All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
79 lines
1.0 KiB
YAML
79 lines
1.0 KiB
YAML
c17:
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idle:
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Filename: c17.shp
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Facings: 32
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UseClassicFacings: True
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icon:
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Filename: c17icnh.shp
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tran:
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Defaults:
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Filename: tran.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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rotor:
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Filename: lrotor.shp
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Length: 4
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rotor2:
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Filename: rrotor.shp
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Length: 4
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slow-rotor:
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Filename: lrotor.shp
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Start: 4
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Length: 8
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slow-rotor2:
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Filename: rrotor.shp
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Start: 4
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Length: 8
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open:
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Start: 32
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Length: 4
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unload:
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Start: 35
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icon:
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Filename: tranicnh.tem
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heli:
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idle:
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Filename: heli.shp
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Facings: 32
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UseClassicFacings: True
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rotor:
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Filename: lrotor.shp
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Length: 4
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slow-rotor:
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Filename: lrotor.shp
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Start: 4
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Length: 8
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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icon:
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Filename: heliicnh.tem
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orca:
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Defaults:
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Filename: orca.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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move:
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Start: 32
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Facings: 32
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icon:
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Filename: orcaicnh.tem
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a10:
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idle:
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Filename: a10.shp
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Facings: 32
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UseClassicFacings: True
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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icon:
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Filename: a10icnh.tem
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