Files
OpenRA/mods/cnc/sequences/misc.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

687 lines
9.7 KiB
YAML

fb4:
idle:
Filename: fb4.shp
Length: 4
ZOffset: 1023
fire:
1:
Filename: fire1.shp
Length: *
Offset: 0,-3
ZOffset: 1023
2:
Filename: fire2.shp
Length: *
Offset: 0,-3
ZOffset: 1023
burn-l:
Defaults:
Filename: burn-l.shp
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-m:
Defaults:
Filename: burn-m.shp
idle:
Length: *
ZOffset: 512
loop:
Start: 16
Length: 44
ZOffset: 512
end:
Start: 60
Length: 6
ZOffset: 512
burn-s:
Defaults:
Filename: burn-s.shp
idle:
Length: *
ZOffset: 512
loop:
Start: 12
Length: 46
ZOffset: 512
end:
Start: 59
Length: 5
ZOffset: 512
120mm:
idle:
Filename: 120mm.shp
ZOffset: 1023
smoke_m:
Defaults:
Filename: smoke_m.shp
idle:
Length: *
Offset: 2, -5
ZOffset: 512
loop:
Start: 49
Length: 42
Offset: 2, -5
ZOffset: 512
end:
Start: 26
Length: -26
Offset: 2, -5
ZOffset: 512
laserfire:
idle:
Filename: veh-hit3.shp
Length: *
ZOffset: 511
dragon:
idle:
Filename: dragon.shp
Facings: 32
ZOffset: 1023
smokey:
idle:
Filename: smokey.shp
Length: *
ZOffset: 1023
bomb:
idle:
Filename: bomb.shp
Length: *
ZOffset: 1023
missile:
idle:
Filename: missile.shp
Facings: 32
ZOffset: 1023
patriot:
idle:
Filename: patriot.shp
Facings: 32
ZOffset: 1023
explosion:
Defaults:
Length: *
ZOffset: 2047
nuke_explosion:
Filename: atomsfx.shp
piff:
Filename: piff.shp
piffs:
Filename: piffpiff.shp
chemball:
Filename: chemball.shp
small_napalm:
Filename: napalm1.shp
med_napalm:
Filename: napalm2.shp
big_napalm:
Filename: napalm3.shp
small_frag:
Filename: veh-hit3.shp
med_frag:
Filename: frag1.shp
big_frag:
Filename: frag3.shp
small_poof:
Filename: veh-hit2.shp
poof:
Filename: art-exp1.shp
small_building:
Filename: veh-hit1.shp
building:
Filename: fball1.shp
building_napalm:
Filename: napalm2.shp
FlipX: true
rank:
Defaults:
Filename: rank.shp
Offset: 0, 3
rank-veteran-1:
rank-veteran-2:
Start: 1
rank-veteran-3:
Start: 2
rank-elite:
Start: 3
Offset: 1, 3
rallypoint:
flag:
Filename: flagfly.shp
Length: *
Offset: 10,-5
ZOffset: 2535
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
beacon:
Defaults:
ZOffset: 2535
arrow:
Filename: mouse2.shp
Start: 5
Offset: 1,-12
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
airstrike:
Filename: bombicon.shp
Offset: 0,-42
atomic:
Filename: atomicon.shp
Offset: 0,-42
clock:
Filename: beaconclock.shp
Length: *
Offset: 0,-42
select:
repair:
Filename: select.shp
Start: 2
allyrepair:
repair:
Filename: allyrepair.shp
Length: *
Tick: 160
ZOffset: 2047
scrate:
idle:
Filename: scrate.shp
Start: 1
ZOffset: -511
wcrate:
idle:
Filename: wcrate.shp
Start: 1
ZOffset: -511
xcratea:
idle:
Filename: xcrate.shp
ZOffset: -511
xcrateb:
idle:
Filename: xcrate.shp
Start: 1
ZOffset: -511
xcratec:
idle:
Filename: xcrate.shp
Start: 2
ZOffset: -511
xcrated:
idle:
Filename: xcrate.shp
Start: 3
ZOffset: -511
crate-effects:
Defaults:
Length: *
ZOffset: 2047
