Files
OpenRA/mods/cnc/sequences/structures.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

772 lines
10 KiB
YAML

fact:
Defaults:
Filename: fact.shp
build:
Start: 4
Length: 20
Tick: 100
idle:
Length: 4
Tick: 100
damaged-idle:
Start: 24
Length: 4
Tick: 100
damaged-build:
Start: 28
Length: 20
Tick: 100
dead:
Start: 48
Tick: 800
make:
Filename: factmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
JUNGLE: bib2.jun
Length: *
icon:
Filename: facticnh.shp
nuke:
Defaults:
Filename: nuke.shp
idle:
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
Tick: 800
make:
Filename: nukemake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon:
Filename: nukeicnh.tem
proc:
Defaults:
Filename: proc.shp
idle:
Length: 6
Tick: 120
Offset: 2,4
damaged-idle:
Start: 30
Length: 6
Tick: 120
Offset: 2,4
dead:
Start: 60
Tick: 800
Offset: 2,4
make:
Filename: procmake.shp
Length: *
Tick: 80
Offset: 2,4
resources:
Filename: proctwr.shp
Length: 6
Offset: -30,-17
damaged-resources:
Filename: proctwr.shp
Start: 6
Length: 6
Offset: -30,-17
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
JUNGLE: bib2.jun
Length: *
icon:
Filename: procicnh.tem
silo:
Defaults:
Filename: silo.shp
idle:
Offset: 0,-1
damaged-idle:
Start: 5
Offset: 0,-1
dead:
Start: 10
Offset: 0,-1
Tick: 800
stages:
Length: 5
Offset: 0,-1
damaged-stages:
Start: 5
Length: 5
Offset: 0,-1
make:
Filename: silomake.shp
Length: *
Tick: 80
Offset: 0,-1
bib:
Filename: mbSILO.tem
TilesetFilenames:
DESERT: mbSILO.des
Length: *
Offset: 0,1
icon:
Filename: siloicnh.tem
hand:
Defaults:
Filename: hand.shp
Offset: 0,-8
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Filename: handmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
Offset: 0,0
icon:
Filename: handicnh.tem
Offset: 0,0
pyle:
Defaults:
Filename: pyle.shp
idle:
Length: 10
Tick: 100
ZOffset: -511
damaged-idle:
Start: 10
Length: 10
Tick: 100
ZOffset: -511
dead:
Start: 20
Tick: 800
make:
Filename: pylemake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon:
Filename: pyleicnh.tem
weap:
Defaults:
Filename: weap.shp
Offset: 0,-12
idle:
ZOffset: -511
damaged-idle:
Start: 1
ZOffset: -511
dead:
Start: 2
Tick: 800
build-top:
Filename: weap2.shp
Length: 10
ZOffset: -1024
damaged-build-top:
Filename: weap2.shp
Start: 10
Length: 10
ZOffset: -1024
place:
Filename: weapmake.shp
Start: 19
make:
Filename: weapmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
JUNGLE: bib2.jun
Length: *
Offset: 0,0
icon:
Filename: weapicnh.tem
Offset: 0,0
afld:
Defaults:
Filename: afld.shp
idle:
Tick: 120
ZOffset: -1023
damaged-idle:
Start: 16
Tick: 120
ZOffset: -1023
active:
Length: 16
Tick: 120
ZOffset: -1023
damaged-active:
Start: 16
Length: 16
Tick: 120
ZOffset: -1023
idle-dish:
Filename: afld_d.shp
Length: 16
Tick: 160
damaged-idle-dish:
Filename: afld_d.shp
Start: 16
Length: 16
Tick: 160
dead:
Start: 32
ZOffset: -1023
Tick: 800
make:
Filename: afldmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib1.des
WINTER: bib1.win
SNOW: bib1.sno
TEMPERAT: bib1.tem
JUNGLE: bib1.jun
Length: *
icon:
Filename: afldicnh.tem
hq:
Defaults:
Filename: hq.shp
idle:
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
Tick: 800
make:
Filename: hqmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon:
Filename: hqicnh.tem
nuk2:
Defaults:
Filename: nuk2.shp
idle:
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
Tick: 800
make:
Filename: nuk2make.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon:
Filename: nuk2icnh.tem
hpad:
Defaults:
Filename: hpad.shp
idle:
ZOffset: -1023
damaged-idle:
Start: 7
ZOffset: -1023
active:
Start: 1
Length: 6
Tick: 100
ZOffset: -1023
damaged-active:
Start: 8
Length: 6
Tick: 100
ZOffset: -1023
dead:
Start: 14
ZOffset: -1023
Tick: 800
make:
Filename: hpadmake.shp
Length: *
Tick: 80
icon:
Filename: hpadicnh.tem
fix:
Defaults:
Filename: fix.shp
idle:
ZOffset: -1c511
damaged-idle:
Start: 7
ZOffset: -1c511
active:
Length: 7
ZOffset: -1c511
damaged-active:
Start: 7
Length: 7
ZOffset: -1c511
dead:
Start: 14
ZOffset: -1c511
Tick: 800
make:
Filename: fixmake.shp
Length: 14
Tick: 60
bib:
Filename: mbFIX.tem
TilesetFilenames:
DESERT: mbFIX.des
Length: *
Offset: 0,-9
icon:
Filename: fixicnh.tem
eye:
Defaults:
Filename: eye.shp
idle:
