All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
687 lines
9.7 KiB
YAML
687 lines
9.7 KiB
YAML
fb4:
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idle:
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Filename: fb4.shp
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Length: 4
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ZOffset: 1023
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fire:
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1:
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Filename: fire1.shp
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Length: *
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Offset: 0,-3
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ZOffset: 1023
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2:
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Filename: fire2.shp
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Length: *
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Offset: 0,-3
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ZOffset: 1023
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burn-l:
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Defaults:
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Filename: burn-l.shp
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idle:
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Length: *
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ZOffset: 512
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loop:
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Start: 16
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Length: 44
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ZOffset: 512
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end:
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Start: 60
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Length: 6
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ZOffset: 512
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burn-m:
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Defaults:
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Filename: burn-m.shp
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idle:
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Length: *
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ZOffset: 512
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loop:
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Start: 16
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Length: 44
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ZOffset: 512
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end:
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Start: 60
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Length: 6
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ZOffset: 512
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burn-s:
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Defaults:
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Filename: burn-s.shp
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idle:
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Length: *
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ZOffset: 512
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loop:
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Start: 12
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Length: 46
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ZOffset: 512
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end:
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Start: 59
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Length: 5
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ZOffset: 512
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120mm:
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idle:
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Filename: 120mm.shp
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ZOffset: 1023
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smoke_m:
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Defaults:
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Filename: smoke_m.shp
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idle:
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Length: *
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Offset: 2, -5
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ZOffset: 512
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loop:
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Start: 49
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Length: 42
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Offset: 2, -5
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ZOffset: 512
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end:
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Start: 26
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Length: -26
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Offset: 2, -5
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ZOffset: 512
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laserfire:
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idle:
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Filename: veh-hit3.shp
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Length: *
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ZOffset: 511
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dragon:
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idle:
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Filename: dragon.shp
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Facings: 32
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ZOffset: 1023
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smokey:
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idle:
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Filename: smokey.shp
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Length: *
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ZOffset: 1023
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bomb:
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idle:
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Filename: bomb.shp
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Length: *
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ZOffset: 1023
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missile:
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idle:
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Filename: missile.shp
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Facings: 32
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ZOffset: 1023
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patriot:
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idle:
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Filename: patriot.shp
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Facings: 32
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ZOffset: 1023
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explosion:
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Defaults:
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Length: *
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ZOffset: 2047
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nuke_explosion:
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Filename: atomsfx.shp
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piff:
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Filename: piff.shp
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piffs:
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Filename: piffpiff.shp
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chemball:
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Filename: chemball.shp
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small_napalm:
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Filename: napalm1.shp
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med_napalm:
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Filename: napalm2.shp
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big_napalm:
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Filename: napalm3.shp
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small_frag:
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Filename: veh-hit3.shp
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med_frag:
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Filename: frag1.shp
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big_frag:
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Filename: frag3.shp
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small_poof:
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Filename: veh-hit2.shp
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poof:
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Filename: art-exp1.shp
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small_building:
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Filename: veh-hit1.shp
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building:
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Filename: fball1.shp
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building_napalm:
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Filename: napalm2.shp
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FlipX: true
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rank:
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Defaults:
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Filename: rank.shp
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Offset: 0, 3
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rank-veteran-1:
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rank-veteran-2:
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Start: 1
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rank-veteran-3:
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Start: 2
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rank-elite:
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Start: 3
