Files
OpenRA/mods/cnc/sequences/infantry.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

803 lines
10 KiB
YAML

vice:
idle:
Filename: vice.shp
Length: *
muzzle:
Combine:
0:
Filename: chem-n.shp
Length: *
Offset: 1,2
1:
Filename: chem-nw.shp
Length: *
Offset: 8,2
2:
Filename: chem-w.shp
Length: *
Offset: 8,-3
3:
Filename: chem-sw.shp
Length: *
Offset: 7,-6
4:
Filename: chem-s.shp
Length: *
Offset: 1,-6
5:
Filename: chem-se.shp
Length: *
Offset: -5,-6
6:
Filename: chem-e.shp
Length: *
Offset: -7,-3
7:
Filename: chem-ne.shp
Length: *
Offset: -3,2
Facings: 8
Length: 13
die:
Filename: chemball.shp
Length: *
ZOffset: 2047
icon:
Filename: viceicnh.shp
pvice:
Defaults:
Filename: pvice.shp
Inherits: vice
e1:
Defaults:
Filename: e1.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
Facings: 8
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 100
# stand -> prone transition
liedown:
Start: 128
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 176
Length: 2
Facings: 8
prone-shoot:
Start: 192
Length: 8
Facings: 8
idle1:
Start: 257
Length: 15
Tick: 120
idle2:
Start: 272
Length: 16
Tick: 120
idle3:
Start: 289
Length: 22
Tick: 120
cheer:
Start: 460
Length: 3
Facings: 8
Tick: 120
# Dancing
idle4:
Start: 517
Length: 9
Tick: 120
# Shot
die1:
Start: 381
Length: 9
Tick: 80
# Explode
die2:
Start: 390
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 398
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 406
Length: 12
Tick: 80
# Burn
die5:
Start: 418
Length: 18
Tick: 80
# Tib
die6:
Start: 366
Length: 11
Tick: 80
die-crushed:
Filename: e1rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon:
Filename: e1icnh.tem
e2:
Defaults:
Filename: e2.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
throw:
Start: 64
Length: 20
Facings: 8
# stand -> prone transition
liedown:
Start: 224
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 272
Length: 2
Facings: 8
prone-stand:
Start: 240
Stride: 4
Facings: 8
prone-stand2:
Start: 240
Stride: 4
Facings: 8
prone-run:
Start: 240
Length: 4
Facings: 8
Tick: 100
prone-throw:
Start: 288
Length: 12
Facings: 8
idle1:
Start: 384
Length: 16
Tick: 120
idle2:
Start: 400
Length: 13
Tick: 120
cheer:
Start: 588
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 509
Length: 9
Tick: 80
# Explode
die2:
Start: 518
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 526
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 534
Length: 12
Tick: 80
# Burn
die5:
Start: 546
Length: 18
Tick: 80
# Tib
die6:
Start: 494
Length: 11
Tick: 80
die-crushed:
Filename: e2rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon:
Filename: e2icnh.tem
e3:
Defaults:
Filename: e3.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
Facings: 8
# stand -> prone transition
liedown:
Start: 128
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 176
Length: 2
Facings: 8
prone-stand:
Start: 144
Stride: 4
Facings: 8
prone-stand2:
Start: 144
Stride: 4
Facings: 8
prone-run:
Start: 144
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 192
Length: 10
Facings: 8
idle1:
Start: 274
Length: 12
Tick: 120
idle2:
Start: 289
Length: 14
Tick: 120
cheer:
Start: 476
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 397
Length: 9
Tick: 80
# Explode
die2:
Start: 406
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 414
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 422
Length: 12
Tick: 80
# Burn
die5:
Start: 434
Length: 18
Tick: 80
# Tib
die6:
Start: 382
Length: 11
Tick: 80
die-crushed:
Filename: e3rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon:
Filename: e3icnh.tem
e4:
Defaults:
Filename: e4.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
Facings: 8
# stand -> prone transition
liedown:
Start: 192
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 240
Length: 2
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 16
Tick: 120
idle2:
Start: 400
Length: 16
Tick: 120
cheer:
Start: 588
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 509
Length: 9
Tick: 80
# Explode
die2:
Start: 518
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 526
