Files
OpenRA/OpenRA.Game/Primitives/ActorInfoDictionary.cs
2023-01-11 11:58:54 +02:00

49 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
namespace OpenRA
{
public class ActorInfoDictionary : IReadOnlyDictionary<string, ActorInfo>
{
readonly Dictionary<string, ActorInfo> dict;
public ActorInfoDictionary(IReadOnlyDictionary<string, ActorInfo> dict)
{
if (dict == null)
throw new ArgumentNullException(nameof(dict));
this.dict = new Dictionary<string, ActorInfo>(dict);
}
public bool ContainsKey(string key) => dict.ContainsKey(key);
public bool TryGetValue(string key, out ActorInfo value) => dict.TryGetValue(key, out value);
public int Count => dict.Count;
public ActorInfo this[string key] => dict[key];
public ActorInfo this[SystemActors key] => dict[key.ToString().ToLowerInvariant()];
IEnumerable<string> IReadOnlyDictionary<string, ActorInfo>.Keys => dict.Keys;
IEnumerable<ActorInfo> IReadOnlyDictionary<string, ActorInfo>.Values => dict.Values;
public ICollection<string> Keys => dict.Keys;
public ICollection<ActorInfo> Values => dict.Values;
public IEnumerator<KeyValuePair<string, ActorInfo>> GetEnumerator() => dict.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => dict.GetEnumerator();
}
}