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Offset: 1, 3
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rallypoint:
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flag:
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Filename: flagfly.shp
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Length: *
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Offset: 10,-5
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ZOffset: 2535
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circles:
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Filename: fpls.shp
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Length: *
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ZOffset: 2047
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beacon:
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Defaults:
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ZOffset: 2535
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arrow:
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Filename: mouse2.shp
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Start: 5
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Offset: 1,-12
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circles:
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Filename: fpls.shp
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Length: *
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ZOffset: 2047
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airstrike:
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Filename: bombicon.shp
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Offset: 0,-42
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atomic:
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Filename: atomicon.shp
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Offset: 0,-42
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clock:
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Filename: beaconclock.shp
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Length: *
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Offset: 0,-42
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select:
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repair:
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Filename: select.shp
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Start: 2
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allyrepair:
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repair:
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Filename: allyrepair.shp
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Length: *
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Tick: 160
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ZOffset: 2047
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scrate:
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idle:
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Filename: scrate.shp
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Start: 1
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ZOffset: -511
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wcrate:
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idle:
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Filename: wcrate.shp
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Start: 1
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ZOffset: -511
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xcratea:
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idle:
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Filename: xcrate.shp
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ZOffset: -511
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xcrateb:
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idle:
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Filename: xcrate.shp
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Start: 1
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ZOffset: -511
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xcratec:
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idle:
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Filename: xcrate.shp
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Start: 2
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ZOffset: -511
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xcrated:
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idle:
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Filename: xcrate.shp
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Start: 3
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ZOffset: -511
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crate-effects:
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Defaults:
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Length: *
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ZOffset: 2047
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airstrike:
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Filename: deviator.shp
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nuke:
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Filename: missile2.shp
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dollar:
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Filename: dollar.shp
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reveal-map:
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Filename: radarcrate.shp
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hide-map:
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Filename: empulse.shp
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heal:
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Filename: healcrate.shp
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mine:
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Filename: mine.shp
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redskull:
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Filename: rapid.shp
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cloak:
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Filename: cloakcrate.shp
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levelup:
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Filename: levelup.shp
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Tick: 200
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firepowerup:
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Filename: firepowercrate.shp
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armorup:
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Filename: armorcrate.shp
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speedup:
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Filename: speedcrate.shp
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atomic:
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Defaults:
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Length: *
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ZOffset: 1023
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up:
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Filename: atomicup.shp
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down:
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Filename: atomicdn.shp
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ionsfx:
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idle:
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Filename: ionsfx.shp
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Length: *
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Offset: 0, -78
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ZOffset: 1023
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bomblet:
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idle:
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Filename: bomblet.shp
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Length: *
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ZOffset: 1023
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mpspawn:
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idle:
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Filename: mpspawn.shp
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Length: *
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waypoint:
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idle:
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Filename: waypoint.shp
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Length: *
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camera:
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idle:
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Filename: camera.shp
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Length: *
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clock:
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idle:
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Filename: hclock.shp
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Length: *
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pips:
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Defaults:
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Filename: pips.shp
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pip-empty:
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pip-green:
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Start: 1
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pip-yellow:
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Start: 2
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pip-gray:
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Start: 3
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pip-red:
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Start: 4
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pip-blue:
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Start: 5
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pip-heal:
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Filename: pip-heal.shp
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Offset: -1, 1
