All magic behaviour for constructing sprite filenames has been removed in favour of an explicit Filename (and TilesetFilenames for tileset-specific sequences) property.
16 lines
195 B
YAML
16 lines
195 B
YAML
tile475:
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Defaults:
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Filename: BLOXWAST.R8
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idle:
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Start: 706
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Offset: -16,-16
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idle2:
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Start: 707
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Offset: 16,-16
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idle3:
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Start: 726
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Offset: -16,16
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idle4:
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Start: 727
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Offset: 16,16
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