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
Tick: 800
make:
Filename: eyemake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
JUNGLE: bib3.jun
Length: *
icon:
Filename: eyeicnh.tem
tmpl:
Defaults:
Filename: tmpl.shp
Offset: 0,-12
idle:
damaged-idle:
Start: 5
active:
Length: 5
Tick: 200
smoke:
Filename: atomdoor.shp
Length: *
Offset: -1,-47
damaged-active:
Start: 5
Length: 5
dead:
Start: 10
Tick: 800
make:
Filename: tmplmake.shp
Length: *
Tick: 60
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
JUNGLE: bib2.jun
Length: *
Offset: 0,0
icon:
Filename: tmplicnh.tem
Offset: 0,0
obli:
Defaults:
Filename: obli.shp
Offset: 0,-12
idle:
damaged-idle:
Start: 4
active:
Length: 4
Tick: 680
damaged-active:
Start: 4
Length: 4
Tick: 680
dead:
Start: 8
Tick: 800
make:
Filename: oblimake.shp
Length: 13
Tick: 80
bib:
Filename: mbOBLI.tem
TilesetFilenames:
DESERT: mbOBLI.des
Length: *
Offset: -1,-3
icon:
Filename: obliicnh.tem
Offset: 0,0
brik:
Defaults:
Filename: brik.shp
idle:
Length: 16
scratched-idle:
Start: 16
Length: 16
damaged-idle:
Start: 32
Length: 16
icon:
Filename: brikicnh.tem
sbag:
idle:
Filename: sbag.shp
Length: 16
icon:
Filename: sbagicnh.tem
cycl:
Defaults:
Filename: cycl.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
icon:
Filename: cyclicnh.tem
barb:
Defaults:
Filename: barb.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
wood:
Defaults:
Filename: wood.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
gun:
Defaults:
Filename: gun.shp
idle: # Empty first frame. We need WithSpriteBody for the make anim, and WSB needs at least a placeholder default sequence to work
Filename: gunmake.shp
turret:
Facings: 32
UseClassicFacings: True
recoil:
Start: 32
Facings: 32
UseClassicFacings: True
damaged-turret:
Start: 64
Facings: 32
UseClassicFacings: True
damaged-recoil:
Start: 96
Facings: 32
UseClassicFacings: True
make:
Filename: gunmake.shp
Length: *
Tick: 80
muzzle:
Filename: gunfire2.shp
Length: *
bib:
Filename: mbGUN.tem
TilesetFilenames:
DESERT: mbGUN.des
Length: *
Offset: -1,-1
icon:
Filename: gunicnh.tem
sam:
Defaults:
Filename: sam.shp
closed-idle:
Start: 0
opening:
Start: 1
Length: 16
Tick: 30
idle:
Start: 17
Facings: 32
UseClassicFacings: True
closing:
Start: 50
Length: 14
Tick: 30
damaged-closed-idle:
Start: 64
damaged-opening:
Start: 65
Length: 16
Tick: 30
damaged-idle:
Start: 81
Facings: 32
UseClassicFacings: True
damaged-closing:
Start: 114
Length: 14
Tick: 30
dead:
Start: 128
Tick: 800
place:
Start: 0
make:
Filename: sammake.shp
Length: 20
Tick: 50
muzzle:
Filename: samfire.shp
Length: 18
Facings: 8
icon:
Filename: samicnh.tem
gtwr:
Defaults:
Filename: gtwr.shp
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Filename:
Combine:
0:
Filename: gtwrmake.shp
Length: 17
1:
Filename: gtwrmake.shp
Start: 19
Length: 18
Tick: 80
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
bib:
Filename: mbGTWR.tem
TilesetFilenames:
DESERT: mbGTWR.des
Length: *
Offset: 0,-2
icon:
Filename: gtwricnh.tem
atwr:
Defaults:
Filename: atwr.shp
Offset: 0,-13
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Filename: atwrmake.shp
Length: *
Tick: 80
muzzle:
Filename: gunfire2.shp
Length: *
bib:
Filename: mbGTWR.tem
TilesetFilenames:
DESERT: mbGTWR.des
Length: *
Offset: -3,0
icon:
Filename: atwricnh.tem
Offset: 0,0
hosp:
Defaults:
Filename: hosp.shp
idle:
Length: 4
Tick: 100
Offset: 0,-2
damaged-idle:
Start: 4
Length: 4
Offset: 0,-2
make:
Filename: hospmake.shp
Length: *
Tick: 80
Offset: 0,-2
bib:
Filename: mbHOSP.tem
TilesetFilenames:
DESERT: mbHOSP.des
Length: *
Offset: 0,1
hosp.husk:
idle:
Filename: hosp.shp
Start: 8
bib:
Filename: mbHOSP.tem
TilesetFilenames:
DESERT: mbHOSP.des
Length: *
Offset: 0,1
bio:
Defaults:
Filename: bio.shp
idle:
damaged-idle:
Start: 1
make:
Filename: biomake.shp
Length: *
Tick: 80
bio.husk:
idle:
Filename: bio.shp
Start: 2
miss:
Defaults:
Filename: miss.shp
idle:
Offset: 0,-1
damaged-idle:
Start: 1
Offset: 0,-1
make:
Filename: missmake.shp
Length: *
Tick: 80
Offset: 0,-1
bib:
Filename: mbMISS.tem
TilesetFilenames:
DESERT: mbMISS.des
Length: *
Offset: 0,1
icon:
Filename: missicnh.shp
miss.husk:
idle:
Filename: miss.shp
Start: 2
bib:
Filename: mbMISS.tem
TilesetFilenames:
DESERT: mbMISS.des
Length: *
Offset: 0,1