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 534
Length: 12
Tick: 80
# Burn
die5:
Start: 546
Length: 18
Tick: 80
# Tib
die6:
Start: 494
Length: 10
Tick: 80
die-crushed:
Filename: e4rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
muzzle:
Filename:
Combine:
0:
Filename: flame-n.shp
Length: *
Offset: 1,6
1:
Filename: flame-nw.shp
Length: *
Offset: 8,7
2:
Filename: flame-w.shp
Length: *
Offset: 8,2
3:
Filename: flame-sw.shp
Length: *
Offset: 7,-2
4:
Filename: flame-s.shp
Length: *
Offset: 1,-2
5:
Filename: flame-se.shp
Length: *
Offset: -5,-2
6:
Filename: flame-e.shp
Length: *
Offset: -7,2
7:
Filename: flame-ne.shp
Length: *
Offset: -7,8
Facings: 8
Length: 13
icon:
Filename: e4icnh.tem
e5:
Defaults:
Filename: e5.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
Facings: 8
# stand -> prone transition
liedown:
Start: 192
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 240
Length: 2
Facings: 8
prone-stand:
Start: 208
Stride: 4
Facings: 8
prone-stand2:
Start: 208
Stride: 4
Facings: 8
prone-run:
Start: 208
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 256
Length: 16
Facings: 8
idle1:
Start: 384
Length: 16
Tick: 120
idle2:
Start: 400
Length: 16
Tick: 120
cheer:
Start: 588
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 509
Length: 9
Tick: 80
# Explode
die2:
Start: 518
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 526
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 534
Length: 12
Tick: 80
# Burn
die5:
Start: 546
Length: 18
Tick: 80
# Tib
die6:
Start: 494
Length: 10
Tick: 80
die-crushed:
Filename: e4rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
muzzle:
Filename:
Combine:
0:
Filename: chem-n.shp
Length: *
Offset: 1,2
1:
Filename: chem-nw.shp
Length: *
Offset: 8,2
2:
Filename: chem-w.shp
Length: *
Offset: 8,-3
3:
Filename: chem-sw.shp
Length: *
Offset: 7,-6
4:
Filename: chem-s.shp
Length: *
Offset: 1,-6
5:
Filename: chem-se.shp
Length: *
Offset: -5,-6
6:
Filename: chem-e.shp
Length: *
Offset: -7,-3
7:
Filename: chem-ne.shp
Length: *
Offset: -3,2
Facings: 8
Length: 13
icon:
Filename: e5icnh.tem
e6:
Defaults:
Filename: e6.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
# stand -> prone transition
liedown:
Start: 66
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 114
Length: 2
Facings: 8
prone-stand:
Start: 82
Stride: 4
Facings: 8
prone-stand2:
Start: 82
Stride: 4
Facings: 8
prone-run:
Start: 82
Length: 4
Facings: 8
Tick: 100
idle1:
Start: 114
Length: 6
Tick: 120
idle2:
Start: 200
Length: 6
Tick: 120
cheer:
Start: 200
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 146
Length: 8
Tick: 80
# Explode
die2:
Start: 154
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 162
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 170
Length: 12
Tick: 80
# Burn
die5:
Start: 182
Length: 18
Tick: 80
# Tib
die6:
Start: 130
Length: 4
Tick: 80
die-crushed:
Filename: e1rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon:
Filename: e6icnh.tem
rmbo:
Defaults:
Filename: rmbo.shp
stand:
Facings: 8
stand2:
Start: 8
Facings: 8
run:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 4
Facings: 8
# stand -> prone transition
liedown:
Start: 96
Length: 2
Facings: 8
# prone -> stand transition
standup:
Start: 144
Length: 2
Facings: 8
prone-stand:
Start: 112
Stride: 4
Facings: 8
prone-stand2:
Start: 112
Stride: 4
Facings: 8
prone-run:
Start: 112
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 160
Length: 4
Facings: 8
idle1:
Start: 192
Length: 16
Tick: 120
idle2:
Start: 208
Length: 16
Tick: 120
idle3:
Start: 224
Length: 15
Tick: 120
cheer:
Start: 396
Length: 3
Facings: 8
Tick: 120
# Shot
die1:
Start: 318
Length: 8
Tick: 80
# Explode
die2:
Start: 326
Length: 8
Tick: 80
# Fly and explode in air
die3:
Start: 334
Length: 8
Tick: 80
# Fly through air squish on ground
die4:
Start: 342
Length: 12
Tick: 80
# Burn
die5:
Start: 354
Length: 18
Tick: 80
# Tib
die6:
Start: 308
Length: 4
Tick: 80
die-crushed:
Filename: e1rot.shp
Start: 16
Length: 4
Tick: 1600
ZOffset: -511
icon:
Filename: rmboicnh.tem