All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
152 lines
1.6 KiB
YAML
152 lines
1.6 KiB
YAML
c1:
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Defaults:
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Filename: c1.shp
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stand:
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Facings: 8
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panic-stand:
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Facings: 8
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panic-run:
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Start: 8
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Length: 6
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Facings: 8
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run:
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Start: 56
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Length: 6
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Facings: 8
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shoot:
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Start: 205
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Length: 4
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Facings: 8
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cheer:
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Start: 200
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Length: 3
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Facings: 8
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Tick: 120
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die1:
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Start: 329
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Length: 8
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Tick: 80
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die2:
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Start: 337
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Length: 8
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Tick: 80
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die3:
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Start: 337
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Length: 8
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Tick: 80
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die4:
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Start: 345
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Length: 12
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Tick: 80
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die5:
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Start: 357
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Length: 18
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Tick: 80
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die6:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed:
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Filename: e1rot.shp
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Start: 16
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Length: 4
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Tick: 1600
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c2:
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Defaults:
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Filename: c2.shp
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Inherits: c1
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c3:
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Defaults:
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Filename: c3.shp
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Inherits: c1
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c4:
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Defaults:
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Filename: c4.shp
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Inherits: c1
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c5:
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Defaults:
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Filename: c5.shp
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Inherits: c1
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c6:
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Defaults:
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Filename: c6.shp
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Inherits: c1
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c7:
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Defaults:
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Filename: c7.shp
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Inherits: c1
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c8:
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Defaults:
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Filename: c8.shp
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Inherits: c1
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c9:
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Defaults:
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Filename: c9.shp
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Inherits: c1
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c10:
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Defaults:
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Filename: c10.shp
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Inherits: c1
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delphi:
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Defaults:
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Filename: delphi.shp
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Inherits: c1
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moebius:
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Defaults:
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Filename: moebius.shp
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Tick: 80
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stand:
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Facings: 8
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panic-stand:
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Facings: 8
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panic-run:
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Start: 8
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Length: 6
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Facings: 8
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run:
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Start: 56
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Length: 6
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Facings: 8
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idle1:
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Start: 104
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Length: 15
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die1:
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Start: 212
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Length: 8
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die2:
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Start: 220
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Length: 8
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die3:
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Start: 220
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Length: 8
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die4:
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Start: 228
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Length: 12
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die5:
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Start: 240
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Length: 17
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die6:
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Start: 214
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Length: 3
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die-crushed:
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Filename: e1rot.shp
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Start: 16
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Length: 4
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Tick: 1600
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chan:
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Defaults:
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Filename: chan.shp
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Inherits: moebius
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