All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
43 lines
555 B
YAML
43 lines
555 B
YAML
lst:
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idle:
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Filename: lst.shp
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Start: 0
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Facings: 1
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ZOffset: -1024
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icon:
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Filename: lsticnh.tem
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boat:
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Defaults:
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Filename: boat.shp
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left:
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Facings: 32
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damaged-left:
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Start: 32
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Facings: 32
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critical-left:
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Start: 64
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Facings: 32
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wake-left:
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Filename: wake.shp
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Start: 6
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Length: 6
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Offset: 1,2
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Tick: 120
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right:
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Start: 96
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Facings: 32
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damaged-right:
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Start: 128
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Facings: 32
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critical-right:
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Start: 160
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Facings: 32
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wake-right:
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Filename: wake.shp
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Length: 6
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Offset: -1,2
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Tick: 120
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icon:
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Filename: boaticnh.tem
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