airstrike:
Filename: deviator.shp
nuke:
Filename: missile2.shp
dollar:
Filename: dollar.shp
reveal-map:
Filename: radarcrate.shp
hide-map:
Filename: empulse.shp
heal:
Filename: healcrate.shp
mine:
Filename: mine.shp
redskull:
Filename: rapid.shp
cloak:
Filename: cloakcrate.shp
levelup:
Filename: levelup.shp
Tick: 200
firepowerup:
Filename: firepowercrate.shp
armorup:
Filename: armorcrate.shp
speedup:
Filename: speedcrate.shp
atomic:
Defaults:
Length: *
ZOffset: 1023
up:
Filename: atomicup.shp
down:
Filename: atomicdn.shp
ionsfx:
idle:
Filename: ionsfx.shp
Length: *
Offset: 0, -78
ZOffset: 1023
bomblet:
idle:
Filename: bomblet.shp
Length: *
ZOffset: 1023
mpspawn:
idle:
Filename: mpspawn.shp
Length: *
waypoint:
idle:
Filename: waypoint.shp
Length: *
camera:
idle:
Filename: camera.shp
Length: *
clock:
idle:
Filename: hclock.shp
Length: *
pips:
Defaults:
Filename: pips.shp
pip-empty:
pip-green:
Start: 1
pip-yellow:
Start: 2
pip-gray:
Start: 3
pip-red:
Start: 4
pip-blue:
Start: 5
pip-heal:
Filename: pip-heal.shp
Offset: -1, 1
groups:
Filename: pdigits.shp
Length: *
Offset: 9, 5
Frames: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
pip-hazmat:
Filename: pip-hazmat.shp
Offset: -3, 0
overlay:
Defaults:
Filename: trans.icn
build-valid:
build-invalid:
Start: 2
target-valid:
target-select:
Start: 1
target-invalid:
Start: 2
editor-overlay:
Defaults:
Filename: trans.icn
copy:
paste:
Start: 2
poweroff:
offline:
Filename: poweroff.shp
Length: *
Tick: 160
ZOffset: 2047
icon:
airstrike:
Filename: bombicnh.tem
ioncannon:
Filename: ionicnh.tem
abomb:
Filename: atomicnh.tem
moveflsh:
idle:
Filename: moveflsh.shp
Length: *
Tick: 80
ZOffset: 2047
resources:
Defaults:
Length: *
ti1:
TilesetFilenames:
DESERT: ti1.des
WINTER: ti1.win
SNOW: ti1.sno
TEMPERAT: ti1.tem
JUNGLE: ti1.jun
ti2:
TilesetFilenames:
DESERT: ti2.des
WINTER: ti2.win
SNOW: ti2.sno
TEMPERAT: ti2.tem
JUNGLE: ti2.jun
ti3:
TilesetFilenames:
DESERT: ti3.des
WINTER: ti3.win
SNOW: ti3.sno
TEMPERAT: ti3.tem
JUNGLE: ti3.jun
ti4:
TilesetFilenames:
DESERT: ti4.des
WINTER: ti4.win
SNOW: ti4.sno
TEMPERAT: ti4.tem
JUNGLE: ti4.jun
ti5:
TilesetFilenames:
DESERT: ti5.des
WINTER: ti5.win
SNOW: ti5.sno
TEMPERAT: ti5.tem
JUNGLE: ti5.jun
ti6:
TilesetFilenames:
DESERT: ti6.des
WINTER: ti6.win
SNOW: ti6.sno
TEMPERAT: ti6.tem
JUNGLE: ti6.jun
ti7:
TilesetFilenames:
DESERT: ti7.des
WINTER: ti7.win
SNOW: ti7.sno
TEMPERAT: ti7.tem
JUNGLE: ti7.jun
ti8:
TilesetFilenames:
DESERT: ti8.des
WINTER: ti8.win
SNOW: ti8.sno
TEMPERAT: ti8.tem
JUNGLE: ti8.jun
ti9:
TilesetFilenames:
DESERT: ti9.des
WINTER: ti9.win
SNOW: ti9.sno
TEMPERAT: ti9.tem
JUNGLE: ti9.jun
ti10:
TilesetFilenames:
DESERT: ti10.des
WINTER: ti10.win
SNOW: ti10.sno
TEMPERAT: ti10.tem
JUNGLE: ti10.jun
ti11:
TilesetFilenames:
DESERT: ti11.des
WINTER: ti11.win
SNOW: ti11.sno
TEMPERAT: ti11.tem
JUNGLE: ti11.jun
ti12:
TilesetFilenames:
DESERT: ti12.des
WINTER: ti12.win
SNOW: ti12.sno
TEMPERAT: ti12.tem
