start="440" length="12" />
|
|
<sequence name="die5" start="452" length="18" />
|
|
<sequence name="die6" start="0" length="14" src="electro" />
|
|
<sequence name="crawl-0" start="240" length="4" />
|
|
<sequence name="crawl-1" start="244" length="4" />
|
|
<sequence name="crawl-2" start="248" length="4" />
|
|
<sequence name="crawl-3" start="252" length="4" />
|
|
<sequence name="crawl-4" start="256" length="4" />
|
|
<sequence name="crawl-5" start="260" length="4" />
|
|
<sequence name="crawl-6" start="264" length="4" />
|
|
<sequence name="crawl-7" start="268" length="4" />
|
|
<sequence name="prone-shoot-0" start="288" length="12" />
|
|
<sequence name="prone-shoot-1" start="300" length="12" />
|
|
<sequence name="prone-shoot-2" start="312" length="12" />
|
|
<sequence name="prone-shoot-3" start="324" length="12" />
|
|
<sequence name="prone-shoot-4" start="336" length="12" />
|
|
<sequence name="prone-shoot-5" start="348" length="12" />
|
|
<sequence name="prone-shoot-6" start="360" length="12" />
|
|
<sequence name="prone-shoot-7" start="372" length="12" />
|
|
</unit>
|
|
<unit name="bomb">
|
|
<sequence name="idle" start="0" length="8" />
|
|
</unit>
|
|
<unit name="dog">
|
|
<sequence name="stand" start="0" length="8" />
|
|
<sequence name="run-0" start="8" length="6" />
|
|
<sequence name="run-1" start="14" length="6" />
|
|
<sequence name="run-2" start="20" length="6" />
|
|
<sequence name="run-3" start="26" length="6" />
|
|
<sequence name="run-4" start="32" length="6" />
|
|
<sequence name="run-5" start="38" length="6" />
|
|
<sequence name="run-6" start="44" length="6" />
|
|
<sequence name="run-7" start="50" length="6" />
|
|
<sequence name="die1" start="236" length="6" />
|
|
<sequence name="die2" start="242" length="9" />
|
|
<sequence name="die3" start="236" length="6" />
|
|
<sequence name="die4" start="242" length="9" />
|
|
<sequence name="die5" start="251" length="14" />
|
|
<sequence name="die6" start="0" length="17" src="electdog" />
|
|
</unit>
|
|
<unit name="missile">
|
|
<sequence name="idle" start="0" length="32" />
|
|
</unit>
|
|
<unit name="e4">
|
|
<sequence name="stand" start="0" length="8" />
|
|
<sequence name="stand2" start="8" length="8" />
|
|
<sequence name="run-0" start="16" length="6" />
|
|
<sequence name="run-1" start="22" length="6" />
|
|
<sequence name="run-2" start="28" length="6" />
|
|
<sequence name="run-3" start="34" length="6" />
|
|
<sequence name="run-4" start="40" length="6" />
|
|
<sequence name="run-5" start="46" length="6" />
|
|
<sequence name="run-6" start="52" length="6" />
|
|
<sequence name="run-7" start="58" length="6" />
|
|
<sequence name="shoot-0" start="64" length="16" />
|
|
<sequence name="shoot-1" start="80" length="16" />
|
|
<sequence name="shoot-2" start="96" length="16" />
|
|
<sequence name="shoot-3" start="112" length="16" />
|
|
<sequence name="shoot-4" start="128" length="16" />
|
|
<sequence name="shoot-5" start="144" length="16" />
|
|
<sequence name="shoot-6" start="160" length="16" />
|
|
<sequence name="shoot-7" start="176" length="16" />
|
|
<sequence name="die1" start="416" length="8" />
|
|
<sequence name="die2" start="424" length="8" />
|
|
<sequence name="die3" start="432" length="8" />
|
|
<sequence name="die4" start="440" length="12" />
|
|
<sequence name="die5" start="452" length="18" />
|
|
<sequence name="die6" start="0" length="14" src="electro" />
|
|
<sequence name="crawl-0" start="208" length="4" />
|
|
<sequence name="crawl-1" start="212" length="4" />
|
|
<sequence name="crawl-2" start="216" length="4" />
|
|
<sequence name="crawl-3" start="220" length="4" />
|
|
<sequence name="crawl-4" start="224" length="4" />
|
|
<sequence name="crawl-5" start="228" length="4" />
|
|