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groups:
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Filename: pdigits.shp
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Length: *
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Offset: 9, 5
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Frames: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
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pip-hazmat:
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Filename: pip-hazmat.shp
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Offset: -3, 0
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overlay:
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Defaults:
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Filename: trans.icn
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build-valid:
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build-invalid:
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Start: 2
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target-valid:
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target-select:
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Start: 1
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target-invalid:
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Start: 2
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editor-overlay:
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Defaults:
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Filename: trans.icn
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copy:
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paste:
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Start: 2
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poweroff:
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offline:
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Filename: poweroff.shp
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Length: *
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Tick: 160
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ZOffset: 2047
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icon:
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airstrike:
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Filename: bombicnh.tem
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ioncannon:
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Filename: ionicnh.tem
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abomb:
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Filename: atomicnh.tem
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moveflsh:
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idle:
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Filename: moveflsh.shp
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Length: *
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Tick: 80
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ZOffset: 2047
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resources:
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Defaults:
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Length: *
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ti1:
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TilesetFilenames:
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DESERT: ti1.des
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WINTER: ti1.win
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SNOW: ti1.sno
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TEMPERAT: ti1.tem
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JUNGLE: ti1.jun
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ti2:
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TilesetFilenames:
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DESERT: ti2.des
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WINTER: ti2.win
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SNOW: ti2.sno
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TEMPERAT: ti2.tem
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JUNGLE: ti2.jun
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ti3:
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TilesetFilenames:
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DESERT: ti3.des
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WINTER: ti3.win
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SNOW: ti3.sno
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TEMPERAT: ti3.tem
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JUNGLE: ti3.jun
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ti4:
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TilesetFilenames:
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DESERT: ti4.des
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WINTER: ti4.win
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SNOW: ti4.sno
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TEMPERAT: ti4.tem
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JUNGLE: ti4.jun
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ti5:
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TilesetFilenames:
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DESERT: ti5.des
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WINTER: ti5.win
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SNOW: ti5.sno
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TEMPERAT: ti5.tem
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JUNGLE: ti5.jun
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ti6:
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TilesetFilenames:
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DESERT: ti6.des
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WINTER: ti6.win
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SNOW: ti6.sno
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TEMPERAT: ti6.tem
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JUNGLE: ti6.jun
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ti7:
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TilesetFilenames:
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DESERT: ti7.des
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WINTER: ti7.win
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SNOW: ti7.sno
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TEMPERAT: ti7.tem
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JUNGLE: ti7.jun
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ti8:
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TilesetFilenames:
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DESERT: ti8.des
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WINTER: ti8.win
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SNOW: ti8.sno
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TEMPERAT: ti8.tem
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JUNGLE: ti8.jun
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ti9:
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TilesetFilenames:
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DESERT: ti9.des
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WINTER: ti9.win
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SNOW: ti9.sno
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TEMPERAT: ti9.tem
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JUNGLE: ti9.jun
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ti10:
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TilesetFilenames:
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DESERT: ti10.des
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WINTER: ti10.win
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SNOW: ti10.sno
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TEMPERAT: ti10.tem
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JUNGLE: ti10.jun
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ti11:
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TilesetFilenames:
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DESERT: ti11.des
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WINTER: ti11.win
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SNOW: ti11.sno
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TEMPERAT: ti11.tem
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JUNGLE: ti11.jun
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ti12:
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TilesetFilenames:
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DESERT: ti12.des
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WINTER: ti12.win
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SNOW: ti12.sno
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TEMPERAT: ti12.tem
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JUNGLE: ti12.jun
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bti1:
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Filename: rtib1.tem
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TilesetFilenames:
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DESERT: rtib1.des
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bti2:
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Filename: rtib2.tem
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TilesetFilenames:
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DESERT: rtib2.des
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bti3:
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Filename: rtib3.tem
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TilesetFilenames:
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DESERT: rtib3.des
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bti4:
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Filename: rtib4.tem
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TilesetFilenames:
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DESERT: rtib4.des
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bti5:
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Filename: rtib5.tem
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TilesetFilenames:
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DESERT: rtib5.des
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bti6:
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Filename: rtib6.tem
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TilesetFilenames:
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DESERT: rtib6.des
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bti7:
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Filename: rtib7.tem
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TilesetFilenames:
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DESERT: rtib7.des
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bti8:
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Filename: rtib8.tem
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TilesetFilenames:
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DESERT: rtib8.des
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bti9:
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Filename: rtib9.tem
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TilesetFilenames:
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DESERT: rtib9.des
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bti10:
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Filename: rtib10.tem
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TilesetFilenames:
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DESERT: rtib10.des
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bti11:
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Filename: rtib11.tem
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TilesetFilenames:
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DESERT: rtib11.des
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bti12:
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Filename: rtib12.tem
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|
TilesetFilenames:
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DESERT: rtib12.des
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shroud:
|
|
Defaults:
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|
Length: 12
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typea:
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Filename: shadow.shp
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typeb:
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|
Filename: shadow.shp
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Start: 12
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typec:
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|
Filename: shadow.shp
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|
Start: 24
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|
typed:
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|
Filename: shadow.shp
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Start: 36
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|
full:
|
|
Filename: fullshroud.shp
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|
Length: 1
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|
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# Note: The order of smudges and craters determines
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# the index that is mapped to them in maps
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|
scorches:
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|
Defaults:
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|
Length: *
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sc1:
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|
TilesetFilenames:
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DESERT: sc1.des
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WINTER: sc1.win
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SNOW: sc1.sno
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TEMPERAT: sc1.tem
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JUNGLE: sc1.jun
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|
sc2:
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|
TilesetFilenames:
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DESERT: sc2.des
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|
WINTER: sc2.win
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|
SNOW: sc2.sno
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|
TEMPERAT: sc2.tem
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|
JUNGLE: sc2.jun
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|
sc3:
|
|
TilesetFilenames:
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DESERT: sc3.des
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|
WINTER: sc3.win
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|
SNOW: sc3.sno
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|
TEMPERAT: sc3.tem
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|
JUNGLE: sc3.jun
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|
sc4:
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|
TilesetFilenames:
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|
DESERT: sc4.des
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|
WINTER: sc4.win
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SNOW: sc4.sno
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TEMPERAT: sc4.tem
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JUNGLE: sc4.jun
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|
sc5:
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|
TilesetFilenames:
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DESERT: sc5.des
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WINTER: sc5.win
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SNOW: sc5.sno
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TEMPERAT: sc5.tem
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|
JUNGLE: sc5.jun
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|
sc6:
|
|
TilesetFilenames:
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DESERT: sc6.des
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WINTER: sc6.win
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SNOW: sc6.sno
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TEMPERAT: sc6.tem
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JUNGLE: sc6.jun
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craters:
|
|
Defaults:
|
|
Length: *
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cr1:
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|
TilesetFilenames:
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DESERT: cr1.des
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WINTER: cr1.win
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SNOW: cr1.sno
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TEMPERAT: cr1.tem
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JUNGLE: cr1.jun
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|
cr2:
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TilesetFilenames:
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DESERT: cr2.des
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WINTER: cr2.win
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SNOW: cr2.sno
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|
TEMPERAT: cr2.tem
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|
JUNGLE: cr2.jun
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|
cr3:
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TilesetFilenames:
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DESERT: cr3.des
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|
WINTER: cr3.win
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|
SNOW: cr3.sno
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|
TEMPERAT: cr3.tem
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|
JUNGLE: cr3.jun
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|
cr4:
|
|
TilesetFilenames:
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DESERT: cr4.des
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WINTER: cr4.win
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|
SNOW: cr4.sno
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|
TEMPERAT: cr4.tem
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|
JUNGLE: cr4.jun
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|
cr5:
|
|
TilesetFilenames:
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DESERT: cr5.des
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WINTER: cr5.win
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SNOW: cr5.sno
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TEMPERAT: cr5.tem
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|
JUNGLE: cr5.jun
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|
cr6:
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|
TilesetFilenames:
|
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DESERT: cr6.des
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WINTER: cr6.win
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SNOW: cr6.sno
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TEMPERAT: cr6.tem
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JUNGLE: cr6.jun
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smokland:
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|
Defaults:
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|
Filename: smokland.shp
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|
open:
|
|
Length: 72
|
|
Tick: 120
|
|
ZOffset: 1023
|
|
idle:
|
|
Start: 72
|
|
Length: 20
|
|
Tick: 120
|
|
ZOffset: 1023
|
|
|
|
airstrikedirection:
|
|
arrow-t:
|
|
Filename: mouse2.shp
|
|
Start: 1
|
|
Offset: 0, -15, 0
|
|
arrow-tr:
|
|
Filename: mouse2.shp
|
|
Start: 2
|
|
Offset: 7, -7, 0
|
|
arrow-r:
|
|
Filename: mouse2.shp
|
|
Start: 3
|
|
Offset: 12, 0, 0
|
|
arrow-br:
|
|
Filename: mouse2.shp
|
|
Start: 4
|
|
Offset: 7, 7, 0
|
|
arrow-b:
|
|
Filename: mouse2.shp
|
|
Start: 5
|
|
Offset: 0, 15, 0
|
|
arrow-bl:
|
|
Filename: mouse2.shp
|
|
Start: 6
|
|
Offset: -7, 7, 0
|
|
arrow-l:
|
|
Filename: mouse2.shp
|
|
Start: 7
|
|
Offset: -12, 0, 0
|
|
arrow-tl:
|
|
Filename: mouse2.shp
|
|
Start: 8
|
|
Offset: -7, -7, 0
|