JUNGLE: ti12.jun
bti1:
Filename: rtib1.tem
TilesetFilenames:
DESERT: rtib1.des
bti2:
Filename: rtib2.tem
TilesetFilenames:
DESERT: rtib2.des
bti3:
Filename: rtib3.tem
TilesetFilenames:
DESERT: rtib3.des
bti4:
Filename: rtib4.tem
TilesetFilenames:
DESERT: rtib4.des
bti5:
Filename: rtib5.tem
TilesetFilenames:
DESERT: rtib5.des
bti6:
Filename: rtib6.tem
TilesetFilenames:
DESERT: rtib6.des
bti7:
Filename: rtib7.tem
TilesetFilenames:
DESERT: rtib7.des
bti8:
Filename: rtib8.tem
TilesetFilenames:
DESERT: rtib8.des
bti9:
Filename: rtib9.tem
TilesetFilenames:
DESERT: rtib9.des
bti10:
Filename: rtib10.tem
TilesetFilenames:
DESERT: rtib10.des
bti11:
Filename: rtib11.tem
TilesetFilenames:
DESERT: rtib11.des
bti12:
Filename: rtib12.tem
TilesetFilenames:
DESERT: rtib12.des
shroud:
Defaults:
Length: 12
typea:
Filename: shadow.shp
typeb:
Filename: shadow.shp
Start: 12
typec:
Filename: shadow.shp
Start: 24
typed:
Filename: shadow.shp
Start: 36
full:
Filename: fullshroud.shp
Length: 1
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
Length: *
sc1:
TilesetFilenames:
DESERT: sc1.des
WINTER: sc1.win
SNOW: sc1.sno
TEMPERAT: sc1.tem
JUNGLE: sc1.jun
sc2:
TilesetFilenames:
DESERT: sc2.des
WINTER: sc2.win
SNOW: sc2.sno
TEMPERAT: sc2.tem
JUNGLE: sc2.jun
sc3:
TilesetFilenames:
DESERT: sc3.des
WINTER: sc3.win
SNOW: sc3.sno
TEMPERAT: sc3.tem
JUNGLE: sc3.jun
sc4:
TilesetFilenames:
DESERT: sc4.des
WINTER: sc4.win
SNOW: sc4.sno
TEMPERAT: sc4.tem
JUNGLE: sc4.jun
sc5:
TilesetFilenames:
DESERT: sc5.des
WINTER: sc5.win
SNOW: sc5.sno
TEMPERAT: sc5.tem
JUNGLE: sc5.jun
sc6:
TilesetFilenames:
DESERT: sc6.des
WINTER: sc6.win
SNOW: sc6.sno
TEMPERAT: sc6.tem
JUNGLE: sc6.jun
craters:
Defaults:
Length: *
cr1:
TilesetFilenames:
DESERT: cr1.des
WINTER: cr1.win
SNOW: cr1.sno
TEMPERAT: cr1.tem
JUNGLE: cr1.jun
cr2:
TilesetFilenames:
DESERT: cr2.des
WINTER: cr2.win
SNOW: cr2.sno
TEMPERAT: cr2.tem
JUNGLE: cr2.jun
cr3:
TilesetFilenames:
DESERT: cr3.des
WINTER: cr3.win
SNOW: cr3.sno
TEMPERAT: cr3.tem
JUNGLE: cr3.jun
cr4:
TilesetFilenames:
DESERT: cr4.des
WINTER: cr4.win
SNOW: cr4.sno
TEMPERAT: cr4.tem
JUNGLE: cr4.jun
cr5:
TilesetFilenames:
DESERT: cr5.des
WINTER: cr5.win
SNOW: cr5.sno
TEMPERAT: cr5.tem
JUNGLE: cr5.jun
cr6:
TilesetFilenames:
DESERT: cr6.des
WINTER: cr6.win
SNOW: cr6.sno
TEMPERAT: cr6.tem
JUNGLE: cr6.jun
smokland:
Defaults:
Filename: smokland.shp
open:
Length: 72
Tick: 120
ZOffset: 1023
idle:
Start: 72
Length: 20
Tick: 120
ZOffset: 1023
airstrikedirection:
arrow-t:
Filename: mouse2.shp
Start: 1
Offset: 0, -15, 0
arrow-tr:
Filename: mouse2.shp
Start: 2
Offset: 7, -7, 0
arrow-r:
Filename: mouse2.shp
Start: 3
Offset: 12, 0, 0
arrow-br:
Filename: mouse2.shp
Start: 4
Offset: 7, 7, 0
arrow-b:
Filename: mouse2.shp
Start: 5
Offset: 0, 15, 0
arrow-bl:
Filename: mouse2.shp
Start: 6
Offset: -7, 7, 0
arrow-l:
Filename: mouse2.shp
Start: 7
Offset: -12, 0, 0
arrow-tl:
Filename: mouse2.shp
Start: 8
Offset: -7, -7, 0