<sequence name="crawl-6" start="232" length="4" />
|
|
<sequence name="crawl-7" start="236" length="4" />
|
|
<sequence name="prone-shoot-0" start="256" length="16" />
|
|
<sequence name="prone-shoot-1" start="272" length="16" />
|
|
<sequence name="prone-shoot-2" start="288" length="16" />
|
|
<sequence name="prone-shoot-3" start="304" length="16" />
|
|
<sequence name="prone-shoot-4" start="320" length="16" />
|
|
<sequence name="prone-shoot-5" start="336" length="16" />
|
|
<sequence name="prone-shoot-6" start="352" length="16" />
|
|
<sequence name="prone-shoot-7" start="368" length="16" />
|
|
</unit>
|
|
<unit name="moveflsh">
|
|
<sequence name="idle" start="0" length="5" />
|
|
</unit>
|
|
<unit name="v01">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v02">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v03">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v04">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="2" length="1" />
|
|
<sequence name="active" start="1" length="1" />
|
|
<sequence name="damaged-active" start="3" length="1" />
|
|
</unit>
|
|
<unit name="v05">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="2" length="1" />
|
|
</unit>
|
|
<unit name="v06">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v07">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="2" length="1" />
|
|
</unit>
|
|
<unit name="v08">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v09">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v10">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v11">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v12">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v13">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v14">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v15">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v16">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v17">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v18">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="1" length="1" />
|
|
</unit>
|
|
<unit name="v19">
|
|
<sequence name="idle" start="0" length="14" />
|
|
<sequence name="damaged-idle" start="14" length="15" />
|
|
</unit>
|
|
<unit name="barl">
|
|
<sequence name="idle" start="0" length="3" />
|
|
</unit>
|
|
<unit name="brl3">
|
|
<sequence name="idle" start="0" length="3" />
|
|
</unit>
|
|
<unit name="miss">
|
|
<sequence name="idle" start="0" length="1" />
|
|
<sequence name="damaged-idle" start="2" length="1" />
|
|
</unit>
|
|
<unit name="select">
|
|
<sequence name="repair" start="2" length="1" />
|
|
</unit>
|
|
<unit name="repair">
|
|
<sequence name="normal" start="0" length="1" src="hrepair" />
|
|
<sequence name="pressed" start="1" length="1" src="hrepair" />
|
|
<sequence name="disabled" start="0" length="1" src="hrepair" />
|
|
</unit>
|
|
<unit name="sell">
|
|
<sequence name="normal" start="0" length="1" src="hsell" />
|
|
<sequence name="pressed" start="1" length="1" src="hsell" />
|
|
<sequence name="disabled" start="0" length="1" src="hsell" />
|
|
</unit>
|
|
<unit name="tabs">
|
|
<sequence name="left-normal" start="0" length="1" src="htabs" />
|
|
<sequence name="left-pressed" start="1" length="1" src="htabs" />
|
|
</unit>
|
|
<unit name="fb2">
|
|
<sequence name="idle" start="0" length="4" />
|
|
</unit>
|
|
<unit name="u2">
|
|
<sequence name="idle" start="0" length="16" />
|
|
</unit>
|
|
<unit name="crate">
|
|
<sequence name="idle" start="0" length="16" src="wcrate" />
|
|
</unit>
|
|
<unit name="crate-effects">
|
|
<sequence name="speed" start="0" length="*" src="speed" />
|
|
</unit>
|
|
<unit name="parach">
|
|
<sequence name="open" start="0" length="5" />
|
|
<sequence name="idle" start="5" length="11" />
|
|
</unit>
|
|
</sequences>
|