Files
OpenRA/mods/cnc/sequences/vehicles.yaml
Paul Chote 5b8f148c50 Simplify tileset-specific sequence definitions.
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00

424 lines
5.9 KiB
YAML

mcv:
idle:
Filename: mcv.shp
Facings: 32
UseClassicFacings: True
icon:
Filename: mcvicnh.tem
mcv.destroyed:
idle:
Filename: mcv.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
harv:
Defaults:
Filename: harv.shp
idle:
Facings: 32
UseClassicFacings: True
harvest:
Start: 32
Length: 4
Facings: 8
Tick: 60
dock:
Filename: harvdump.shp
Length: 7
dock-loop:
Filename: harvdump.shp
Start: 7
icon:
Filename: harvicnh.tem
harv.destroyed:
idle:
Filename: harv.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
bggy:
Defaults:
Filename: bggy.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon:
Filename: bggyicnh.tem
bggy.destroyed:
idle:
Filename: bggy.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: bggy.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
mtnk:
Defaults:
Filename: mtnk.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: gunfire2.shp
Length: *
icon:
Filename: mtnkicnh.tem
mtnk.destroyed:
idle:
Filename: mtnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: mtnk.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
ltnk:
Defaults:
Filename: ltnk.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: gunfire2.shp
Length: *
icon:
Filename: ltnkicnh.tem
ltnk.destroyed:
idle:
Filename: ltnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: ltnk.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
htnk:
Defaults:
Filename: htnk.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: gunfire2.shp
Length: *
icon:
Filename: htnkicnh.tem
htnk.destroyed:
idle:
Filename: htnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: htnk.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
jeep:
Defaults:
Filename: jeep.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon:
Filename: jeepicnh.tem
jeep.destroyed:
idle:
Filename: jeep.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: jeep.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
bike:
idle:
Filename: bike.shp
Facings: 32
UseClassicFacings: True
icon:
Filename: bikeicnh.tem
bike.destroyed:
idle:
Filename: bike.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
ftnk:
idle:
Filename: ftnk.shp
Facings: 32
UseClassicFacings: True
muzzle:
Combine:
0:
Filename: flame-n.shp
Length: *
Offset: 3,6
1:
Filename: flame-nw.shp
Length: *
Offset: 8,7
2:
Filename: flame-w.shp
Length: *
Offset: 8,2
3:
Filename: flame-sw.shp
Length: *
Offset: 7,-2
4:
Filename: flame-s.shp
Length: *
Offset: 3,-2
5:
Filename: flame-se.shp
Length: *
Offset: -5,-2
6:
Filename: flame-e.shp
Length: *
Offset: -7,2
7:
Filename: flame-ne.shp
Length: *
Offset: -7,8
Facings: 8
Length: 13
icon:
Filename: ftnkicnh.tem
ftnk.destroyed:
idle:
Filename: ftnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
mhq:
Defaults:
Filename: mhq.shp
idle:
Facings: 32
UseClassicFacings: True
spinner:
Start: 32
Length: 32
icon:
Filename: mhqicnh.shp
msam:
Defaults:
Filename: msam.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
empty-aim:
Start: 64
Facings: 32
UseClassicFacings: True
aim:
Start: 64
Facings: 32
UseClassicFacings: True
icon:
Filename: msamicnh.tem
msam.destroyed:
idle:
Filename: msam.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: msam.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
mlrs:
Defaults:
Filename: mlrs.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
turret1:
Start: 64
Facings: 32
UseClassicFacings: True
turret0:
Start: 96
Facings: 32
UseClassicFacings: True
icon:
Filename: mlrsicnh.tem
mlrs.destroyed:
idle:
Filename: mlrs.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: mlrs.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
stnk:
idle:
Filename: stnk.shp
Facings: 32
UseClassicFacings: True
icon:
Filename: stnkicnh.tem
stnk.destroyed:
idle:
Filename: stnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
arty:
idle:
Filename: arty.shp
Facings: 32
UseClassicFacings: True
muzzle:
Filename: gunfire2.shp
Length: *
icon:
Filename: artyicnh.tem
arty.destroyed:
idle:
Filename: arty.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
apc:
Defaults:
Filename: apc.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Filename: apctur.shp
Facings: 32
turret-air:
Filename: apctur.shp
Start: 32
Facings: 32
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
muzzle-air:
Filename: apcmuz.shp
Length: 3
Stride: 6
Facings: 8
close:
Start: 32
Length: 3
unload:
Start: 32
icon:
Filename: apcicnh.tem
apc.destroyed:
idle:
Filename: apc.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: apctur.shp
Facings: 32
ZOffset: -512
truck:
idle:
Filename: truck.shp
Facings: 32
UseClassicFacings: True
icon:
Filename: truckicon.shp
truck.destroyed:
idle:
Filename: truck.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512